





Hi everyone,
We're happy to announce that SUZAKU launched the updated 1.1 build of the game now on Steam, based off of the user feedback the game has received over the past few days. A full changelog from the developers can be seen below:
[quote=Suzaku]
CHANGES
- Adjusted the difficulty and interaction on the elevator sequence in the lobby.
- Added 14 autosave/checkpoint spots throughout the game
- Added an unlimited Quicksave function to the pause menu, allowing players to save at any time, Unless in the same room as a ghost, or during specific events.
- Due to the complexity and length of the game, utilizing this feature MAY cause unintended visual bugs or errors related to flag based animations or interactions. It may also cause progression bugs, so we highly recommend saving manually at save stations as well.
- Added a function to NG+ , which removes the quick save option for added challenge Hard mode
- Added a function to NG++, which removes both autosaving and quick saving, for the survival horror mode. Only manual/limited saving is available in New Game ++.
- Switched the A and B button functions on XBOX controllers
- Added A Journal item unlocked at start of game which has helpful tutorial notes on saving, the PDA, and the Taomu.
- Improved the visibility of Several ghosts in the later portions of the game.
- Removed logic chain conditions on several items so that they may be picked up right away, eliminating the more frustrating backtracking. (Note: this was only done on SOME items, not all of them in game)
- Added visual prompts to the balance board Minigame/puzzle on the 2nd floor.
- Changed the pause menu to ESC on PC, instead of enter. controller button is unchanged.
- Changed the interactions for the boiling water and melting lead interactions. The player must now pick up the items from the stoves, instead of automatically receive them. Also reduced the wait times on these interactions.
FIXES
- Fixed a bug in which Flags were not properly resetting when starting NG+, breaking NG+ only interactions and some events.
- This effected the elevator in the lobby as well and has been fixed
- Fixed some localization errors
- The how to play screen now displays in the correct language, as selected by the player.
- several typos and broken color tags have been corrected throughout the game and journals/flavor text
- Fixed a bug with a certain ghosts attack, in which a dialogue box would appear and freeze the game.
- Fixed a bug in NG++ in which a certain ghost would become invincible.
- fixed a bug in which text was not displaying properly on choice buttons
- Fixed a bug in which certain ghosts AI did not properly respond when changing scenes.
- Fixed a bug in which the QTE buttons were not perusable on KBM if a controller was plugged in
- Fixed a bug in which the camera was moving from out of bounds on scene loading.
- Fixed a bug in which the secret NG++ ending would not run.
[/quote]
Some older save data may not carry over to your new game (whether from 1.0 or from the older iterations of the Sense Demo), so it is recommended that you start a new game.
We hope that everyone who has supported Sense and given feedback, whether positively or negatively, will enjoy the game more now that this update has been rolled out. We will continue to collect feedback regarding the game to pass to SUZAKU. If you enjoy Sense and would like to support the developer, we encourage you to leave a review for the game. While the game's PC launch was not ideal, we thank everyone for their patience and hope you will enjoy 1.1
[ 2020-09-03 17:12:04 CET ] [ Original post ]
🎮 Full Controller Support
- Sense - : A Cyberpunk Ghost Story Depot [775.23 M]
Sense - 不祥的预感: A Cyberpunk Ghost Story is a 2.5D game inspired by Clock Tower and Fatal Frame. With careful attention to pacing, atmosphere and storytelling, Sense hopes to return the horror genre to its roots; celebrating the slow, fearful creep of dread instead of relying on over the top action and jump scares. The ghosts - as glitches on our reality - act as spiritual and paranormal threats, not monsters to be killed. The horror of our story comes from atmosphere and storytelling, not loud sound and artificial effects.
In 2083 Neo Hong Kong, a young woman named Mei-Lin Mak is dragged into a maelstrom of supernatural horror. As she peers deeper into a century old mystery, Mei will be forced to question her perception of reality and whether she trusts her cybernetic eyes. Under the neon lights of a cyberpunk dystopia, the ruins of the 'Chong Sing Apartments' hides a bloody mystery illuminated by both the traditions of Chinese folklore, and the innovations of the industrial future. If there is any hope of escaping this nightmare, Mei-Lin must explore this complex, piecing together the stories of 14 lost souls, and discover the truth of her own family curse.
The player will need to search and examine every nook and cranny of the world around them in order to progress. Some items may not be visible until specific chains are completed, and some items may be hidden from Mei's cybernetic eyes at all times, as if spirited away by the ghosts stalking her. Some may require quick wit - and have urgent consequences.
NPCs will be heavily populating a few areas of the full game, but there may be some wandering the halls with you. Talking to them can reveal information about the world, the mystery at hand, and even some unexpected secrets.
Some interactions require a closer look, zooms allow for a different view of items, areas, and puzzles. Make sure to search every inch.
The world of Sense is huge and complex, each location will reveal details about Neo-Hong Kong and the surrounding world. From Geo-Politics to inter-character relationships, don't be afraid to click on anything that looks interesting.
The ghosts of the Chung Sing building can hurt you, but can you hurt them? Short answer is no, but you can help them pass on. Shrines, offerings, and solving mysteries will be your only weapons.
The 14 lost souls of the Chung Sing building are not the only spirits lurking the halls. Dozens of hidden ghost photos fill the locations of Sense. Finding them all may reveal a secret!
Like all the best games, failure and mistakes should be punished, but in a heavily narrative game how do you do that? How do you promote stakes and risk? The answer is simple, fill the world with dangerous events and deadly spirits. Just make sure to record your progress at the occasional TV, there are NO checkpoints or autosaves in the Chung Sing building.
Sense will be filled with secrets, only some of them will be revealed in a single play through. Some secrets wont be able to escape the spirit realm until the "Plus" appears
- OS: Ubuntu 12.04+ (or equivalent)
- Processor: 2 Ghz or faster processorMemory: 2 GB RAMStorage: 5 GB available space
- Memory: 2 GB RAMStorage: 5 GB available space
- Storage: 5 GB available space
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