





DemonCrawl Is Bursting With Content




- 600+ unique items to discover and collect: whenever you find something new, we'll record it in your Codex for future reference.
- 5 Quests & multiple difficulties for a long-lasting challenge.
- 50+ exciting stages to explore: think you've seen everything? Then it's time to dive into the Endless Multiverse, where stages are blended together and randomized for virtually unlimited possibilities.
- 70+ stage mods to keep things unexpected: from "Abstract Burning Forest" to "Double Dry Ocean" and everything in between - DemonCrawl stage mods can have a dramatic effect on how you approach the game board!

- Open-ended player progression, the roguelite way: find Tokens while playing and spend them on Talents that complement your playstyle. DemonCrawl lets you create multiple profiles in case you'd like to experiment with different builds!
- Gamemodes galore: in addition to standard Quests, we've got Endless Multiverse, a daily Hero Trial, an extra-tough 3-stage mode called Beyond, a simple Tutorial, and yes, even a Classic mode for the purists.
- 22 unlockable Masteries: enhance your runs with passive effects and charged abilities! Are you more of a KNIGHT or a SURVIVOR? A perilous HUNTER or a penny-pinching BANKER? A glorious FIREFLY or a special SNOWFLAKE?

- Customize your profile with cosmetics: build up your collection of Avatars and Inventories, then get wild with super-rare Paint drops... assuming you're lucky enough to find one!
- Online leaderboards for DemonCrawl savants: there's a leaderboard for every quest in Hard mode and above - including the daily Hero Trial. All scores are cross-platform, which means you get to flex on mobile players. (Sorry mobile players)
- There's a crafting system too: solve blueprints, then craft your favorite items at will. Available in Hard Mode.
- Over 100 achievements and yes they are tough.
v1.88 Patch Notes
Hi folks,
We just deployed a new version of DemonCrawl! This update includes the 2022 Halloween event, a ton mastery balance changes, several new items and more.
Full patch notes are available below. Enjoy!
---
Halloween Event
- Expanded holiday questline with new avatar rewards - 11 missions in total
- Questline avatars from previous Halloween events have been moved to prizeboxes
- 2 additional avatars have been added to Halloween prizeboxes
- When you donate the maximum amount of candy to a stranger, you will receive 10 Tokens instead of 1 for the final donation
- New consumable item: Big Candy - "50% chance to spawn a heart during the next 100 turns."
- New magic item: [TOP SECRET]
- New holiday paint: [CLASSIFIED]
- New mythic emblem: [REDACTED]
- Replaced Options screen music
New Features
- New legendary item: Mana Signet - "Stages have additional Ethereal cells equal to the minimum power. When you complete a stage, gain 50 mana for each visible Ethereal cell." (Designed by Mythic Patron Emberflame )
- New consumable item: Instant Familiar - "Spawn a familiar on target empty cell and pass a turn."
- New consumable item: Evil Container - "Lose all of your omens. Get them back at the start of the next stage."
- Added blueprints for Caliper and Liquid Gold
- Updated GameMaker runtime to the latest version
- Added some easter eggs that most players will never notice :)
Balance Changes
- Commander III rework: "Convert your familiars into Instant Familiars."
- Undertaker II rework: "When using Bones, you can target any visible cell without an aura."
- Firefly I rework: "Burning cells do not hurt you. Each stage has burning cells equal to the minimum power."
- Firefly II rework: "Whenever you fully and correctly chord a 2 or greater, burn and reveal a random nearby cell."
- Ghost I nerf: "Whenever you die, activate Ectodrop."
- Ghost II rework: "Whenever you complete a stage in ghost form, revive with 1 life."
- Ghost III rework: "Activate Ectoplasm and increase the amount of life you revive with."
- Demolitionist II rework: "Increase the radius of all explosion effects."
- Barbarian II buff: "Whenever a stranger dies, activate Rotting Head. Whenever a Rotting Head expires, kill all visible monsters."
- Barbarian III rework: "Activate Rotting Heads equal to the number of strangers you have killed."
- Survivor II buff: "At the end of each stage, gain max life equal to the minimum power if you are injured."
- Knight III buff: "Fortify all of your armor by 5."
- Mutant III buff: Charge cost reduced from 3 to 2
- Poisoner III buff: "Consume all of your Poisons, activate an equal number of Spider Fangs, then gain Poison."
- Detective III buff: "Remove all visible monsters from the board and gain coins equal to their cell values."
- Prophet I buff: "Increase your XP gain by 35%."
- Bookworm I nerf: Book of Love research subject changed from "heart" to "life"
- Bookworm III nerf: "Gain an item related to your research subject."
Bug Fixes
- Undertaker III and Commander III can no longer activate before monsters have spawned
- Fixed Sphere of Influence not affecting targeted consumable items
- Fixed Plum not affecting targeted consumable items
- Fixed Ectodrop status effect lingering after reviving
- Re-coded Mortar and Divine Mortar to avoid crashes with large chains of explosions
- Mrs. Claus Spawners can no longer appear out of season
- Fixed an issue with old special event progress interfering with new special events
[ 2022-10-23 00:28:40 CET ] [Original Post]
GAMEBILLET
[ 6404 ]
GAMERSGATE
[ 1553 ]
MacGamestore
[ 4295 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB