






- 600+ unique items to discover and collect: whenever you find something new, we'll record it in your Codex for future reference.
- 5 Quests & multiple difficulties for a long-lasting challenge.
- 50+ exciting stages to explore: think you've seen everything? Then it's time to dive into the Endless Multiverse, where stages are blended together and randomized for virtually unlimited possibilities.
- 70+ stage mods to keep things unexpected: from "Abstract Burning Forest" to "Double Dry Ocean" and everything in between - DemonCrawl stage mods can have a dramatic effect on how you approach the game board!

- Open-ended player progression, the roguelite way: find Tokens while playing and spend them on Talents that complement your playstyle. DemonCrawl lets you create multiple profiles in case you'd like to experiment with different builds!
- Gamemodes galore: in addition to standard Quests, we've got Endless Multiverse, a daily Hero Trial, an extra-tough 3-stage mode called Beyond, a simple Tutorial, and yes, even a Classic mode for the purists.
- 22 unlockable Masteries: enhance your runs with passive effects and charged abilities! Are you more of a KNIGHT or a SURVIVOR? A perilous HUNTER or a penny-pinching BANKER? A glorious FIREFLY or a special SNOWFLAKE?

- Customize your profile with cosmetics: build up your collection of Avatars and Inventories, then get wild with super-rare Paint drops... assuming you're lucky enough to find one!
- Online leaderboards for DemonCrawl savants: there's a leaderboard for every quest in Hard mode and above - including the daily Hero Trial. All scores are cross-platform, which means you get to flex on mobile players. (Sorry mobile players)
- There's a crafting system too: solve blueprints, then craft your favorite items at will. Available in Hard Mode.
- Over 100 achievements and yes they are tough.
Hi folks,
The first DemonCrawl update of 2022 has arrived!
We spent the last few weeks designing a new mastery called Ninja, a new set of demonic Patreon rewards , and 20 new holographic effects. Yes, you read that right! We have overhauled our holograph workflow and can now produce these kinds of effects in a matter of hours.
We also think they look much nicer than many of the original holographs, but you can judge for yourself:
Pretty cool, right?
Next up is the new Ninja mastery, which possesses a unique form of damage mitigation based on exposed cells. It also completely bypasses monster reveal and death effects as if you were permanently wearing Shinobi Sandals .
In our testing, it's a decently consistent mastery that doesn't require too much micromanagement. Not too tough to unlock either!
The full patch notes for v1.83 are available below. Enjoy!
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New Features
- New patreon rewards: Rise of Demons
- New mastery: Ninja - Move with stealth and ignore monster effects
- New magic item: Kunai - "[100 Mana] Kill target visible monster and reveal any monsters nearby."
- New passive item: Ninja Doll - "When you activate your mastery ability, gain Shuriken equal to the number of times your ability has been activated."
- Updated the holograph effect engine
- New holograph: Waterfall
- New holograph: Ripples
- New holograph: Firepit
- New holograph: Magic Eraser
- New holograph: Flower Field
- New holograph: Heart Throb
- New holograph: Endless Rain
- New holograph: High Tide
- New holograph: Fireflies
- New holograph: Acid Bath
- New holograph: Splattering
- New holograph: Gather Energy
- New holograph: Through the Clouds
- New holograph: Cherry Blossoms
- New holograph: Sauna
- New holograph: Starstruck (Prizebox Exclusive)
- New holograph: Beacons of Light (Prizebox Exclusive)
- New holograph: Sonar (Prizebox Exclusive)
- New holograph: Vignette (Prizebox Exclusive)
- New holograph: Triangle Blast (Prizebox Exclusive)
Quality of Life
- The Immutable stage mod alert now includes the name of the stage
- Made Hellspire look slightly more demonic
Balance Changes
- Effects that trigger when a monster "spawns" are now distinct from "monster reveal" effects (e.g. Occultic Pendant)
- With the above in mind, Shuriken wording has been changed to "automatically discharges when a monster spawns" - otherwise Ninja couldn't use ninja stars, which would have been so wrong
Bug Fixes
- Fixed an issue that could cause active paints and holographs to change between updates
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