Thank you everyone who played the demo and added the game to their wishlist. Demo will be deactivated soon but if you haven't finished all the puzzles in the demo, you still have until Monday before it's deactivated. For bug reports or suggestions or any kind of feedback about the game, you can use the discussion forum here or message me privately on contact@comet64.com.
Changelog:
// changed: jump statements now require a semicolon at the end
// fixed: error messages about using operators with strings
// fixed: string operation order was throwing an error when it shouldn't matter
// fixed: leaving space before a semicolon was throwing an error when it shouldn't matter
// changed: scanlines are now disabled as default, but can be turned on in options menu
// fixed: time now shows 24h instead of AM/PM, because it was buggy on non-english computers.
1984, february. outside, it's dark. -and raining. it might have started five minutes or five days ago. hard to tell. I've been coding. if I stare at the screen long enough answers come to me. that's my super power. outside, the city is sleeping. but the caret is blinking at me. and this new disk I got, it's brutal.
------------------------------------------------------------------------------------- Comet 64 is a programming puzzle game. The year is 1984. All you got is a Comet 64 home computer and the operator's manual it came with.
Read the documentation (exist both in-game, and as a pdf) and figure out how to operate this 80s computer.
Learn its assembly-like (but not quite) programming language.
Solve 50+ input - output processing puzzzles.
Improve your solution and compete to minimize your instruction and cycle counts.