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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
After a couple of years in which I haven't been able to devote any time to this project, I've made the difficult decision to give ROCKJACK away for free. I never expected to make any money with this game, but I've come to the conclusion that charging for it has only impeded the growth of its audience. I do hope to add new features and fix the few bugs that exist in the game, but I won't be too actively updating it. I want to thank everyone who did buy the game, and I will push an update at some point where I add your Steam names to the credits. I will also try to think of some other way to say thank you. Perhaps I will enable some feature only for you in a future push; I don't know yet. Thanks again, and good hunting out there!
I didn't like the way the new shield was behaving, so I fixed it.
With this version, I've updated the Unity version I'm building on, and switched to the new Universal Rendering Pipeline. This entailed rewriting a bunch of code that relied upon renderer features no longer supported, so it took me a while, but in return I believe the game looks better than ever! In addition, I am better insulated against Unity updates breaking the game in the near future.
Greetings, Rockjacks! I have been busy upgrading the game to a newer version of Unity and a new rendering pipeline, and, as often happens with these things, I have some bad news and some good news. The bad news is, the new rendering pipeline is incompatible with a lot of the visual effects in the game; they have either disappeared or they look lousy, so I'm going to have to do some work to rebuild them. For example, I lost the green glow of the exotic asteroids. The good news is, the game looks absolutely stunning in the new rendering pipeline, and the effects that still work, really pop! So you're going to be in for a treat when I finally do finish the port to the new pipeline! I can't wait to share it with you! In the meantime, I've got a bunch of new gameplay updates incoming shortly. The roadmap currently looks like this: [olist]
Although I'm calling this a minor version, I'm actually really excited about this one, because I've been painstakingly tuning the game lately, and I feel that this update improves playability so much that it deserves its own major release number. However, I'm keeping those for big features, so I hope you'll forgive me and just enjoy the game! Please let me know what you think in the comments!
I'm very excited to announce this new version of Rockjack! I've swapped out (most of) the old text-based UI that marked the early development of the game, and added a more attractive, colorful, easier-to-read and altogether more professional graphical UI. In addition, I've added a couple of new powerups and modified the bonus ship system, and made a bunch of tweaks along the way to help make the game look and feel more like a professional product!
I've been working on the UI for ROCKJACK lately, and I wanted to share my progress with you in anticipation of the upcoming release. I'm sorry that I inflicted my MVP ("minimally-viable product") text-based UI on you for so long, and I've finally gotten the chance to make something which is more fun and more appealing. I think you'll agree with me that this will be a huge step forward!
I'm really enjoying this new UI, but as you can also see, it's not complete yet, and I want to get it into a more complete and polished state before releasing it. Along with the UI changes, I've also made some significant gameplay changes which I hope will address mid- and late-game problems I've noticed. I've also fixed a large number of bugs and added a lot of small touches to a bunch of things. Each of those changes don't amount to much by themselves, but together, they really add a layer of shine to the game and bring it closer to looking like a professional product.
Thank you all for your patience and your support of ROCKJACK!
I feel the game has progressed to the point where more people should give it a try and let me know where they would like the game to go. Therefore, I'm offering a weeklong discount on Rockjack to help bring new Jacks into the fold. Check it out!
This is a hotfix for a bug identified during testing of v0.3.0. There are also a small amount of performance fixes. Happy Rock Hunting!
I'm very excited to share the v0.3.0 update! I've added a full tutorial, so new players can get up to speed quickly with the game, and I've added a new enemy, the Time Bomb! I hope you enjoy the new changes!
... you all know the rest. Changes this time:
Bug fix for when shields and plasma armor active, player ship disappears. Added lights to saucers Improved blink logic for Powerup announcer
Improved Powerup Announcement shows the icon for the powerup just retrieved and a graphical status indicator for permanent acquisition. Improved the power of the Shield Augmenter. Minor efficiency improvements. Added graphics quality to Options menu. Removed Time Warp Precursor.
Responding to User Feedback, I have added some UI goodness to the game and I have continued to implement new powerups. I think you're gonna like this update!
I had hoped to make 0.2.8 a more major update, but 0.2.7 introduced a performance issue and I felt compelled to address it. This issue should now be fixed and the game should run as smoothly as ever. If your experience differs, please let me know!
Added new intro music (credit: Theo Griffin) Player ship will morph its texture to indicate the level of damage the hull has received. This is a nice-looking effect which may help the player realized how much trouble they're in before it's too late! Added better-looking plasma armor to the player ship. Added better-looking shield to the player ship. Cosmetic improvements to player ship texture: increased contrast and drawing a spine when the damage code takes too many pixels away from the player texture. Changed default zoom level. When applying powerups to new ships, make sure Powerup Helper, if available, is applied before other powerups which might reference it. Reduced the factor by which the Shield Augmenter increases the size of the shield bubble. Fixed a bug with seeker mine sound prioritized incorrectly.
Added Powerup Helper powerup, which doubles the amount of time which certain time-based powerups are active, e.g. Plasma Armor duration is doubled from 30 seconds to 60. The total number of powerups is now 23. Many more are in various stages of completion. Added Targeting Computer powerup, which replaces the reticle on the HUD pointing to a target with a reticle indicating the direction the player should aim to hit the target (i.e. it takes the target's distance and speed into account). Seeker shots need targeting computer as a precursor. Targeting HUD tracks mines as well as saucers. Many texture updates and fixes for minimap and main screen. Changed some of the availabilities of powerups (first round available and dependencies) to improve game balance. Enforce condition: Big dumb saucer should always be the first one the player sees.
I have just pushed v0.2.4, which updates the game so that it also supports Linux + SteamOS. I also removed the Red Pill powerup, which was not really a very good joke.
Rockjack is now available for MacOS! Happy Rock Busting!
Thank you everyone for your patience - the game is out now! Please check it out and let me know your comments and reactions!
Hi friends, please forgive the delay, but I believe we are now finally on the verge of releasing the game. I am very hopeful that you will find this little gem to have been worth the wait.
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