'Zero to Hero:' At the End of the Tour
By Will Borger Endings are hard. When I began my time with Albion Online back in April, I wasnt thinking of how it would end, how it would feel, or what I would say when all was said and done. And as I type this final column, Im still not sure. Thats weird for me; I dont usually start a piece of writing until I know how Im going to write it. I know the last line. I know what the title will be. The middle is where I get to play, but I know where the journey ends. I dont here, but as I type this Im beginning to see the path. And you can drive a long way with just your headlights to guide you down a dark road. Coming into my final week, I didnt know what the team had planned for me. I figured wed do what we normally do: queue up, stomp some randoms, lose a couple of close games, laugh about it, and generally have a good time. I didnt expect to play by myself. Well, Bogul came too, but I definitely didnt expect to be on a team of randoms, and have my play judged in real time. We didnt win aside from Bogul, my team didnt know what they were doing but I played well, racking up the most damage not only on my team, but in the game. That felt good. And it was a far cry from where Id started with the Bow, Cursed Staff, or anything else. Id found my thing, and I was pretty good at it. I would have preferred a win, but Ill take a personal best. Its enough.
I havent played Albion Online since that day. Not because I dont want to, but because the season was over and I was buried under a pile of work. Ill be back soon. But Ive thought about it a lot since. What follows isnt a review of my time with Albion, but a reflection on it. When I think of my time in Albion, I mostly remember the community. Not just Shozen, Tazzik, Lewpac, Bogul, and the others I was lucky enough to play with, but the Twitch chat, the guys we played with. Maybe they were trolling us or hyping us up, but they were there and the experience would have been worse without them.
And that sums Albion up, when you think about it. All the gear I bought, all the stuff I learned, everyone I played against, all the advice, it all came from that community. Its hard to build that in the gaming space these days. Theres just so much, and everything is competing with what came before. When youre releasing a new game, youre not just competing against another game, but youre competing against peoples investment in that game and all of the content thats been built up over the years. When we think about the MMO space, we think about World of Warcraft, the most popular MMO of all time, and Final Fantasy XIV, a beloved sequel to a beloved MMO in one of the most recognizable and important franchises in the history of the industry. Albion isnt that old it was released in 2017. But its carved out a space for itself. Thats damn impressive, and that speaks to Albions community as a whole and Sandbox Interactives support of it. I think Albions Arena is one of the most brilliant modes of its kind that Ive ever played. I love that its not just about killing the other team, but strategically capturing points at the right time. I think the decision to tie your abilities to gear and reward you for using that gear is inspired. I fell in love instantly with the way Albion works, and Ive had more fun in the Arena and during the big 20v20s we had than in most other games, full stop. I hope that SBI will nurture and expand these modes so that they can continue to thrive. I cant wait to get back to the Arena. Sometimes you gotta nuke people with a giant pigeon.
I genuinely enjoyed showing up for work when I was playing Albion Online. As someone whose job is primarily to play and write about video games, trust me, that isnt always the case. But here? I was having fun. That means something. Ive always said that the highest compliment I can give a game is when I want to continue playing it after Im done with it. I want to keep playing Albion Online. I cant think of higher praise. Remember how I started off by saying endings are hard? In this case, its because this isnt really an ending. Zero to Hero is over, sure, but Im not done yet. Youll see me around the Arena or playing 20v20s. Nothing really ends. It just changes. The road keeps going, and you follow the headlights as long as you can. So its not goodbye. Its see you later. The show ends, the curtain comes down, the house empties out, but the band plays on. And if you hear the music, you gotta dance. Thanks for coming along for the ride. Ill see you down the road.
A big thank you to Will for inviting us along on his journey, and to all of you whove followed him. But as this Zero to Hero series comes to a close, new stories are being written all over Albion. So join us on our regular adventures over on twitch.tv/albiononline!
[ 2024-09-12 10:00:27 CET ] [ Original post ]
Join writer Will Borger in the final installment of our Zero to Hero series, as he reflects on challenges faced, lessons learned, and the importance of community. (In case you missed them, catch up on parts one and two.)
Zero to Hero is over, but Im thinking of all tomorrows parties
By Will Borger Endings are hard. When I began my time with Albion Online back in April, I wasnt thinking of how it would end, how it would feel, or what I would say when all was said and done. And as I type this final column, Im still not sure. Thats weird for me; I dont usually start a piece of writing until I know how Im going to write it. I know the last line. I know what the title will be. The middle is where I get to play, but I know where the journey ends. I dont here, but as I type this Im beginning to see the path. And you can drive a long way with just your headlights to guide you down a dark road. Coming into my final week, I didnt know what the team had planned for me. I figured wed do what we normally do: queue up, stomp some randoms, lose a couple of close games, laugh about it, and generally have a good time. I didnt expect to play by myself. Well, Bogul came too, but I definitely didnt expect to be on a team of randoms, and have my play judged in real time. We didnt win aside from Bogul, my team didnt know what they were doing but I played well, racking up the most damage not only on my team, but in the game. That felt good. And it was a far cry from where Id started with the Bow, Cursed Staff, or anything else. Id found my thing, and I was pretty good at it. I would have preferred a win, but Ill take a personal best. Its enough.
I havent played Albion Online since that day. Not because I dont want to, but because the season was over and I was buried under a pile of work. Ill be back soon. But Ive thought about it a lot since. What follows isnt a review of my time with Albion, but a reflection on it. When I think of my time in Albion, I mostly remember the community. Not just Shozen, Tazzik, Lewpac, Bogul, and the others I was lucky enough to play with, but the Twitch chat, the guys we played with. Maybe they were trolling us or hyping us up, but they were there and the experience would have been worse without them.
And that sums Albion up, when you think about it. All the gear I bought, all the stuff I learned, everyone I played against, all the advice, it all came from that community. Its hard to build that in the gaming space these days. Theres just so much, and everything is competing with what came before. When youre releasing a new game, youre not just competing against another game, but youre competing against peoples investment in that game and all of the content thats been built up over the years. When we think about the MMO space, we think about World of Warcraft, the most popular MMO of all time, and Final Fantasy XIV, a beloved sequel to a beloved MMO in one of the most recognizable and important franchises in the history of the industry. Albion isnt that old it was released in 2017. But its carved out a space for itself. Thats damn impressive, and that speaks to Albions community as a whole and Sandbox Interactives support of it. I think Albions Arena is one of the most brilliant modes of its kind that Ive ever played. I love that its not just about killing the other team, but strategically capturing points at the right time. I think the decision to tie your abilities to gear and reward you for using that gear is inspired. I fell in love instantly with the way Albion works, and Ive had more fun in the Arena and during the big 20v20s we had than in most other games, full stop. I hope that SBI will nurture and expand these modes so that they can continue to thrive. I cant wait to get back to the Arena. Sometimes you gotta nuke people with a giant pigeon.
I genuinely enjoyed showing up for work when I was playing Albion Online. As someone whose job is primarily to play and write about video games, trust me, that isnt always the case. But here? I was having fun. That means something. Ive always said that the highest compliment I can give a game is when I want to continue playing it after Im done with it. I want to keep playing Albion Online. I cant think of higher praise. Remember how I started off by saying endings are hard? In this case, its because this isnt really an ending. Zero to Hero is over, sure, but Im not done yet. Youll see me around the Arena or playing 20v20s. Nothing really ends. It just changes. The road keeps going, and you follow the headlights as long as you can. So its not goodbye. Its see you later. The show ends, the curtain comes down, the house empties out, but the band plays on. And if you hear the music, you gotta dance. Thanks for coming along for the ride. Ill see you down the road.
A big thank you to Will for inviting us along on his journey, and to all of you whove followed him. But as this Zero to Hero series comes to a close, new stories are being written all over Albion. So join us on our regular adventures over on twitch.tv/albiononline!
Albion Online
Sandbox Interactive GmbH
Sandbox Interactive GmbH
2018-05-16
RPG MMO Multiplayer
Game News Posts 459
🎹🖱️Keyboard + Mouse
Mostly Positive
(77081 reviews)
https://albiononline.com
https://store.steampowered.com/app/761890 
Albion Online Game Linux [3.63 G]Albion Online Launcher Linux [217.62 M]
Epic Pack
Legendary Pack
Albion Online is a sandbox MMORPG set in an open medieval fantasy world. The game features a player-driven economy where nearly every item is player-crafted. Combine armor pieces and weapons suited to your playstyle in a unique, classless "you are what you wear" system. Explore the world, take on other adventurers in thrilling battles, conquer territories, and build a home.
Craft. Trade. Conquer.
Dive in now and become part of a living fantasy world where everybody matters.
From basic tools and clothes to mighty armors and powerful weapons – nearly every item in the game is crafted by players, in player-constructed buildings, from resources gathered by players. Buy, sell, and trade with other players at local marketplaces all across the world of Albion. Craft rare and powerful items, then sell them to the highest bidder and grow your fortune.
In Albion Online's classless combat system, you are what you wear. The weapons and armor you use define your skills, and switching playstyles is as easy as switching gear. Test out new equipment anytime and change up your weapons, armor, and mounts to suit any situation. Hone your character’s skills by crafting new items, or by simply using your favorite equipment.
From solo to small-group to large-scale battles, you'll need strategy, tactics, and skill to prevail. Test yourself against other adventurers in high-risk, high-reward full-loot fights. Level your combat specializations, create unique builds with complementary skills, and use every tool at your disposal to emerge victorious.
Join a guild and carve out your own piece of Albion in massive open-world battles. Claim territories for access to incredible resources, construct guild halls, and conquer entire cities to levy taxes and grow your wealth. Build a Hideout to give your guild a powerful home base deep in dangerous lands. Lead your guild to victory in the Crystal League, and track your progress against other guilds worldwide on a constantly-updated seasonal leaderboard.
Claim a city plot or private island and make it your own. Grow crops to sell or craft into food, raise your own livestock and mounts, and place crafting stations for other players to use for a fee. Stock your house with custom furniture and trophies, build chests to store your growing collection of loot, and hire laborers to keep everything at your homestead running smoothly.
From small scouting bands to massive bosses, from dungeons to full-blown faction bases, the inhabitants of Albion’s open world await your challenge. Take on six different factions, each with different enemies that require unique strategies. Partake in solo or group Expeditions, or seek out the ultimate thrill by facing demons and other players alike in Hellgates and Corrupted Dungeons.
Explore five beautiful biomes, each with its own challenges. Gather valuable raw materials for crafting, or cast a line into Albion's waters to catch rare and valuable fish. Seek out randomly generated solo and group dungeons and slay powerful foes for valuable loot. Enter the mystical Roads of Avalon to discover ever-changing paths between distant zones, face off against long-dormant foes, and build your own Hideout in this vast and ancient land.
Albion Online is a true cross-platform MMO experience. Whether you prefer Windows, Mac, Linux, or even Android or iOS (mobile currently in beta), one account lets you play on all platforms, with all players on a single shared server. Forge alliances with other players worldwide and take part in massive battles to determine the fate of Albion.
Craft. Trade. Conquer.
Dive in now and become part of a living fantasy world where everybody matters.
Key Features
From basic tools and clothes to mighty armors and powerful weapons – nearly every item in the game is crafted by players, in player-constructed buildings, from resources gathered by players. Buy, sell, and trade with other players at local marketplaces all across the world of Albion. Craft rare and powerful items, then sell them to the highest bidder and grow your fortune.
In Albion Online's classless combat system, you are what you wear. The weapons and armor you use define your skills, and switching playstyles is as easy as switching gear. Test out new equipment anytime and change up your weapons, armor, and mounts to suit any situation. Hone your character’s skills by crafting new items, or by simply using your favorite equipment.
From solo to small-group to large-scale battles, you'll need strategy, tactics, and skill to prevail. Test yourself against other adventurers in high-risk, high-reward full-loot fights. Level your combat specializations, create unique builds with complementary skills, and use every tool at your disposal to emerge victorious.
Join a guild and carve out your own piece of Albion in massive open-world battles. Claim territories for access to incredible resources, construct guild halls, and conquer entire cities to levy taxes and grow your wealth. Build a Hideout to give your guild a powerful home base deep in dangerous lands. Lead your guild to victory in the Crystal League, and track your progress against other guilds worldwide on a constantly-updated seasonal leaderboard.
Claim a city plot or private island and make it your own. Grow crops to sell or craft into food, raise your own livestock and mounts, and place crafting stations for other players to use for a fee. Stock your house with custom furniture and trophies, build chests to store your growing collection of loot, and hire laborers to keep everything at your homestead running smoothly.
From small scouting bands to massive bosses, from dungeons to full-blown faction bases, the inhabitants of Albion’s open world await your challenge. Take on six different factions, each with different enemies that require unique strategies. Partake in solo or group Expeditions, or seek out the ultimate thrill by facing demons and other players alike in Hellgates and Corrupted Dungeons.
Explore five beautiful biomes, each with its own challenges. Gather valuable raw materials for crafting, or cast a line into Albion's waters to catch rare and valuable fish. Seek out randomly generated solo and group dungeons and slay powerful foes for valuable loot. Enter the mystical Roads of Avalon to discover ever-changing paths between distant zones, face off against long-dormant foes, and build your own Hideout in this vast and ancient land.
Albion Online is a true cross-platform MMO experience. Whether you prefer Windows, Mac, Linux, or even Android or iOS (mobile currently in beta), one account lets you play on all platforms, with all players on a single shared server. Forge alliances with other players worldwide and take part in massive battles to determine the fate of Albion.
MINIMAL SETUP
- OS: Ubuntu 14.04 - 18.04 LTS 64 bit or SteamOS (other distributions may work. but are not officially supported)
- Processor: Intel/AMD CPU with SSE2Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics card with OpenGL 3.3 support or betterNetwork: Broadband Internet connectionSound Card: SDL2: libsdl2-2.0-0
- OS: Ubuntu 14.04 - 18.04 LTS 64 bit or SteamOS (other distributions may work. but are not officially supported)
- Processor: Intel/AMD CPU with SSE2Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Graphics card with OpenGL 3.3 support or betterNetwork: Broadband Internet connection
- Storage: 8 GB available space
GAMEBILLET
[ 5951 ]
GAMERSGATE
[ 3154 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB