Hello everyone, This is the publisher here, just relaying a message from the developer, Suzaku. Please read below: [quote=Benjamin] This morning after looking at player feedback and negative reviews from over night, we came to a hard decision with our publisher Top Hat Studios to temporarily pull Sense from sale until the apparent design issues and bugs can be fixed and adjusted. We have contacted Valve to facilitate this, and this should be done within the next 24 hours. The Steam page will remain up. This is pretty crushing for us in a lot of ways, but we are doing what we think is right. Although this is a monetary hit, we have decided the game is not up to par with what we expected to ship, and that QA feedback rounds did not fully reflect player experiences. When we set out to make the game, I wanted to make a game in the method of old school survival horror titles like Fatal Frame , Resident Evil, and most importantly Clock Tower. This meant very limited saves, deep exploration, repeated trial and error, punishing deaths, and a reliance on careful reading and planning your actions are the things; things I find engaging about those older titles. I wanted to bring those aspects back first and foremost. At this point it is pretty clear that I failed to do those systems justice and in adhering to these design tenets made the game too frustratingly hard. While most of the minor bugs and issues can be fixed easily, we realize gameplay chains and systems cannot. However, we can add tools to help smooth out these issues, and make the game better for everyone involved. Sense will return to sale on PC once everything has been fixed with an update to version 1.1. It will contain, in the very least the following fixes: - The resolution settings bug has been fixed. Your chosen settings will now save and not reset when opening the menu or moving the window to alternate monitors. - The method for escaping in the elevator on the first ghost event in the lobby will have its failure state removed, forcing the elevator to open by the ghosts proximity. You will no longer need to spam the interact button to succeed. - We are adding defaykt journal items with clear explanations of controls, saving, use of the sword, and other apparently confusing aspects. These will be unlocked and in the journal tab from the beginning of the game, and the player will be prompted to check them. - We will either add an auto save/checkpoint at the beginning of each floor, OR allow quick saving anywhere from the main menu. We will keep the tapes/save stations as is for people who want to try the challenge of limited saves. We have not decided which option is best, but are leaning towards quick save. - the death screen audio bug has been resolved. - the Sweet Home achievement not unlocking has been resolved. - the esc key now brings up the pause menu instead of enter. - we are also looking into various reported smaller interaction chain bugs which were not found in QA Separately, we have also discovered a problem related to save data corruption that occurs if you have save data from the old demo which has now been removed. If you have already purchased Sense and have yet to play, but played the demo. Please make sure that you delete any files related to the demo before playing the full game as it causes some strange issues with flags in the early game. We apologize for this. Thank you to everyone who showed up on day 1 and gave us feedback. I am personally sorry that our launch stumbled like this and hope that you will give the game another chance once we get this update out. I especially am sorry to backers to whom may have been disappointed by this launch. I take responsibility for this and apologize. We will fix this, as we want players to know we care about their experience with the game. For those wondering or worried about console releases, this will not affect anything related to console nor physicals. Our console releases will launch with these things fixed. This also does not effect the PSVita release or timeline. [/quote] This has been a hard decision but we want to do what's right. We realize many players are disappointed and it feels unfair for us to continue to sell the game knowing that, until these issues can be mended. Both us and Suzaku believe players are at the forefront of the industry and do not feel it is right to continue to sell the game while this happens. We are disappointed ourselves in this but we know it is the right thing to do. While the game is still for sale as of posting this, we've contacted Valve to temporarily pull sales. It will be reinstated once everything is fixed and we can QA the game once more. We encourage you to follow the game with the "follow" button to be notified of its re-release. Please note if you have bought or redeemed the game this will not affect anything. You will still be able to play the game.
[ 2020-08-26 19:21:24 CET ] [ Original post ]
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- Sense - : A Cyberpunk Ghost Story Depot [775.23 M]
Sense - 不祥的预感: A Cyberpunk Ghost Story is a 2.5D game inspired by Clock Tower and Fatal Frame. With careful attention to pacing, atmosphere and storytelling, Sense hopes to return the horror genre to its roots; celebrating the slow, fearful creep of dread instead of relying on over the top action and jump scares. The ghosts - as glitches on our reality - act as spiritual and paranormal threats, not monsters to be killed. The horror of our story comes from atmosphere and storytelling, not loud sound and artificial effects.
In 2083 Neo Hong Kong, a young woman named Mei-Lin Mak is dragged into a maelstrom of supernatural horror. As she peers deeper into a century old mystery, Mei will be forced to question her perception of reality and whether she trusts her cybernetic eyes. Under the neon lights of a cyberpunk dystopia, the ruins of the 'Chong Sing Apartments' hides a bloody mystery illuminated by both the traditions of Chinese folklore, and the innovations of the industrial future. If there is any hope of escaping this nightmare, Mei-Lin must explore this complex, piecing together the stories of 14 lost souls, and discover the truth of her own family curse.
The player will need to search and examine every nook and cranny of the world around them in order to progress. Some items may not be visible until specific chains are completed, and some items may be hidden from Mei's cybernetic eyes at all times, as if spirited away by the ghosts stalking her. Some may require quick wit - and have urgent consequences.
NPCs will be heavily populating a few areas of the full game, but there may be some wandering the halls with you. Talking to them can reveal information about the world, the mystery at hand, and even some unexpected secrets.
Some interactions require a closer look, zooms allow for a different view of items, areas, and puzzles. Make sure to search every inch.
The world of Sense is huge and complex, each location will reveal details about Neo-Hong Kong and the surrounding world. From Geo-Politics to inter-character relationships, don't be afraid to click on anything that looks interesting.
The ghosts of the Chung Sing building can hurt you, but can you hurt them? Short answer is no, but you can help them pass on. Shrines, offerings, and solving mysteries will be your only weapons.
The 14 lost souls of the Chung Sing building are not the only spirits lurking the halls. Dozens of hidden ghost photos fill the locations of Sense. Finding them all may reveal a secret!
Like all the best games, failure and mistakes should be punished, but in a heavily narrative game how do you do that? How do you promote stakes and risk? The answer is simple, fill the world with dangerous events and deadly spirits. Just make sure to record your progress at the occasional TV, there are NO checkpoints or autosaves in the Chung Sing building.
Sense will be filled with secrets, only some of them will be revealed in a single play through. Some secrets wont be able to escape the spirit realm until the "Plus" appears
- OS: Ubuntu 12.04+ (or equivalent)
- Processor: 2 Ghz or faster processorMemory: 2 GB RAMStorage: 5 GB available space
- Memory: 2 GB RAMStorage: 5 GB available space
- Storage: 5 GB available space
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