Hey all, hope you are settling into 2018 well. We're on sale @ 50% off this weekend only, so please enjoy!
After much life adjustment, we are diving back into Everything and have some nice updates for our international players coming up, also a very interesting offshoot project, more on both later.
A cheat code (in case you missed it from twitter) - if you start a new game with the name 'Fool' - all objects, abilities and narration come unlocked. This is a little bit like NG+ but designed for testing the hell out the game and starting with a full library.
In the meantime - what would you like to see in Everything? Specifically, is there something in the logic, controls or timing that you found frustrating or could be improved? Let us know in the comments below.
thanks and best wishes,
David
P.S. we're nominated at DICE & GDC Choice this year, nice nice nice
Everything is an interactive experience where every object in the Universe is a playable character - from animals to planets to galaxies and beyond. Travel between outer and inner space, and explore a vast, interconnected universe of things without enforced goals, scores, or tasks to complete. Everything is a procedural, AI-driven simulation of the systems of nature, seen from the points of view of everything in the Universe.
Learn to transform yourself to create worlds within worlds within worlds, or let go any time to allow Everything to take over and produce a never ending documentary about the world you live in. Narrated by the inspiring philosophy of Alan Watts, and featuring a rich score from composer Ben Lukas Boysen, Everything will give you a new perspective on life.