DemonCrawl
Therefore Games Developer
Therefore Games Publisher
2019-11-05 Release
🎹🖱️Keyboard + Mouse
Mostly Positive
(1106 reviews)
Public Linux Depots:- DemonCrawl for Linux [454.03 M]
- DemonCrawl Content [600.62 M]
v1.79 Patch NotesHi folks,
We just deployed a large content patch for DemonCrawl!
This update includes over 20 new items, a monster drop table overhaul, a rework for the Wizard mastery, and various balance changes.
Among these new items are two sets of armor - Lightstone and Police armor. Check out the Lightstone set below:

We are also hard at work on an even larger patch, which is why we haven't been very active on social media lately. We can't say much about it yet, but we think it will be 100% worth the wait!
Full patch notes for v1.79 are available below. Enjoy!
---
New Features
- New patreon rewards: Strange Denizens II
- Every monster now has an expanded item drop table
- New legendary item: Badge of Infamy - "Whenever a monster dies or flees, reduce the monster count of all other stages."
- New legendary item: Giga Mana Potion - "When you gain this item, fully charge and duplicast your magic items. When you lose this item, deplete your mana."
- New magic item: Flashlight - "[120 Mana] Reveal target cell and cause its monster to flee, then remove Dark mod from the current stage."
- New magic item: Magic Minion - "[100 Mana] Use Minion. If you're about to take damage, this item will automatically discharge to deflect 1 damage."
- New magic item: Stopwatch - "[150 Mana] Pass a number of turns equal to the number of counters on your most recent status effect."
- New magic item: Library Card - "[300 Mana] Visit a Library from the overworld. Libraries will have an additional research subject."
- New passive item: Beacon - "Whenever a monster is revealed by an effect, it has a 50% chance to flee."
- New passive item: Handcuffs - "When you leave a stage, bubble your familiars. When a monster tries to flee, it becomes your familiar instead."
- New passive item: Wolf Pelt - "Whenever you gain an item, a random visible monster flees."
- New passive item: Scorpion Tail - "Kill all visible living objects at the end of each stage, applying Toxic to their cells."
- New passive item: Deciphering Rune - "Whenever you target a visible cell with an item, solve a number of random cells equal to the value of the target."
- New passive item: Dog Tag - "When you enter a stage, gain souls equal to your number of Minions. If you don't have any, gain a Minion instead."
- New consumable item: Golden Rose - "Take 1 damage and gain 10 coins."
- New consumable item: Monster Spray - "For 100 turns, monsters have a chance to flee instead of attacking. The chance is equal to the number of turns left on this effect."
- New armor: Lightstone Helmet - "When equipped, reveal target column. Fortify whenever a monster is revealed by an effect."
- New armor: Lightstone Chestplate - "Fortify by 2 whenever a monster is revealed by an effect."
- New armor: Lightstone Boots - "Every 10 turns, reveal all cells around the cell you open."
- New armor: Police Hat - "Fortify whenever a monster flees. When equipped, all visible monsters flee."
- New armor: Police Vest - "Fortify by 2 whenever a monster flees. After taking monster damage, all nearby visible monsters flee."
- New armor: Police Boots - "Visible monsters near the cells you open will flee."
- New omen: Grease - "Every 20 turns, all visible monsters that are not in the quadrant of the cell you open will flee. Whenever a monster flees, add it to the next stage."
- New sigil impulse: Just - "When a monster dies or flees..."
- New sigil impulse: Focus - "When you target a cell with a value of x or greater..."
- New sigil reflex: Run - "...x random visible monsters flee."
- New sigil reflex: Cleanse - "...remove auras from x random cells."
- Added "flee" as a library research subject
- Updated GameMaker runtime to latest version
- Updated BktGlitch shader to latest version
- Updated default leaderboard version to 1.79
- Added a couple hidden easter eggs
Quality of Life
- Refactored monster drop code for better performance
- Gambler uses emotes now
- Improved visual clarity of Ancient Coin effect
- Added dictionary entry for "flee"
Balance Changes
- Wizard II rework: "Whenever you cast a magic item, gain a soul."
- Wizard III rework: "Transform your cheapest magic item into one that's worth more, up to twice the item's original value."
- Banker I buff: "Begin the quest with 15 extra coins."
- Barbarian III buff: charge cost reduced from 4 to 3
- Demolitionist III buff: charge cost reduced from 4 to 3
- Mantis buff: "When you enter a stage, gain 2 souls for every stage mod."
- Trust Buster price decreased from 41 to 37 coins
- Elixir price decreased from 22 to 20 coins
- Fairy price decreased from 18 to 12
- War Paint price increased from 12 to 13 coins
- Iron Sceptre price increased from 13 to 16 coins
- Giga Health Potion Token Shop price decreased from 1000 to 800 Tokens
- Renamed Voucher to Gift Card and gave it the "card" tag
- Chisel can now upgrade a ground item to its magic equivalent
Bug Fixes
- Fixed an issue affecting stage shaders
- Fixed an issue with stranger item drops not saving to disk
- Fixed an issue with Eternal Jelly not randomizing its results properly
- Fixed a visual glitch related to the particle manager
[ 2021-09-30 20:04:08 CET ] [ Original post ] DemonCrawl Is Bursting With Content

- 600+ unique items to discover and collect: whenever you find something new, we'll record it in your Codex for future reference.
- 5 Quests & multiple difficulties for a long-lasting challenge.
- 50+ exciting stages to explore: think you've seen everything? Then it's time to dive into the Endless Multiverse, where stages are blended together and randomized for virtually unlimited possibilities.
- 70+ stage mods to keep things unexpected: from "Abstract Burning Forest" to "Double Dry Ocean" and everything in between - DemonCrawl stage mods can have a dramatic effect on how you approach the game board!

- Open-ended player progression, the roguelite way: find Tokens while playing and spend them on Talents that complement your playstyle. DemonCrawl lets you create multiple profiles in case you'd like to experiment with different builds!
- Gamemodes galore: in addition to standard Quests, we've got Endless Multiverse, a daily Hero Trial, an extra-tough 3-stage mode called Beyond, a simple Tutorial, and yes, even a Classic mode for the purists.
- 22 unlockable Masteries: enhance your runs with passive effects and charged abilities! Are you more of a KNIGHT or a SURVIVOR? A perilous HUNTER or a penny-pinching BANKER? A glorious FIREFLY or a special SNOWFLAKE?

- Customize your profile with cosmetics: build up your collection of Avatars and Inventories, then get wild with super-rare Paint drops... assuming you're lucky enough to find one!
- Online leaderboards for DemonCrawl savants: there's a leaderboard for every quest in Hard mode and above - including the daily Hero Trial. All scores are cross-platform, which means you get to flex on mobile players. (Sorry mobile players)
- There's a crafting system too: solve blueprints, then craft your favorite items at will. Available in Hard Mode.
- Over 100 achievements and yes they are tough.
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