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Today's Deal: Save 50% on Tyranny!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Monday at 10AM Pacific Time
[ 2019-09-21 17:04:00 CET ] [ Original post ]
Two years has passed since we brought Tyranny to the land of Terratus where your choices would shape the fate of many. In celebration of this we're bringing a FREE update to all our players in form of two new portraits and some gear!
If you have yet to join the ranks of Kyros you can do so right now at 50% OFF in the Steam Weekend Deal:
https://store.steampowered.com/app/362960/Tyranny/?utm_source=stcom-owned&utm_medium=social-owned&utm_content=post&utm_campaign=tyra_tyra_20181108_ste_brpr
We will also be giving away some copies of the NEW Tyranny Gold Edition for free on our Anniversary stream starting RIGHT NOW: https://www.twitch.tv/paradoxinteractive
[ 2018-11-08 18:01:39 CET ] [ Original post ]
Two years ago we set you on a journey were your choices would have world-altering effects. Join us in celebrating the two year anniversary or Tyranny TODAY at 19:00 CET at: https://www.twitch.tv/paradoxinteractive/
[ 2018-11-08 14:00:10 CET ] [ Original post ]
Save 66% on Tyranny during this week's Midweek Madness*!
*Offer ends Friday at 10AM Pacific Time
[ 2018-01-23 18:05:00 CET ] [ Original post ]
Hey everyone! These are the patch-notes for our latest patch that will release in just about an hour!
The 1.2.1 patch addresses multiple issues, many of the more prevalent issues are listed below. Please note that many of these notes contain spoilers:
- 'Sneak Attack' talent will no longer stack with itself when used repeatedly.
- Passives removed from Respec'ing or upgrading to a higher talent are now properly removed from the character.
- Weeping Whispers will no longer apply bleeding to allies that target the wearer with a buff. (This was resulting in allies turning against the party in some cases)
- Loading a save from a previous patch will no longer get players stuck in World Map Events nor Ambushes.
- Spell slots are now properly removed when the item/talent granting them are removed.
- Updated Tooltip on maps that are inaccessible due to party members not being active in the party, to better convey why the map is locked.
- Throwing knives and Javelins now properly received the accuracy bonus from the Duelist Talents.
- Fixed an edge case where some Skill Checks could display a value of -1.
- Heartseeker Base Damage no longer scales with character level.
- Removed an errant sigil from Phaedrus's Store.
- Re-added a missing string from Rixatrix's piglet.
- Imported versions of Weeping Whispers now have the correct reputation strings.
- Silvercore's Cumbersome ability description now lists itself only once in the recovery UI.
- Recruit Selina now offers training in One Handed instead of Subterfuge.
- Blood Mulch is now listed correctly for his lines in act 3.
- Re-added some translated strings for unlocking spell notifications.
- Rebounding Blade now uses the correct icon when targeting.
- Re-added multiple missing strings to the base game.
- Updated Weeping Whispers to more consistently affect Recovery Time.
- Updated World Map Events UI to better display the reputation changes for Companions.
- Circular Reasoning now displays its projectile correctly if imported to New Game+
- Updated some visual and sound effects for Edicts in world map event scenes.
- Updated the World Map Event UI to better display multiple reputation changes from a single choice.
- VFX for the Edict for of Storms now appear correctly at the Sentinel Stand Outskirts
- Improved the load time of the Title Screen.
- Reputation changes in World Map Events now display the correct information for the change.
- Fixed an edge case where the audio for the End Game Cutscene may mute the VO track.
- Updating the Targeting UI in Bastard's Wound scenes to display more consistently.
- Overwriting Paradox Clouds saves will now automatically flag the new save for syncing with the Paradox Cloud.
- Updated Paradox Cloud save UI so new saves can have the Sync State picked before saving.
- Updated Character Shadows in some Bastard's Wound Scenes.
- Updated Title Screen News button to not clip with DLC banners when using localized text.
- Fixed various typos.
- Barik's Dialog no longer ends pre-maturely when speaking with him after completing Never Free
- Tide Together now completes correctly when telling Wagstaff that the player let Phoibe go free but still giving him Phoibe's tome.
- Knapping on the Job now completes correctly (and allows other quests to start) when telling Jaspos that Argaen is dead.
- Characters will no longer path under the water in the Bastard's Wound.
- Speaking to Basila for Knapping on the Job will now point the Fatebinder to
- South Haven if the Forge-Bound have already left Lethian's Crossing.
- Jaspos & Wagstaff will now speak with the Fatebinder at the end of Knapping on the Job/Tide Together, even if they are very upset with the Fatebinder for past decisions.
- Eb and Lantry both react to the correct NPC being placed in charge of the Wound.
- Updated the Chronicles from Truth and Reconciliation to no longer glow when loading a save that had already discovered that chronicle.
- Jaspos & Wagstaff now direct the player to speak with Mell if they are at odds with the player (Leading to the start of the History of the Oldwalls quest)
- Updated the end game slides to better match with Anarchist players who remain loyal to Kyros.
- Updated the Berry Fields scene so that VO'd lines at the start of a dialog will correctly play the VO.
- Reef-Talon now appears in the Wellspring Cascade if she stays in Bastard's Wound after the final decision is made for the area.
- Updated Wagstaff dialog so that Eb will react correctly even if the Fatebinder killed Insipid Moniker before meeting Wagstaff.
- Updated Berry bush second interaction to give resting bonuses upon completing the cut-scene.
- Imperator's Oldwalls Regalia no longer grants armor at higher qualities.
- Speaking to Lexeme after triggering the Lullaby Cut-Scene will not repeat the cut-scene.
[ 2017-10-03 16:01:01 CET ] [ Original post ]
Hey everyone! These are the patch-notes for our latest patch that will release in just about an hour!
The 1.2.1 patch addresses multiple issues, many of the more prevalent issues are listed below. Please note that many of these notes contain spoilers:
- 'Sneak Attack' talent will no longer stack with itself when used repeatedly.
- Passives removed from Respec'ing or upgrading to a higher talent are now properly removed from the character.
- Weeping Whispers will no longer apply bleeding to allies that target the wearer with a buff. (This was resulting in allies turning against the party in some cases)
- Loading a save from a previous patch will no longer get players stuck in World Map Events nor Ambushes.
- Spell slots are now properly removed when the item/talent granting them are removed.
- Updated Tooltip on maps that are inaccessible due to party members not being active in the party, to better convey why the map is locked.
- Throwing knives and Javelins now properly received the accuracy bonus from the Duelist Talents.
- Fixed an edge case where some Skill Checks could display a value of -1.
- Heartseeker Base Damage no longer scales with character level.
- Removed an errant sigil from Phaedrus's Store.
- Re-added a missing string from Rixatrix's piglet.
- Imported versions of Weeping Whispers now have the correct reputation strings.
- Silvercore's Cumbersome ability description now lists itself only once in the recovery UI.
- Recruit Selina now offers training in One Handed instead of Subterfuge.
- Blood Mulch is now listed correctly for his lines in act 3.
- Re-added some translated strings for unlocking spell notifications.
- Rebounding Blade now uses the correct icon when targeting.
- Re-added multiple missing strings to the base game.
- Updated Weeping Whispers to more consistently affect Recovery Time.
- Updated World Map Events UI to better display the reputation changes for Companions.
- Circular Reasoning now displays its projectile correctly if imported to New Game+
- Updated some visual and sound effects for Edicts in world map event scenes.
- Updated the World Map Event UI to better display multiple reputation changes from a single choice.
- VFX for the Edict for of Storms now appear correctly at the Sentinel Stand Outskirts
- Improved the load time of the Title Screen.
- Reputation changes in World Map Events now display the correct information for the change.
- Fixed an edge case where the audio for the End Game Cutscene may mute the VO track.
- Updating the Targeting UI in Bastard's Wound scenes to display more consistently.
- Overwriting Paradox Clouds saves will now automatically flag the new save for syncing with the Paradox Cloud.
- Updated Paradox Cloud save UI so new saves can have the Sync State picked before saving.
- Updated Character Shadows in some Bastard's Wound Scenes.
- Updated Title Screen News button to not clip with DLC banners when using localized text.
- Fixed various typos.
- Barik's Dialog no longer ends pre-maturely when speaking with him after completing Never Free
- Tide Together now completes correctly when telling Wagstaff that the player let Phoibe go free but still giving him Phoibe's tome.
- Knapping on the Job now completes correctly (and allows other quests to start) when telling Jaspos that Argaen is dead.
- Characters will no longer path under the water in the Bastard's Wound.
- Speaking to Basila for Knapping on the Job will now point the Fatebinder to
- South Haven if the Forge-Bound have already left Lethian's Crossing.
- Jaspos & Wagstaff will now speak with the Fatebinder at the end of Knapping on the Job/Tide Together, even if they are very upset with the Fatebinder for past decisions.
- Eb and Lantry both react to the correct NPC being placed in charge of the Wound.
- Updated the Chronicles from Truth and Reconciliation to no longer glow when loading a save that had already discovered that chronicle.
- Jaspos & Wagstaff now direct the player to speak with Mell if they are at odds with the player (Leading to the start of the History of the Oldwalls quest)
- Updated the end game slides to better match with Anarchist players who remain loyal to Kyros.
- Updated the Berry Fields scene so that VO'd lines at the start of a dialog will correctly play the VO.
- Reef-Talon now appears in the Wellspring Cascade if she stays in Bastard's Wound after the final decision is made for the area.
- Updated Wagstaff dialog so that Eb will react correctly even if the Fatebinder killed Insipid Moniker before meeting Wagstaff.
- Updated Berry bush second interaction to give resting bonuses upon completing the cut-scene.
- Imperator's Oldwalls Regalia no longer grants armor at higher qualities.
- Speaking to Lexeme after triggering the Lullaby Cut-Scene will not repeat the cut-scene.
[ 2017-10-03 15:54:26 CET ] [ Original post ]
This patch addresses issues that were preventing players from completing various quests after the 1.2.0 update. Below are a list of the specific fixes that are included in this update, please note that many of these notes contain spoilers for the DLC and end game content:
- Companions wielding Penumbra can now be removed from the party without causing errors.
- Fixed a rare case where players could no longer leave Bastard's Wound after completing the content there.
- Armor values now correctly recalculate after loading a save for a character with a stance that affects armor.
- Added localized text for several lines that were displaying English text.
- Readded a missing line of Graven Ashe's Dialog.
-
Spoilers
- Locations within Bastard's Wound now unlock more consistently regardless of the order quests are completed in.
- Teleporters in Bastard's Wound now correctly route to the locations.
- Bleden Mark now correctly appears in Asheweald after dealing with the Voices of Nerat as part of 'The Third Degree' quest.
- Final quest now triggers if Graven Ashe is the last Archon to submit to the Fatebinder, while the quest 'Never Free' is active.
- 'Knapping on the Job' now updates correctly if the Forge-bound are no longer in Lethian's Crossing when the Fatebinder goes to speak with them.
- 'The Weight of the Aegis' quest will now advance if Barik is brought to Lohara after getting Lohara to agree to examine Barik.
[ 2017-09-14 15:10:56 CET ] [ Original post ]
This patch addresses issues that were preventing players from completing various quests after the 1.2.0 update. Below are a list of the specific fixes that are included in this update, please note that many of these notes contain spoilers for the DLC and end game content:
- Companions wielding Penumbra can now be removed from the party without causing errors.
- Fixed a rare case where players could no longer leave Bastard's Wound after completing the content there.
- Armor values now correctly recalculate after loading a save for a character with a stance that affects armor.
- Added localized text for several lines that were displaying English text.
- Readded a missing line of Graven Ashe's Dialog.
-
Spoilers
- Locations within Bastard's Wound now unlock more consistently regardless of the order quests are completed in.
- Teleporters in Bastard's Wound now correctly route to the locations.
- Bleden Mark now correctly appears in Asheweald after dealing with the Voices of Nerat as part of 'The Third Degree' quest.
- Final quest now triggers if Graven Ashe is the last Archon to submit to the Fatebinder, while the quest 'Never Free' is active.
- 'Knapping on the Job' now updates correctly if the Forge-bound are no longer in Lethian's Crossing when the Fatebinder goes to speak with them.
- 'The Weight of the Aegis' quest will now advance if Barik is brought to Lohara after getting Lohara to agree to examine Barik.
[ 2017-09-14 15:10:56 CET ] [ Original post ]
Save up to 60% on Tyranny as part of this week's Weekend Deal*!
*Offer ends Monday at 10AM Pacific Time
[ 2017-09-07 17:10:00 CET ] [ Original post ]
Tyranny - Bastard's Wound, all new content for Tyranny is Now Available on Steam!
Experience a new chapter of Tyranny, the critically-acclaimed role-playing game (RPG), in Bastards Wound, a new expansion that builds upon the games compelling story.
[ 2017-09-07 16:30:00 CET ] [ Original post ]
STOCKHOLM – Sep. 7, 2017 — Paradox Interactive, a publisher of games full of hidden secrets, today released a major expansion for Tyranny, the award-winning role-playing game (RPG) developed by Obsidian Entertainment. This new expansion, Tyranny: Bastard’s Wound, is available today on Windows, Mac, and Linux PCs for $14.99. Players who add Bastard’s Wound to their game will discover an all-new in-game region with new quests to solve, new secrets to uncover, and new ways to deliver the Fatebinder’s unique brand of justice.
See what awaits in Bastard’s Wound in a game trailer:
https://www.youtube.com/watch?v=dboFrN4Jsb0
Purchase Bastard’s Wound here
Tyranny, an original RPG from Obsidian Entertainment, takes place in a world conquered by Kyros the Overlord – and the player, as one of Kyros’ Fatebinders, must enforce the new laws of the land as they see fit. This expansion adds a new region, the titular Bastard's Wound, a hidden corner of the Tiers where the castoffs and refugees of Kyros' conquest struggle to survive. Players will find new lands to explore and challenges to complete, along with new random events, new powerful artifacts, and new companion quests featuring Verse, Barik, and Lantry.
A free update has also arrived today for all players of Tyranny, featuring new voice acting and expanded story content including expanded conversations, missives, and a new cinematic finale. Tyranny can now be experienced like never before, with even more momentous decisions and world-shaping choices awaiting both veterans and newcomers. Read the full Patch Notes here
[ 2017-09-07 14:58:06 CET ] [ Original post ]
STOCKHOLM Sep. 7, 2017 Paradox Interactive, a publisher of games full of hidden secrets, today released a major expansion for Tyranny, the award-winning role-playing game (RPG) developed by Obsidian Entertainment. This new expansion, Tyranny: Bastards Wound, is available today on Windows, Mac, and Linux PCs for $14.99. Players who add Bastards Wound to their game will discover an all-new in-game region with new quests to solve, new secrets to uncover, and new ways to deliver the Fatebinders unique brand of justice.
See what awaits in Bastards Wound in a game trailer:
https://www.youtube.com/watch?v=dboFrN4Jsb0
Purchase Bastards Wound here
Tyranny, an original RPG from Obsidian Entertainment, takes place in a world conquered by Kyros the Overlord and the player, as one of Kyros Fatebinders, must enforce the new laws of the land as they see fit. This expansion adds a new region, the titular Bastard's Wound, a hidden corner of the Tiers where the castoffs and refugees of Kyros' conquest struggle to survive. Players will find new lands to explore and challenges to complete, along with new random events, new powerful artifacts, and new companion quests featuring Verse, Barik, and Lantry.
A free update has also arrived today for all players of Tyranny, featuring new voice acting and expanded story content including expanded conversations, missives, and a new cinematic finale. Tyranny can now be experienced like never before, with even more momentous decisions and world-shaping choices awaiting both veterans and newcomers. Read the full Patch Notes here
[ 2017-09-07 14:58:06 CET ] [ Original post ]
Calling upon all the followers of Kyros!
As we're only one day away from entering the Bastard's Wound we shall as tradition dictates gather once more and bend our knees in unison to our great Overlord!
Join us tomorrow at 5PM CEST for our Release stream for Tyranny - Bastard's Wound straight from the Paradox Offices together with @Gruffa and @cKnoor as we celebrate our granted entry into this new corner of the tiers.
TUNE IN at the Paradox Interactive Twitch Channel
Stick around though for a couple of hours later at 12AM CEST the developers of the game over at Obsidian come live with some very special guests from the Tyranny cast! In this stream the team of Obsidian will also answer YOUR Q&A questions posted in this thread!
TUNE IN at the Obsidian Entertainment Twitch Channel
Submit your Q&A questions about Tyranny to the team and cast HERE!
[ 2017-09-07 07:58:20 CET ] [ Original post ]
STOCKHOLM – Aug. 23, 2017 — Paradox Interactive, a publisher of games and a loyal servant of Kyros, today announced the release date for Bastard’s Wound, the next expansion for Tyranny. Featuring major new challenges for the player and new companion quests for the award-winning role-playing game (RPG) developed by Obsidian Entertainment, Tyranny: Bastard’s Wound will become available worldwide on September 7, 2017 for Windows, MacOS, and Linux PCs. The expansion will be available from digital retailers everywhere for $14.99.
To set the stage for the events of Bastard’s Wound, Paradox and Obsidian revealed a new cinematic trailer today at Gamescom. View it here:
https://youtu.be/b3TzucxIBnE
The Bastard’s Wound DLC adds a new region to the game, with a host of new quests and people to conquer. Delve deeper into the mysteries of Terratus as you bring Kyros' justice (or your own version of it) to a new corner of the Tiers. In addition to the new region, Bastard's Wound gives you a chance to learn more about your party in a trio of companion quests featuring Lantry, Verse, and Barik.
[ 2017-08-23 13:35:12 CET ] [ Original post ]
Hi all! We just released a small update containing some general improvements to the game:
- The Killing Rush Talent will now properly carry over for New Game+ Characters.
- Loading a save from within a World Map Event scene will now load correctly.
- Fixed a rare issue in which the party could not travel on the world map.
- Added additional telemetry reporting
- Many small text fixes
[ 2017-08-08 17:18:42 CET ] [ Original post ]
Hi, please see the below thread for a statement from Paradox Interactive's CEO, Fredrik Wester: https://forum.paradoxplaza.com/forum/index.php?threads/pricing-change-rollback-information-thread-latest-news-here.1031635/
[ 2017-06-22 20:11:20 CET ] [ Original post ]
Today's Deal: Save 50% on Tyranny!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Thursday at 10AM Pacific Time
[ 2017-06-13 17:00:00 CET ] [ Original post ]
New Area, Stories, and Characters Coming Soon in "Bastard's Wound"; Expanded Game Content Available Now in "Tales from the Tiers"
STOCKHOLM - June 13, 2017 — Paradox Interactive, a publisher of games for good and evil players alike, today announced new content for Tyranny, the award-winning role-playing game (RPG) developed by Obsidian Entertainment. Tyranny: Bastard’s Wound will launch later this year on Windows, Mac, and Linux PCs, and will offer players a new major quest line set in the mysterious illegal settlement of Bastard’s Wound. Read more about the upcoming expansion here: http://store.steampowered.com/app/651440
In addition, for players who can’t wait to experience new content, a new Event Pack has been released today, titled “Tales from the Tiers,” featuring new world events and expanded quests for the original Tyranny. Tales from the Tiers is available now; find it here: http://store.steampowered.com/app/647560
See what awaits in Bastard’s Wound in a new trailer:
https://www.youtube.com/watch?v=dbGDJaWdCgo
Tyranny, an original RPG from Obsidian Entertainment, takes place in the fantasy realm of the Tiers, where evil has conquered the known world and it’s up to the player to decide what is right or wrong as a Fatebinder - to mercilessly enforce the law or recklessly flout it. During this quest, the player will encounter Bastard’s Wound, a settlement and refuge from the dark, war-torn world, established in secret as a haven for those fleeing the wrath of Kyros the Overlord. The player must decide what is to become of the inhabitants as they mete out Kyros’ justice.
Featuring new characters and storylines, Bastard’s Wound takes a closer look at the race of the Beastmen, the fate of the refugee settlements, and all-new companion quests featuring three of Tyranny’s most memorable party members: Verse, Barik, and Lantry. Bastard’s Wound will also arrive alongside a free update to Tyranny, including new voice acting, expanded content in the game’s third act, and an all-new path to an unseen ending.
What’s more, players can explore new content starting today with a series of hidden stories from the world of Tyranny in Tales from the Tiers, a new Event Pack available now. The Event Pack features the untold stories of the many inhabitants of the hazardous, war-torn Tiers, including rebels, merchants, servants of Kyros, and even dangerous creatures. With new random encounter events, new quests, and new interactions with iconic Tyranny characters, Tales from the Tiers will allow players to experience a new facet of the game’s rich and compelling story.
For more information on Tyranny, please visit https://www.paradoxplaza.com/tyranny
[ 2017-06-13 15:02:26 CET ] [ Original post ]
Tyranny Patch Notes - 1.1.0.0023 Some sections of these patch notes contain spoilers to the story, spoiler tags have been added to those sections of the patch notes. FREE UPDATE CONTENT BELOW ---------------------------------------------------------------------------------------------------------------
New Game+
A New Game+ mode has been added, and can be used from the New Game menu. Choosing to start a New Game+ requires a gamecomplete save. Gamecomplete saves are automatically generated when the game is completed (both in this patch and since the game was launched). When starting a New Game+, the following choices are now available: Item Importing Players may select up to 2 items to bring from a previous playthrough. The number of items that can be imported increases by 1 for each subsequent New Game+ playthrough. Valid items include: [spoiler] *Artifacts that the player had previously gained renown. *Non-artifact Items acquired by killing an Archon.[/spoiler] Once an Item has been unlocked for a New Game+, it can be selected on future playthroughs of the same character without being unlocked each time. Character Creation *All previous choices up until conquest will be kept, but can be changed. *Attribute Points can be reassigned. *Experience in Skills can be re-assigned. *If Attributes or Skills are re-assigned during character creation, all talent points will also be refunded. These can be reallocated after character creation. Conquest *All previous actions chosen in conquest in the previous play-through are highlighted to remind players of which choices they made previously. Reputation Abilities *Players will be able to unlock up to 2 reputation abilities they had unlocked in their previous playthrough. *The number of unlockable reputation abilities will increase for each new play-through. New Merchant *On New Game+ playthroughs, there is a new merchant available in game. [spoiler] *There is now a merchant in the Disfavored camp in Act 1, who possess some unique items that players may have found essential to their playstyle in previous play-throughs. *This merchant can also be hired at the spire starting in Act 2.[/spoiler] Other Notes *All rings acquired from the previous play-through will carry over to New Game+ Characters. *All Spell Cores, Expressions, and Accents unlocked will carry over to New Game+ Characters. *The level cap for New Game+ Characters has been raised to 99. *Enemies will also scale to meet the player's new starting level.
Training Improvements
*Gaining a level now increases the number of times a character can train by 5, with no maximum (Previously there was a maximum of 5 training points that could be acquired per character.) *Players may now disable selected skills from leveling via the lock icons on Character Screen menu. [spoiler] *A new recruit has been added to the game. This new recruit will allow characters in your party to reallocate their Talents Points, Attribute Points and Experience, for a price. Retraining a character will refund all Attribute & Talent points, as well as allow you to re-assign experience from skills.[/spoiler]
Combat Updates
Changes to Difficulty *Enemies on Story Mode, Normal, and Hard now use abilities more frequently. *Companion AI now uses abilities more frequently on Normal, Hard, and Path of the Damned difficulties. *Characters on Normal and Hard difficulties will now only gain wounds when they are knocked out. *Path of the Damned still grants wounds when characters are reduced to 25% health. *Enemy AI Targeting has been updated for Hard and Path of the Damned Difficulties. *Health of enemies increased on Story Mode Difficulty. Thrown Weapon Skill Removed Characters using thrown weapons no longer need to level both their thrown weapon skill and One Handed (or Dual wield) skill. Instead they will now use their equivalent melee skill when attacking from range with thrown weapons. *Throwing skill has been removed. *Characters will instead use the One Handed or Dual Wield Skill when wielding thrown weapons. *Any experience previously gained in throwing will automatically be moved to either One Handed or Dual Wield based on whichever of the two had more experience before the game update. *Melee damage of thrown Daggers and Javelins increased to match melee counterparts. *Skill trainers that previously trained in Thrown weapons now train in another skill instead. *Javelin Expertise in Character Creation grants ranks in One Handed instead of Thrown weapons. *Lawbreaker background now provides a bonus to Dual Wield skill instead of Thrown Weapons. [spoiler] *Updated Lantry's Learned Instructor to no longer provide a bonus to thrown weapons, and instead grant all party members an additional spell slot.[/spoiler] Changes to Spells *Characters may only have 1 beneficial enchantment spell of each of the following types: Focused Intent, Material Force, and Guarded Form. Casting a second of the same type will replace the first. *Volcanic Weapon Mod now applies on Critical hits instead of hits. *Sigils of Bound Bolts I and II now cause +1 and +2 bounces instead of +2 and +4. Damage of bounces also reduced by 50%. [spoiler] *Lore Requirement to craft Life and Gravelight spells increased by 20.[/spoiler] Changes to Talents *Heavy Guard I & Heavy Guard II player talents now provide -5% and -10% reduction to character recovery time. *Duelist ability only grants Riposte to characters wielding nothing in the off-hand. *Healing amount from Second Wind reduced from 35% to 25%. *Warrior's Respite and Concealing shadows are now only usable while in combat. [spoiler] *Sirin's Guise of Innocence Talent now grants 50% crit to hit deflection instead of 100% *Damage dealt by Terratus' Embrace has been reduced. *Kills-in-Shadow Relentless talent now reduces recovery time and grants hit Precision when Kills-in-Shadow is wounded.[/spoiler] General Combat Changes *Finesse Attribute now applies +2 Accuracy per point instead of +3 per point. *Finesse now applies a flat amount of deflection per point over 10, regardless of what armor is worn. *Characters wielding a weapon in each hand now gain a base 20% reduction to character Recovery. *Scales of Mercy: Balance the Scales now applies a flat bonus to hit precision. *Precision granted by Gloves has been reduced. *Characters will gain more experience for landing low accuracy attacks, and less for attacks with a high chance of hitting. *Wounds no longer give a penalty to skills. *Healing Potions base healing amounts reduced from 35/50/100% to 25/40/75%. *Increased cooldown on Iron Walker's Ground smite and made it unusable during act 1. *Hobbled affliction is now removed at the end of combat.
Quest Fixes
[spoiler] *Bleden Mark will no longer forcefully take you to Tunon's Court, causing a scene load error. *Red Fang will no longer repeat a line of dialog after negotiating a truce in Gulfglow. *Graven Ashe will no longer speak of Amelia being alive if the player killed her. *Portcullis now remains open in Iron Hearth upon loading a save after killing Graven Ashe.[/spoiler]
Gameplay Fixes
*Movement speed is now returned to normal when removing the Gambler's Treads. *Chaotic Descent spells now maintain their Intensity mods when loading a save. *Artifact abilities will now correctly queue as the next action when selected. *Fixed a rare issue where the HUD UI would disappear. *Updated Charge ability to only hit once when using 2 handed spears. *Updated Hierarch's Robes to be of Superior Quality when they are first crafted. *Using the Thrust ability no longer interrupts allies. *Fixed an issue where some Artifacts were changing their displayed quality when reloading a save after acquiring them. *Using attack abilities while unarmed will correctly display as a melee ability, rather than ranged. *Updated the time it takes to travel between locations in various places. [spoiler] *Companions no longer gain stacks of Armor when sent to the player's spire. *Face of Judgment Active ability now scales correctly with Renown. *Lohara will now provide the player with the correct artifact when the player gives her recipes.[/spoiler]
Programming Fixes
*Fixed an issue that was causing save files to become corrupted and not load. *Updated game launcher for Linux to 64 bit. *Shadows now display correctly on 64 bit machines. *Removed old 32 bit launcher for windows. *Added many Memory usage optimizations. *The version of Unity being used has been updated, incorporating various Unity fixes to bugs.
Text Fixes
*Adding missing text to Gravebow to indicate that one of its effects works only on the Bane. *Many typos found by the community have been addressed throughout the game. [spoiler]*Sirin's Summons from Embodied Nightmare and Embodied Memory now display their translated names.[/spoiler]
[ 2017-06-13 14:36:54 CET ] [ Original post ]
We have some exciting things lined up for the world of Tyranny going forward!
To tease your pallet the Overlord Kyros will first bring some new faces to all the Fatebinders out there! Our new character Portrait Pack releases right here on Steam on April 4th at $3.99, what comes next, you will have to wait and see.
[ 2017-03-30 14:34:15 CET ] [ Original post ]
Save up to 33% on Tyranny during this week's Weekend Deal*!
*Offer ends Monday at 10AM Pacific Time
[ 2017-02-23 18:10:00 CET ] [ Original post ]
In the latest patch, we have included a 64-bit executable Windows, as well as fixed many issues brought up by the community. The more prominent fixes are listed below.
Quest Fixes (Spoilers Hidden):
- [spoiler]Hostile characters in Duskwatch will no longer become invincible.[/spoiler]
- [spoiler]Cut-scene will correctly trigger when killing the Voices of Nerat.[/spoiler]
- [spoiler]Bleden Mark will correctly appear in Ashweald if the player returns the Magebane Helm to Eldian.[/spoiler]
- [spoiler]It is no longer possible to have insufficient Power to cast the final Edict on the North.[/spoiler]
- [spoiler]"At Any Cost" correctly updates if everyone at Jagged Maw Shrine is killed.[/spoiler]
- [spoiler]Stonestalker Tribe no longer attacks the player during the Rite of Blood.[/spoiler]
Gameplay Fixes :
- Weapons in the 3rd and 4th weapon slots (from the Bandoleer Player Talent) will no longer be removed when traveling.
- Bonuses applied by consumables will now consistently apply the correct bonus and respect their duration.
- Fixed an issue where corpses would appear in places that they could not be looted from.
- [spoiler]The Sunset Spire is now accessible in Act 3 even if the party did not go to Lethian's Crossing during Act 2.[/spoiler]
- [spoiler]Re-entering Sentinel Stand Keep will always place the party at the correct entrance now.[/spoiler]
- [spoiler]Companions left at the Spire will no longer gain stacks of Armor.[/spoiler]
- [spoiler]Dead soldiers will not initiate dialog with player if they visit the "Oldwalls Breach" in Act 3.[/spoiler]
- [spoiler]Fat Ulsten's corpse will no longer fade out, leaving it available to loot.[/spoiler]
- [spoiler]Companions will no longer re-gain starting abilities that have been upgraded via other talents, this will also fix some issues of companions tracking talent points spent incorrectly.[/spoiler]
- [spoiler]Companions can now be switched when at the Infirmary Spire Upgrade.[/spoiler]
- [spoiler]The "Stand Together, Stand Tall" ability no longer disappears on level transition.[/spoiler]
- [spoiler]The Spire Forge's upgrade UI now correctly displays damage types for thrown weapons, such as Lantry's Quill.[/spoiler]
- [spoiler]Eb now falls over dead if the Fatebinder chooses to execute her at the end of Act 1.[/spoiler]
- [spoiler]Progress bars at the Spire Forge upgrade should now progress correctly.[/spoiler]
Programming fixes:
- Logging in to your Paradox account on Linux should now work as expected.
- The Reputation Menu Hotkey (R) can now be bound to a user defined key. This also addresses the issue of assigned 'R' to a different key, giving it two functionalities.
Text Fixes:
- [spoiler]Localized names for the Fragments of the Voices of Nerat have been updated.
- [spoiler]Localized names for all items created by Kenrick now display correctly in all languages.
[ 2017-01-23 21:53:17 CET ] [ Original post ]
Which duo will be more evil? Find out today and tomorrow over at The Yogscast Twitch
[ 2017-01-17 15:35:12 CET ] [ Original post ]
Hi all! For the latest patch, we have included 64-bit executables for OSX, along with fixes for additional community reported issues. Please note that quest related fixes may contain spoilers. List of changes can be found below!
Quest Fixes (Contains Spoilers)
[spoiler]
- Retroactively fixed saves that were unable to turn in "Language of the Ancients" quest.
- Welby can be defeated at Twin Rivers.
- "Search and Rescue" will no longer become stuck when selecting specific dialog options with Stone-Warden.
- Applied a retroactive change to saves that had been stuck on the "Search and Rescue" quest as per the above note.
- All of the Chorus characters holding Plainsgate or Halfgate should be hostile if the player travels there during the climax of the Stone Sea region while hostile to the Chorus.
- Isadora will now recognize that a player has resolved the Gulfglow situation, even if they're Prima of the Stonestalkers.
- Gate from Unbroken camp in Rust Canyons will now open after defeating the Unbroken on the Disfavored path.
- Clarified Act 3 objective to defend Lethian's Crossing, for players allied with the Vendrien Guard, must be completed before traveling to Iron Hearth or Cacophony.
- Graven Ashe will no longer submit to the player's authority before the player deals with Voices of Nerat.
- Clarified information given by the resonator atop Mountain Spire, to players allied with the Vendrien Guard, during "The Armies in the North" quest.
- Red-Fang should always be present in the Gulfglow Runic Hall for players not aligned with any faction.
- Unbroken guards at Trapper's Junction no longer perish if not in combat with the player.
- Octave now appears in Howling Rock for all Scarlet Chorus Players
- Trial of Blood now correctly updates when the quest is complete.
Text Fixes
- Many typos found by the community have been fixed
- Removed some errant text that appeared in the combat log in the Blade Grave Oldwalls.
- Corrected text in the companion AI menu that referred to the old name for an ability.
- Companions won't suggest the player use an item they don't actually have when solving a puzzle in the Blade Grave Oldwalls.
Gameplay Fixes
- Numerous changes to Lethian's Crossing to clarify flow through the area
- Players can now leave the Forest of Stone.
- 'On Hit' auto-pause option will no longer trigger when allies are hit by friendly effects.
Gameplay Fixes Containing Spoilers
[spoiler]
- Verse's conversation can be advanced if she's recruited in Act 2.
- Fifth Eye, Iron Marshal Erenyos, and Tarkis Arri are no longer standing at the base of the Mountain Spire if killed during the climax of act 1.
- Blood Mulch no longer gives multiple copies of the Sigil of Blood.
- Rumalan can no longer be targeted before the drawbridge at Sentinel Stand Keep has been lowered.
- Mortally-wounded Sage in the first level of the Burning Library ruins will actually die when the text says he does.
- Spire research and crafting will no longer get stuck on certain items.
- Sirin can now be recruited if player initially rejects her in their first dialog with her.
Art Changes
- Sword Breaker is no longer lime green.
Programming Updates
- Path of the Damned Achievement will now be rewarded on completion of the game in that mode.
Programming Updates Containing Spoiler
[spoiler]
- Verse will no longer become stuck after using certain abilities.
[ 2016-12-19 22:55:27 CET ] [ Original post ]
Hi all! In this patch we have resolved many issues reported by community members through our forums, focusing primarily on quest and progression related issues. The full patch notes are below! Quest Fixes:
- In Sentinel Stand Keep, navigating over the bridge near the exit is improved.
- Killing Bleden Mark in Tunon's Court after agreeing to meet him in Ashweald is now supported.
- "Person of Interest" conversation options have been revised.
- Nerat will now attack the player after delivering the Writ of Execution for Scarlet Chorus players.
- In "At Any Cost", Rebel players who recruited the Stonestalker tribe and betrayed their alliance to become an Anarchist can now progress properly.
- Fighting Hundred-Blood solo on the Rebel path will now update "Forging The Way" properly.
- The Rebel player will no longer get multiple options to recruit factions out of sequence.
- In "A Breach Between Worlds", using the Ocean Spire directly after getting the Steadfast Insignia should now update correctly.
- The Vendrien Guard fight in Tripnettle Wilderness has been improved. Iron Marshal pathing is improved.
- "Final Judgment" will progress properly when selecting the Kills-In-Shadow dialogue option upon delivery of the Writ of Execution.
- "The Armies in the North" will now begin properly after killing Bleden Mark in Tunon's Court. A fix for existing saves will be forthcoming.
- In "Leave No One Behind", the quest will now continue properly for Rebel players that starts the quest after fighting Raetommon and siding with the Bronze Brotherhood.
- The Blade Grave region is no longer available in the last act for a Scarlet Chorus player.
- Verse will now revive if the player dismisses her while she was unconscious.
- Characters will now properly transition from being suspended in air when swapping their active weapon set.
- Lantry will now grant healing magic to the player in the second act after agreeing earlier.
- Invisibility potions will now wear off when leveling up while invisible.
- Sirin's stanza durations should now remain at the proper timing. If her stanza duration has already been reduced, those saves will not be changed.
- Companions will now auto-attack when companion AI is enabled and no weapons are equipped.
[ 2016-11-18 11:26:49 CET ] [ Original post ]
https://www.youtube.com/watch?v=Sg0WsR3EnGg It is out! Hail Kyros the Overlord!
[ 2016-11-10 16:15:11 CET ] [ Original post ]
Tyranny is Now Available on Steam!
In Tyranny, the grand war between good and evil is over and the forces of evil, led by Kyros the Overlord, have won.
[ 2016-11-10 16:15:00 CET ] [ Original post ]
The day is upon us! We're just hours away from Tyranny being released upon us all!
TUNE IN to our Release Stream starting at 16:00CET where we'll stream all up until release!
RIGHT HERE!
[ 2016-11-10 14:05:12 CET ] [ Original post ]
As Tyranny is soon upon us, join us as we want to spend some time with you folks, the fans!
The Obsidian Entertainment Reddit AMA starts at 4PM EST/1PM PST/10PM CET!
You'll find it RIGHT HERE
[ 2016-11-09 14:29:37 CET ] [ Original post ]
"In this final episode, gamers will see how the many design elements of Tyranny come into play – from the companions to spell creation, reputation, combat, and beyond."
https://www.youtube.com/watch?v=Te_ZLdC_Wmc
[ 2016-11-04 15:36:08 CET ] [ Original post ]
Join us for the third day in a row, this time for the weekly Dev Stream where the devs will continue from their previous save and play the second hour into the game!
Tune in at 4:00PM PST RIGHT HERE
[ 2016-11-02 16:24:22 CET ] [ Original post ]
In our last developer update, we introduced you to the Spires of Terratus – your base in Tyranny. For this week’s update, we’re going to introduce you to the last of your potential Companions – Sirin, Archon of Song.
Read full Dev Diary HERE
[ 2016-11-01 17:20:15 CET ] [ Original post ]
Join in as Tyranny will be featured on Geek & Sundry's Game Engine later TODAY!
Show starts at 4:30PM PST and you can watch it RIGHT HERE
[ 2016-11-01 17:16:37 CET ] [ Original post ]
Join us in just TWO HOURS as we invite YOU to play through the conquest mode of Tyranny, fueled by democratic voting by our viewers!
Join us at 19:00CET right here:
https://www.twitch.tv/paradoxinteractive
Find out more here
https://www.youtube.com/watch?v=zo3YnykrUd0
[ 2016-10-31 16:12:50 CET ] [ Original post ]
FULL ARTICLE HERE (may contain spoilers)
Spoiler-free version:
"If you've ever had the unfortunate experience of working as a manager for a large company, you're already well-versed with Tyranny's version of evil. At a preview event last week, I had the opportunity to sit down and play through the first few hours of Obsidian Entertainment's ‘evil has won’ RPG. As the type of person who sometimes gets a kick out of being contrarian, I went into that demo with the purpose of poking holes in Tyranny's attempts to seduce me to the dark side. If Tyranny wanted me to be bad, I was going to do everything in my power to do just the opposite. I thought it would be funny, but instead it left me feeling depressed. It's not because Tyranny doesn't accommodate being good, but because I found myself too weak-willed to choose it.
You see, in Tyranny, evil isn't some otherworldly demon that only wants to cause suffering. Instead, it's the kind of evil manifested in bureaucracies, ignorance, and ‘the greater good’.
(...)
Part of what makes these decisions tough is how incredibly well-realized Tyranny's world is. The writing and characterizations promise to be some of the finest that Obsidian Entertainment have ever done, and I immediately felt invested in the story. Strangely, I also found myself resenting Tyranny for that exact reason. You see, that investment also lets Tyranny manipulate me in ways that few RPGs ever have.
(...)
Being good in Tyranny doesn't mean simply picking the blue coloured dialogue option. It means defying the cultural norms of a society you're invested in and jeopardizing lives and objectives. It means putting yourself at risk. My instinct to acquiesce to that pressure is what depresses me as the evening ends and I return home.
When our moral compass points to absolutes, we're forced to make decisions that can negatively impact not just our own lives but the lives of the people around us. But at what point does that pressure begin to bend the compass needle? Even though I can't wait to play more, Tyranny's take on evil troubles me because it mirrors reality alarmingly well. When you sit down to play a fantasy RPG, the last thing you expect is to be reminded of the issues plaguing the real world. In that sense, Tyranny might just end up being the most politically relevant game of this year. Not because it has an agenda to push but because it has a disturbing understanding of the concessions we're willing to make when standing up for what's right demands sacrifices. Like a beloved relative spouting racial slurs while we quietly avert our eyes and say nothing, doing the right thing in Tyranny is complicated.
[ 2016-10-28 11:36:32 CET ] [ Original post ]
In our last developer update, we introduced you to Kills-in-Shadow (affectionately known around the office as “Killsy”), one of your potential Companions and a member of the Beast race on Terratus. For today’s update, I wanted to talk more about the player’s base mechanic, which we revealed yesterday during a live stream.
Two of the most prominent features of the world of Terratus are the Oldwalls and the Spires. We mentioned the Oldwalls in our update about the Bane and showed some gameplay inside the Oldwalls in a previous stream. The Spires play a prominent role in the game’s narrative, and also serve as the location for the player’s base.
As you explore the Tiers you have the opportunity to gain access to several of these Spires. Claiming a Spire unlocks several gameplay benefits:
Reduced Travel Time: Each Spire is magically linked with the others. Once activated, you can teleport between your spires, reducing your travel time through the Tiers.
Upgrading Your Spires: Once you’ve acquired a Spire, you can spend money to build an upgrade on top of the Spire. You can find the details of each upgrade below. Each upgrade provides different benefits to your party, among them providing different rest bonuses when you rest at your Spire. You receive the bonuses for all of your upgrades when you rest at any of your spires.
Hiring Recruits: Once an upgrade has been built on top of a spire, you can begin hiring recruits to work for you at that upgrade. Recruits provide several functions for your party: they can train your party members in skills, they can sell unique weapons and armor, and they can produce new items for your party while they’re out adventuring.
Recruits can come from many different factions in the game, including from your enemies. With the right price, some members of factions that hate you are more than willing to work for you at your Spire. Some recruits are only available if you make certain choices during Conquest.
Spire Upgrades
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There are four possible upgrades you can build on a Spire. Each upgrade can only be built once and cannot be removed once built. So once you choose to build a Training Ground, you’ll need to find another Spire before you can build the Library. Once an upgrade has been constructed, it costs money to maintain. Each month than an upgrade is active, you must pay its maintenance cost. If you don’t have the money for the maintenance cost, then the upgrade is suspended and you no longer receive any benefits of the upgrade until you can pay it again. Infirmary: The Infirmary upgrade provides a place where healers and alchemists can gather. Once this upgrade is built, you will be able to brew your own potions and poisons and prepare various plants to be safely consumed by your party. This upgrade can be vital to ensure your party’s survival – especially on harder difficulty modes. Library: Once constructed, the Library upgrade attracts Sages and scholars from around the Tiers. After all, there aren’t many great libraries left after Kyros destroyed the Vellum Citadel. The Library allows your recruits to research hidden lore – from powerful magical Sigils that allow you to enhance and customize your spells, to stories of ancient Artifacts that you might be able to forge anew. Players who want to get the most out of the Spell Crafting system will make the Library and priority. Forge: Smiths throughout the Tiers, including Kyros’ Forge-Bound, will be amazed at the Forge you can construct on one of your Spires. Building this upgrade allows you to increase the quality of your weapons and armor, improving their damage and defense characteristics. The Forge also allows you to create unique Artifacts and special named items that you won’t find anywhere else in the game. Training Grounds: The greatest weapon masters and mages in the Tiers are drawn to the Training Grounds. Once constructed, you’ll be able to attract the finest skill trainers, able to increase your party members’ skills to the highest ranks. ~Brian Heins, Game Director
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Click here to view original source
[ 2016-10-27 21:08:55 CET ] [ Original post ]
We're streaming straight from the Obsidian offices, this time with special guest Tim Cain!
The stream will focus around the Conquest mode as well as the Early Game, some of you I'm sure caught a glimpse of this earlier this week with Day[9] but I am certain the devs will give it some special flair of their own if you're achin for more! :)
Join in at 4PM PDT/1AM CEST RIGHT HERE!
Sorry for the late heads up! Been a hectic day so sadly slipped my mind..
[ 2016-10-19 19:49:21 CET ] [ Original post ]
During the year I’ve spent writing Sirin’s dialogue, I’ve gotten very attached to (and protective of) her. This is a weird thing to say because every time I sit down to flesh out her story, invariably something horrible happens to her. I can’t help it, I want to see how she’ll react to the terrible things I throw at her. But, to me, that’s precisely what made her such a strong person. Her life has consisted of nothing but tragedy after tragedy and she has refused to let it stop her. I have come to admire her for that. She may only be fifteen years old, but she has lived more in those few years than many people do their entire lives and she shows no signs of giving up.
When I was asked to write a story, there was no question who I was going to write about and what story I was going to tell. I wanted to show exactly how powerful Sirin is. Even when she was a little girl, her power was unparalleled, and the event in The Songbird is a true demonstration of that power and is one of Sirin’s defining moments. Although you can ask her about it in-game, what she tells you is only her recollection of the events – The Songbird reveals how the whole mess actually went down.
~Robert Land, Narrative Designer
Read 'The Songbird' in full, RIGHT HERE
[ 2016-10-18 15:53:26 CET ] [ Original post ]
We have shown you a lot of the lore and systems of the game in previous DD's and Streams however today you can for the first time see the game being played regularly!
TUNE IN HERE at 11AM PST/8PM CEST to watch Day9 play the first hours of the game!
See you then! :)
[ 2016-10-17 13:47:28 CET ] [ Original post ]
https://www.youtube.com/watch?v=0LGj3TpEBZ8
Praise be the lord Kyros, for the great lord has heard our pleas and prayers.
Tyranny will be released NOVEMBER 10th and you can Pre-order your copy RIGHT NOW!
[ 2016-10-13 16:22:28 CET ] [ Original post ]
"In our last developer update, we introduced you to Eb, Tidecaster of the Tiers. For this week’s update, we’re going to introduce you to another of your potential Companions – the Beastwoman known as Kills-in-Shadow."
Read full Dev Diary here!
[ 2016-10-12 15:14:34 CET ] [ Original post ]
"In our last developer update, we introduced you to the Beasts and the Bane, two races that inhabit the world of Terratus alongside humanity. For this week’s update, we’re going to introduce you to another of your potential Companions – the Tidecaster Eb."
Read full Dev Diary here
[ 2016-09-28 16:29:28 CET ] [ Original post ]
We're thrilled to give you our second Tyranny Video Dev Diary!
This time focusing of the artistry of the game!
https://www.youtube.com/watch?v=eqlufiPqgZA
If you're still aching for more, TUNE IN to our Tyranny LIVE STREAM at 4PM PST today, straight from the Obsidian Entertainment offices! https://www.twitch.tv/paradoxinteractive
[ 2016-09-22 13:35:47 CET ] [ Original post ]
Watch our very first Video Dev Diary from the developers!
Join them as they tell you more about their vision in creating this world!
https://www.youtube.com/watch?v=_hrzHX1O7MA
This is the first in a three-part video series about Tyranny, the upcoming role-playing game (RPG) for Windows, Mac, and Linux PCs. This video allow fans a rare look behind the scenes at Obsidian, featuring interviews and insights from the design team behind Tyranny as the developers share what it means to play in a realm where evil has conquered the known world, with looks at the level of effort and writing that have gone into creating such a reactive game. In this first of three installments, gamers everywhere will meet the lead designers of Tyranny and learn how the game’s concept came to be – and get a sneak peek at what is to come as they experience the game for themselves.
[ 2016-08-17 15:25:50 CET ] [ Original post ]
Tune in to the PCgamer show at E3 to get the first look at some new stuff!
Show starts at 11:30AMPDT/20:30CEST and you can watch it right here:
https://www.twitch.tv/pcgamer
Hope you dig it!
[ 2016-06-13 14:48:09 CET ] [ Original post ]
- VER - Linux Build [11.75 G]
- VER - Pre-Order Items - Linux [4.8 K]
- VER - Faction Banners - Linux [215.61 K]
- VER - VX1 - Linux [1.1 G]
- VER - Portrait Pack - Linux [213.72 M]
- VER - VX3 - Linux [3.27 M]
- Tyranny - Portrait Pack
- Tyranny - Overlord Edition Upgrade Pack
- Tyranny - Tales from the Tiers
- Tyranny - Bastard's Wound
- Tyranny - Official Soundtrack Deluxe Edition
Features:
- A branching narrative with a unique story in an original setting: The Battle between good and evil has already taken place, and evil stands victorious
- Choices matter – a different player experience every time you play it: As an Officer in the Overlord’s army you wield a vast amount of power in the occupied lands of the Tiers. Will you use that power to inspire stability and loyalty, or will you be a feared oppressor?
- Challenging, classic RPG combat: Characteristical RPG combat with modern mechanics and presentation
- A rich original setting: A completely new and original fantasy world with rich lore and many paths to follow
- OS: 14.04 LTS
- Processor: Intel Core 2 Quad Q9505 @ 2.80 GHz / AMD Athlon II X4 840 @ 3.10 GHzMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: ATI Radeon HD 5770 or NVIDIA GeForce GTS450 with 1GB VRAM
- Storage: 15 GB available space
- OS: 14.04 LTS
- Processor: Intel Core i3-2100 @ 3.10 GHz / AMD Phenom II X4 955 @ 3.10 GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Radeon HD 6850 or NVIDIA GeForce GTX 560 with 1GB VRAM
- Storage: 15 GB available space
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