Pressing Alt F4 now saves before exiting the game. Added a button to hide and display solution slots.
- added: Multiple solution slots for individual puzzles.
- fixed: Clicking in the editor while stepping wasn't updating the caret position.
- fixed: Undo was misplacing the caret after the edit.
- fixed: Solved count was shown incorrectly right after deleting a save file.
- fixed: Division operator '/' being on the same line with comments '//' were buggy.
- fixed: Vsync and target frame should now correctly remember your preference on startup.
- added: Checkbox for keeping the registers panel unfolded.
- fixed: comments on the same line as instructions were not being counted towards line count when they should.
- fixed: breakpoints on a comment line was throwing an error when it shouldn't.
- fixed: cheeseless state was not being saved unless there was a level change.
- added: button for resetting personal best for individual leaderboards.
- added: breakpoints, lines starting with a '!' will pause execution after that line.
- added: you can now leave comments on the same line as instructions following '//'.
- added: a third star for the disks a/b for solving without using the cheese solution.
- changed: the wording of the query for 'differentiator' to clarify what's asked is absolute difference.
- fixed: white space on blank lines wasn't getting trimmed, preventing execution.
- fixed: Indented comments were counting towards line count when they shouldn't.
- fixed: Commented out labels were counting towards cycle count when they shouldn't.
- fixed: Editor was losing focus after escape when it shouldn't.
- added: Error message for "==";
- added: Escape now also closes the error message window.
- added: Pressing (R +Enter) to load a save-slot now repairs the broken save file issue that was affecting a small number of players.
- changed: Playing the secret ending after having already played the final ending was not possible, it should now be possible by deleting (or moving temporarily) the save file that has the final ending.
- docs: Documentation now clarifies that check input = null; does not remove an input unlike other input checks.
- docs: Output method for coordinates should now be easier to notice.
- changed: auto-scrolling now scrolls 2 lines before the end of screen instead of at the last line.
- fixed: a bug where returning was executing the returned jump statement if that jump statement was at line 1.
- fixed: added randomized inputs for levels 28 and 29 so that hard-coded solution shouldn't work.
- fixed: in level 38 and 39 the duplicate number was always the last one, now shuffled.
- fixed: Game was expecting decimal numbers to be entered with a comma(1,2) in non-english cultures instead of a point(1.2). That's fixed and should now be point for everyone.
- fixed: Using shift-enter for new line instead of just enter was causing an error when it shouldn't matter.
- changed: Some solutions were not possible due to infinite loop protection being too low. Increased to 500 from 200.
- fixed: User manual in pdf form had some typo where str[2] was str[4] instead.
- fixed: User manual in pdf form had some typo where jump instructions didn't have a ';' at the end.
- fixed: Incorrect spelling of the word: 'challenge' in-game.
Comet 64 is now officially released with a 20 percent discount. Happy programming and good luck!
Release date for Comet 64 is finally confirmed to be February 5, 2021 (just around the corner). Oh, and watch the new trailer by the way. You might or might not spot some new features. Hype!
Thank you everyone who played the demo and added the game to their wishlist. Demo will be deactivated soon but if you haven't finished all the puzzles in the demo, you still have until Monday before it's deactivated. For bug reports or suggestions or any kind of feedback about the game, you can use the discussion forum here or message me privately on contact@comet64.com. Changelog: // changed: jump statements now require a semicolon at the end // fixed: error messages about using operators with strings // fixed: string operation order was throwing an error when it shouldn't matter // fixed: leaving space before a semicolon was throwing an error when it shouldn't matter // changed: scanlines are now disabled as default, but can be turned on in options menu // fixed: time now shows 24h instead of AM/PM, because it was buggy on non-english computers.
FIXED: when missing a semicolon in a statement where there is division, it was throwing a 'division by zero' error instead of 'missing semicolon'. FIXED: when the last line was a jump statement, blank lines were being counted towards the line count when they shouldn't be. FIXED: in jump statements, not leaving space after the colon was throwing an error when it shouldn't matter.
Previous fonts used for the game, were non-monospaced and it didn't quite fit the aesthetics of retro-computing as well as making the block caret look weird on some characters. They are now changed to monospaced fonts, so now Comet 64 looks sharper than before.
Comet 64 is part of The Steam Game Festival: Autumn Edition, running from October 7th until October 13th! During The Steam Game Festival, you will be able the test out the demo build for Comet 64. If you are interested in being one of the first wave of testers for Comet 64, mark the date in your calendars add Comet 64 to your wishlist if you already haven't done so and I'll see you on the 7th!
Comet 64
Onur Ayas
what sorceress this
2021-02-05
Simulation Singleplayer
Game News Posts 14
🎹🖱️Keyboard + Mouse
Mostly Positive
(164 reviews)
https://comet64.com
https://store.steampowered.com/app/1397290 
Comet 64 Depot (Linux) [88.44 M]
1984, february.
outside, it's dark. -and raining.
it might have started five minutes or five days ago.
hard to tell.
I've been coding.
if I stare at the screen long enough
answers come to me.
that's my super power.
outside, the city is sleeping.
but the caret is blinking at me.
and this new disk I got,
it's brutal.
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Comet 64 is a programming puzzle game. The year is 1984. All you got is a Comet
64 home computer and the operator's manual it came with.
- Read the documentation (exist both in-game, and as a pdf) and figure out how
to operate this 80s computer. - Learn its assembly-like (but not quite) programming language.
- Solve 50+ input - output processing puzzzles.
- Improve your solution and compete to minimize your instruction and cycle counts.
- Solve bonus visual grid-based puzzles.
- Discover secrets of the machine.
- OS: Ubuntu 16.04 and Ubuntu 18.04
- Processor: 2.0 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.2+. Vulkan capable.
- Storage: 100 MB available space
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