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In our last developer update, we introduced you to Kills-in-Shadow (affectionately known around the office as “Killsy”), one of your potential Companions and a member of the Beast race on Terratus. For today’s update, I wanted to talk more about the player’s base mechanic, which we revealed yesterday during a live stream.
Two of the most prominent features of the world of Terratus are the Oldwalls and the Spires. We mentioned the Oldwalls in our update about the Bane and showed some gameplay inside the Oldwalls in a previous stream. The Spires play a prominent role in the game’s narrative, and also serve as the location for the player’s base.
As you explore the Tiers you have the opportunity to gain access to several of these Spires. Claiming a Spire unlocks several gameplay benefits:
Reduced Travel Time: Each Spire is magically linked with the others. Once activated, you can teleport between your spires, reducing your travel time through the Tiers.
Upgrading Your Spires: Once you’ve acquired a Spire, you can spend money to build an upgrade on top of the Spire. You can find the details of each upgrade below. Each upgrade provides different benefits to your party, among them providing different rest bonuses when you rest at your Spire. You receive the bonuses for all of your upgrades when you rest at any of your spires.
Hiring Recruits: Once an upgrade has been built on top of a spire, you can begin hiring recruits to work for you at that upgrade. Recruits provide several functions for your party: they can train your party members in skills, they can sell unique weapons and armor, and they can produce new items for your party while they’re out adventuring.
Recruits can come from many different factions in the game, including from your enemies. With the right price, some members of factions that hate you are more than willing to work for you at your Spire. Some recruits are only available if you make certain choices during Conquest.
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