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Rockjack Version 0.4.0 is Now Live!
A milestone release with a major UI refresh.
Initial release of the new Status UI, mostly replacing the old text-based UI which the game first shipped with. Colorful icons and animated health bars now show your ship's status and your progress toward acquiring powerups in a much easier-to-read fashion. The ships display in the upper left corner will display progress toward the next bonus ship. New gameplay element: Bonus ship formula has changed. Whereas bonus ships were previously acquired every time the player mined $10,000, now only the first ship will be purchased at $10,000. The second ship will be acquired after the player has mined an additional $15,000; the third ship after $20,000, and so on. Each time you get a new bonus ship, you will need to earn an additional $5,000 to get to the next bonus ship. This was done to help balance the game and make it less frustrating in the early game (it's easier to break even), but more challenging in the later game (it's harder to bank an absurd number of ships). Added the Neutron Capture powerup: Neutron Armor regenerates at a rate controlled by the amount of radiation you're receiving, i.e. as you get closer to radioactive and exotic asteroids, your neutron armor will regenerate faster. Added the Reinforced Hull powerup: increases the total strength of the hull. Added the Cash Powerup: Saucers can drop a random amount of bonus cash. WASD support added as a default. Changed the text "Start Game" to "Play". The player's current skill level is displayed in the "Play" Button. At the end of a round, the grid speed decays for a nice effect.
[ 2021-05-02 04:04:30 CET ] [ Original post ]
I'm very excited to announce this new version of Rockjack! I've swapped out (most of) the old text-based UI that marked the early development of the game, and added a more attractive, colorful, easier-to-read and altogether more professional graphical UI. In addition, I've added a couple of new powerups and modified the bonus ship system, and made a bunch of tweaks along the way to help make the game look and feel more like a professional product!
ROCKJACK RELEASE NOTES
version 0.4.0 - 2021-05-01 Sat
A milestone release with a major UI refresh.
Player-visible changes
Initial release of the new Status UI, mostly replacing the old text-based UI which the game first shipped with. Colorful icons and animated health bars now show your ship's status and your progress toward acquiring powerups in a much easier-to-read fashion. The ships display in the upper left corner will display progress toward the next bonus ship. New gameplay element: Bonus ship formula has changed. Whereas bonus ships were previously acquired every time the player mined $10,000, now only the first ship will be purchased at $10,000. The second ship will be acquired after the player has mined an additional $15,000; the third ship after $20,000, and so on. Each time you get a new bonus ship, you will need to earn an additional $5,000 to get to the next bonus ship. This was done to help balance the game and make it less frustrating in the early game (it's easier to break even), but more challenging in the later game (it's harder to bank an absurd number of ships). Added the Neutron Capture powerup: Neutron Armor regenerates at a rate controlled by the amount of radiation you're receiving, i.e. as you get closer to radioactive and exotic asteroids, your neutron armor will regenerate faster. Added the Reinforced Hull powerup: increases the total strength of the hull. Added the Cash Powerup: Saucers can drop a random amount of bonus cash. WASD support added as a default. Changed the text "Start Game" to "Play". The player's current skill level is displayed in the "Play" Button. At the end of a round, the grid speed decays for a nice effect.
[ 2021-05-02 04:04:30 CET ] [ Original post ]
Rockjack
Man Cave Entertainment
Developer
Man Cave Entertainment
Publisher
2020-11-19
Release
Game News Posts:
26
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
7 user reviews
(7 reviews)
Public Linux Depots:
- Rockjack Depot Linux English [100.43 M]
ROCKJACK is a new space shooter inspired by the classic ASTEROIDS from 1979, as well as other games in the genre, all given a modern refresh. Fast, fluid, immersive gameplay is our primary goal in creating ROCKJACK!
You're a gig worker in the distant future, scrounging a living as best you can on the interstellar frontier. Short on funds, you've decided to become a ROCKJACK - and signed a contract with the GOX CORPORATION to venture out into the asteroid fields of deep space to mine for valuable resources! Your job will be to harvest those rocks and not get killed in the process. Ancient seeker mines and alien marauders haunt the asteroids and will try to stop you! And if the asteroids don't crush you, or the aliens vaporize you, the interest payments might bury you anyway...
You're a gig worker in the distant future, scrounging a living as best you can on the interstellar frontier. Short on funds, you've decided to become a ROCKJACK - and signed a contract with the GOX CORPORATION to venture out into the asteroid fields of deep space to mine for valuable resources! Your job will be to harvest those rocks and not get killed in the process. Ancient seeker mines and alien marauders haunt the asteroids and will try to stop you! And if the asteroids don't crush you, or the aliens vaporize you, the interest payments might bury you anyway...
- Classic Arcade Action updated with modern graphics!
- Six different types of asteroids to harvest!
- Three different types of enemies to get in your way! (More on the way!)
- Eighteen different types of powerups to enhance your asteroid-hunting experience! (More on the way!)
MINIMAL SETUP
- OS: Any
- Processor: 2 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce GTX 560Sound Card: Any
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