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Name

 Comet 64 

 

Developer

 Onur Ayas 

 

Publisher

 what sorceress this 

 

Tags

 

Simulation 

 

Singleplayer 

Release

 2021-02-05 

 

Steam

 € £ $ / % 

 

News

 14 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 n/a 

 

Steam Rating

 Mostly Positive 

Steam store

 https://store.steampowered.com/app/1397290 

 
Public Linux depots

 Comet 64 Depot (Linux) [88.44 M] 




LINUX STREAMERS (1)
sirsamsai




Patch notes for Comet 64 - v1.08b

Pressing Alt F4 now saves before exiting the game.
Added a button to hide and display solution slots.


[ 2021-03-21 09:19:32 CET ] [ Original post ]

Patch notes for Comet 64 - v1.08a


  • added: Multiple solution slots for individual puzzles.
  • fixed: Clicking in the editor while stepping wasn't updating the caret position.
  • fixed: Undo was misplacing the caret after the edit.
  • fixed: Solved count was shown incorrectly right after deleting a save file.


[ 2021-02-16 10:25:52 CET ] [ Original post ]

Patch notes for Comet 64 - v1.08


  • fixed: Division operator '/' being on the same line with comments '//' were buggy.
  • fixed: Vsync and target frame should now correctly remember your preference on startup.
  • added: Checkbox for keeping the registers panel unfolded.


[ 2021-02-14 03:29:14 CET ] [ Original post ]

Patch notes for Comet 64 - v1.07b


  • fixed: comments on the same line as instructions were not being counted towards line count when they should.
  • fixed: breakpoints on a comment line was throwing an error when it shouldn't.
  • fixed: cheeseless state was not being saved unless there was a level change.
  • added: button for resetting personal best for individual leaderboards.


[ 2021-02-13 04:54:33 CET ] [ Original post ]

Patch notes for Comet 64 - v1.07a


  • added: breakpoints, lines starting with a '!' will pause execution after that line.
  • added: you can now leave comments on the same line as instructions following '//'.
  • added: a third star for the disks a/b for solving without using the cheese solution.
  • changed: the wording of the query for 'differentiator' to clarify what's asked is absolute difference.
  • fixed: white space on blank lines wasn't getting trimmed, preventing execution.


[ 2021-02-12 10:26:46 CET ] [ Original post ]

Patch notes for Comet 64 - v1.07


  • fixed: Indented comments were counting towards line count when they shouldn't.
  • fixed: Commented out labels were counting towards cycle count when they shouldn't.
  • fixed: Editor was losing focus after escape when it shouldn't.
  • added: Error message for "==";
  • added: Escape now also closes the error message window.
  • added: Pressing (R +Enter) to load a save-slot now repairs the broken save file issue that was affecting a small number of players.
  • changed: Playing the secret ending after having already played the final ending was not possible, it should now be possible by deleting (or moving temporarily) the save file that has the final ending.
  • docs: Documentation now clarifies that check input = null; does not remove an input unlike other input checks.
  • docs: Output method for coordinates should now be easier to notice.


[ 2021-02-09 11:18:10 CET ] [ Original post ]

Patch notes for Comet 64 - v1.06b


  • changed: auto-scrolling now scrolls 2 lines before the end of screen instead of at the last line.
  • fixed: a bug where returning was executing the returned jump statement if that jump statement was at line 1.
  • fixed: added randomized inputs for levels 28 and 29 so that hard-coded solution shouldn't work.
  • fixed: in level 38 and 39 the duplicate number was always the last one, now shuffled.


[ 2021-02-07 11:19:04 CET ] [ Original post ]

Patch notes for Comet 64 - v1.06a


  • fixed: Game was expecting decimal numbers to be entered with a comma(1,2) in non-english cultures instead of a point(1.2). That's fixed and should now be point for everyone.
  • fixed: Using shift-enter for new line instead of just enter was causing an error when it shouldn't matter.
  • changed: Some solutions were not possible due to infinite loop protection being too low. Increased to 500 from 200.
  • fixed: User manual in pdf form had some typo where str[2] was str[4] instead.
  • fixed: User manual in pdf form had some typo where jump instructions didn't have a ';' at the end.
  • fixed: Incorrect spelling of the word: 'challenge' in-game.


[ 2021-02-06 05:10:40 CET ] [ Original post ]

Comet 64 is officially released!

Comet 64 is now officially released with a 20 percent discount. Happy programming and good luck!


[ 2021-02-05 17:58:22 CET ] [ Original post ]

Release Trailer is Here!

Release date for Comet 64 is finally confirmed to be February 5, 2021 (just around the corner). Oh, and watch the new trailer by the way. You might or might not spot some new features. Hype!


[ 2020-12-02 15:05:04 CET ] [ Original post ]

Comet 64 - Path Notes (14 october 20)

Thank you everyone who played the demo and added the game to their wishlist. Demo will be deactivated soon but if you haven't finished all the puzzles in the demo, you still have until Monday before it's deactivated. For bug reports or suggestions or any kind of feedback about the game, you can use the discussion forum here or message me privately on contact@comet64.com.

Changelog:

// changed: jump statements now require a semicolon at the end
// fixed: error messages about using operators with strings
// fixed: string operation order was throwing an error when it shouldn't matter
// fixed: leaving space before a semicolon was throwing an error when it shouldn't matter
// changed: scanlines are now disabled as default, but can be turned on in options menu
// fixed: time now shows 24h instead of AM/PM, because it was buggy on non-english computers.


[ 2020-10-15 02:47:12 CET ] [ Original post ]

Comet 64 Patch Notes (9 october 20)

FIXED: when missing a semicolon in a statement where there is division, it was throwing a 'division by zero' error instead of 'missing semicolon'.
FIXED: when the last line was a jump statement, blank lines were being counted towards the line count when they shouldn't be.
FIXED: in jump statements, not leaving space after the colon was throwing an error when it shouldn't matter.


[ 2020-10-09 07:15:21 CET ] [ Original post ]

Updated Fonts

Previous fonts used for the game, were non-monospaced and it didn't quite fit the aesthetics of retro-computing as well as making the block caret look weird on some characters. They are now changed to monospaced fonts, so now Comet 64 looks sharper than before.


[ 2020-10-07 04:27:10 CET ] [ Original post ]

Test out the FREE-DEMO for Comet 64 in The Steam Game Festival: Autumn Edition

Comet 64 is part of The Steam Game Festival: Autumn Edition, running from October 7th until October 13th!

During The Steam Game Festival, you will be able the test out the demo build for Comet 64. If you are interested in being one of the first wave of testers for Comet 64, mark the date in your calendars add Comet 64 to your wishlist if you already haven't done so and I'll see you on the 7th!


[ 2020-09-29 08:17:39 CET ] [ Original post ]