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Albion Online
Sandbox Interactive GmbH Developer
Sandbox Interactive GmbH Publisher
2018-05-16 Release
Game News Posts: 542
🎹🖱️Keyboard + Mouse
Mostly Positive (82106 reviews)
Public Linux Depots:
  • Albion Online Game Linux [3.63 G]
  • Albion Online Launcher Linux [217.62 M]
Available DLCs:
  • Epic Pack
  • Legendary Pack
Changelog: Rogue Frontier Patch 5

[quote]This patch focuses on Guild Season content, introducing the next batch of Crystal Weapons and several balance changes to shake up the ZvZ meta ahead of the new season.[/quote]

New Crystal Weapons


This patch introduces three brand-new Crystal Weapons, craftable from Artifacts awarded in Conquerors Chests at the end of Season 26. Each Crystal Weapon has its own unique, powerful spell:
  • Flamewalker Staff (Fire Staff): Spontaneous Combustion transforms you into a raging fireball, flying towards your enemies and dealing damage to those in your path
  • Forgebark Staff (Nature Staff): Dual Nature allows you to switch between fortifying your allies and ensnaring your enemies
  • Arclight Blasters (Crossbow): Flickershots unleashes a barrage of energy bolts as you spin through the air, dealing damage and increasing your resistances

Season 27 Changes


The following categories in the Conqueror's Challenge have had their Might requirements per level reduced, while their Season Point output for each level has also been reduced to maintain overall Season Point payouts: Treasures
  • Might needed per Level: 13,000 10,400
    • Season Points per Level: 20 16
Crystal Creatures
  • Might needed per Level: 6,000 4,000
    • Season Points per Level: 30 20
Smugglers
  • Might needed per Level: 34,000 27,200
    • Season Points per Level: 20 16
Gathering has also had its Might requirement per level reduced, to make it easier for smaller guilds to earn Season Points from this activity: Gathering
  • Might needed per Level: 3,500 2,700

Other Changes


  • Smuggler Crates are now visible on the minimap to everyone in the same region
  • Players can now send only one message every two seconds in the following chat channels:
    • Say
    • Whisper
    • Help
    • Faction
    • Faction Local
    • All language channels
  • The following automated chat message has been changed:
    • Player x has committed suicide. Player x has died.
  • Text entered in the Marketplace UI search box now carries over when switching between the Buy and Buy Order tabs
  • The Kills and Deaths tabs in the Player Stats UI now remember the previous dropdown selection on opening

Combat Balance Changes


Axes [quote]Despite multiple nerfs, Infernal Scythe has continued to dominate as the ZvZ damage dealer of choice, crowding out alternatives. The damage of the second swing has been increased but converted into a DoT to disincentivize zergs from running five per party.[/quote]
  • Bloody Reap (Infernal Scythe)
    • 2nd swing now deals damage in 3 ticks over 2 seconds (doesnt stack)
    • Damage per tick below 40%: 85 (total damage 220 255)
    • Damage per tick above 40%: 47 (total damage 120 141)
[quote]Raging Blades has been a powerful component of axes domination in ZvZs, so its area has been reduced to limit its effectiveness in the largest fights.[/quote]
  • Raging Blades (all Axes)
    • Radius: 6m 5m
Crossbows [quote]Energy Shaper has remained a niche pick in ZvZs. Its total channel duration has been reduced, while the damage per tick has been increased to make accurate beams deadlier in a shorter time.[/quote]
  • Divine Engine (Energy Shaper)
    • Channel duration: 3.3s 2.6s (Total ticks 11 9)
    • Damage per tick (vs players): 96 117
    • Damage per tick (vs mobs): 57 70
    • Initial tick: 0.2s 0.1s
Daggers [quote]Because Demonfang has been a menace in ZvZ, it has received multiple nerfs to damage and resilience penetration over previous patches. Some of that damage has now been restored.[/quote]
  • Blood Ritual (Demonfang)
    • Damage per cast: 106 112
[quote]Due to the significant setup required for Ring of Death, its penalty for misexecution has been softened, giving Twin Slayer players more opportunities to land the one-shot.[/quote]
  • Ring of Death (Twin Slayers)
    • 1st cast cooldown: 25s 15s
    • Energy cost: 12 10
Fire Staffs [quote]Raging Flares damage has been condensed and increased to provide Fire users with a quicker, more impactful long-range damage option.[/quote]
  • Raging Flare (all Fire Staffs)
    • Cast time: 0.6s 0.4s
    • Impact damage: 186 205
    • DoT ticks: 6 3 (1s interval unchanged)
    • DoT damage per tick: 7.2 21.4
    • Total DoT damage: 43.2 64.2
Frost Staffs [quote]Frosts spell stack requirement has been reduced, as it felt too high on builds using less spammable abilities like Frozen Surge and Frost Nova. This will help Frost players keep enemies locked down more consistently.[/quote]
  • Frost (all Frost Staffs)
    • Stack requirement: 5 4
[quote]Icicle Staff has remained a niche defensive tank option in ZvZs, but its dramatic hit delay has made it feel outdated in modern Albion, so this has been reduced to improve responsiveness.[/quote]
  • Frozen Hell (Icicle Staff)
    • Hit delay: 0.7s 0.3s
[quote]Permafrost has been a strong ZvZ option, but its crowd control when stacked as an 8-man bomb squad has left too little room for reaction. With such a consistently valuable long-range stun, its damage has been reduced to compensate.[/quote]
  • Ice Crystal (Permafrost Prism)
    • Damage: 184.69 173
    • Stun duration now ignores diminishing returns (but does not apply it)
    • Stun duration no longer refreshes by consecutive Ice Crystal stuns
Hammers [quote]Grovekeeper has fallen out of favor as both an engage and peel tank option. The bonus resistances for hitting targets have not felt impactful to Grovekeeper players, so they have been removed in favor of an instant knock-up, making engages more deadly, even against enemy cleanses.[/quote]
  • Ground Pound (Grovekeeper)
    • Removed: Increased resistances per targets hit
    • Added: Knocks up all targets for a duration based on the amount of enemies hit
      • 1, 2, or 3 enemies hit: 0.4s knock up
      • 4, 5 or 6 enemies hit: 0.8s knock up
      • 7 or more enemies hit: 1.2s knock up
Holy Staffs [quote]To help Exalted Staff feel more responsive and succeed in its intended role of clearing hostile ground areas, its long cast time has been reduced.[/quote]
  • Sanctify (Exalted Staff)
    • Cast time: 1s 0.6s
Maces [quote]Dreadstorm Monarch has struggled to find a strong foothold in the meta. As a result, the value of Eye of the Storms uncleansable resistance reduction has been increased, to help it compete with alternative pierce options.[/quote]
  • Eye of the Storm (Dreadstorm Monarch)
    • Resistance reduction: 0.15 0.18
[quote]Vendettas pull hit delay has felt overly generous to opponents, so it has been shortened to help Camlann compete with other clump tank options.[/quote]
  • Vendetta (Camlann Mace)
    • Hit delay: 1.5s 1.2s
Nature Staffs [quote]Protection of Nature has been a strong defensive tool with a very high uptime. Its high damage reduction, paired with the bonus healing received, has resulted in targets having too much survivability too often in smaller-scale group fights, so its resistance has been reduced somewhat.[/quote]
  • Protection of Nature (all Nature Staffs)
    • Resistance: 0.24 0.2
Quarterstaffs [quote]To help Fatal Blades counter fast ZvZ engages, its damage reduction now stacks higher and faster, but with reduced duration.[/quote]
  • Fatal Blade (Black Monk Stave)
    • Damage reduction (vs. players): 22% 30%
    • Duration: 6s 5s
    • Initial tick: 0.25s 0.1s
    • Projectile speed: 30 m/s 35 m/s
[quote]Soul Shaker has fallen out of favor as a viable defensive tank option in ZvZs. To help players better protect their teams flanks, its root duration has been increased to match its area duration.[/quote]
  • Soul Shaker (Grailseeker)
    • Area duration: 4s 3.5s
    • Root duration: 3s 3.5s
[quote]Soulscythe has remained a niche shotcaller option in ZvZs, so its standtime has been reduced to make it feel more responsive and return control to its users more quickly.[/quote]
  • Tornado (Soulscythe)
    • Standtime: 0.7s 0.4s
Spears [quote]While Cripple has been a good tool to counter swords, adjustments have been made to help it feel powerful in more situations, more often.[/quote]
  • Cripple (all Spears)
    • Damage type: magical physical
    • Added: Auto-attack speed is reduced by 25% for 4s
    • Cooldown: 20s 18s
    • Move speed buff duration: 5s 4s
    • No longer gives bonus damage when purging a sprint
Swords [quote]The previous buff to Blade Cyclone has been reverted, as it became the default option and outperformed all other options, particularly for Carving and Infinity Blade players.[/quote]
  • Blade Cyclone (all Swords)
    • 1 charge damage: 70 60
War Gloves [quote]To help Ursine Maulers find more success, the damage reduction from a previous nerf, originally paired with a significant resilience penetration decrease, has been reverted.[/quote]
  • Hundred Striking Fists (Ursine Maulers)
    • Damage per tick: 32.4 36 (vs players)
    • Delayed damage: 27 30 (per stack)
[quote]Some of Infernal Boulders instant damage has been moved into its DoT component, to both reward skilled players for hitting all three boulders and to limit its effectiveness when stacked in ZvZs.[/quote]
  • Infernal Boulder (Hellfire Hands)
    • 1st boulder damage: 199.5 177
    • 2nd boulder damage: 133 126
    • 3rd boulder damage: 66.5 76
    • DoT tick damage: 14 18
Armors [quote]To make Protection of the Fiends more risky, its negative resistance penalty has been increased, making it more important to combo with allies or cancel the channel early.[/quote]
  • Protection of the Fiends (Demon Armor)
    • Caster resistance reduction: 0.34 0.37
[quote]Taunt has been simplified to apply the same effects regardless of the selected target, while increasing its value as a short-cooldown damage option for Plate Armor users.[/quote]
  • Taunt (all Plate Armors)
    • No longer distinguishes between target types
    • Bonus Damage vs All: 10% 20%
    • Defense vs Players: -10% -20%
Capes [quote]The Fort Sterling Cape has had its cooldown significantly reduced at higher tiers to justify its price increase and enable players to rely on it as a consistent cleanse option.[/quote]
  • Untouchable (Fort Sterling Cape)
    • Base cooldown: 139 168
    • Cooldown reduction per 100 IP: 3s 8s (118s 112s at 700 IP, 91s 40s at 1600 IP)
Potions [quote]Invisibility Potions damage reduction has not been significant enough or lasted long enough to give opponents a fair chance to react to fully undetectable engages. Damage reduction has now been changed to reduce all damage dealt by players, making it harder to bypass the penalty with stacked damage buffs. The effect also lingers for 2 seconds after exiting stealth, rather than starting from the moment of use, giving players a chance to fight back if revealed early.[/quote]
  • Invisibility Potion
    • Ability damage reduction Damage vs All reduction (-50% value is unchanged)
    • Duration: Fixed time on cast While Invisible, and remaining for 2s once revealed
Other
  • Judgment (Lightcaller) visuals have been updated to be more readable in large-scale fights

Fixes


Spell Fixes
  • Spinning Blades (Dual Swords): Fixed issue where immunity to Crowd Control persisted after impact
  • Holy Beam (Holy Staffs): Fixed issue where stacks persisted after casting was interrupted
  • Razor Cut (Bear Paws): Fixed issue where the same enemy could be hit multiple times
  • Time Freeze (Great Arcane Staffs): Fixed issue where frozen enemies could still receive healing from lifesteal effects
UI Fixes
  • Fixed issue where the Arena queue timer would not reappear if a player canceled the match invitation
  • Fixed issue where combat logs in the Death Recap would be overwritten by new actions performed on the player when switching tabs in the UI
  • Fixed issue where the Take All button on the Marketplace would reset filters without resetting the filter text
    • The text is now reset along with the filters
  • [MOBILE] Fixed issue where main dynamic action button on the virtual controller could appear to remain in motion after use
  • [CONTROLLER] Fixed issue where Select Next Party Member keybinding option was missing from the Settings menu
Other Fixes
  • Fixed Faction Warfare connection bug; it is now always possible to capture Outposts in a region if at least one adjacent frontline or backline region is owned by your Faction
  • Fixed issue where it was possible for players to buy their own items at the Marketplace
  • Fixed issue where Rock Giants Aspect would not pursue players or use melee attacks


[ 2025-04-07 10:12:22 CET ] [ Original post ]

Albion Online is a sandbox MMORPG set in an open medieval fantasy world. The game features a player-driven economy where nearly every item is player-crafted. Combine armor pieces and weapons suited to your playstyle in a unique, classless "you are what you wear" system. Explore the world, take on other adventurers in thrilling battles, conquer territories, and build a home.



Craft. Trade. Conquer.
Dive in now and become part of a living fantasy world where everybody matters.

Key Features



From basic tools and clothes to mighty armors and powerful weapons – nearly every item in the game is crafted by players, in player-constructed buildings, from resources gathered by players. Buy, sell, and trade with other players at local marketplaces all across the world of Albion. Craft rare and powerful items, then sell them to the highest bidder and grow your fortune.



In Albion Online's classless combat system, you are what you wear. The weapons and armor you use define your skills, and switching playstyles is as easy as switching gear. Test out new equipment anytime and change up your weapons, armor, and mounts to suit any situation. Hone your character’s skills by crafting new items, or by simply using your favorite equipment.



From solo to small-group to large-scale battles, you'll need strategy, tactics, and skill to prevail. Test yourself against other adventurers in high-risk, high-reward full-loot fights. Level your combat specializations, create unique builds with complementary skills, and use every tool at your disposal to emerge victorious.



Join a guild and carve out your own piece of Albion in massive open-world battles. Claim territories for access to incredible resources, construct guild halls, and conquer entire cities to levy taxes and grow your wealth. Build a Hideout to give your guild a powerful home base deep in dangerous lands. Lead your guild to victory in the Crystal League, and track your progress against other guilds worldwide on a constantly-updated seasonal leaderboard.



Claim a city plot or private island and make it your own. Grow crops to sell or craft into food, raise your own livestock and mounts, and place crafting stations for other players to use for a fee. Stock your house with custom furniture and trophies, build chests to store your growing collection of loot, and hire laborers to keep everything at your homestead running smoothly.



From small scouting bands to massive bosses, from dungeons to full-blown faction bases, the inhabitants of Albion’s open world await your challenge. Take on six different factions, each with different enemies that require unique strategies. Partake in solo or group Expeditions, or seek out the ultimate thrill by facing demons and other players alike in Hellgates and Corrupted Dungeons.



Explore five beautiful biomes, each with its own challenges. Gather valuable raw materials for crafting, or cast a line into Albion's waters to catch rare and valuable fish. Seek out randomly generated solo and group dungeons and slay powerful foes for valuable loot. Enter the mystical Roads of Avalon to discover ever-changing paths between distant zones, face off against long-dormant foes, and build your own Hideout in this vast and ancient land.



Albion Online is a true cross-platform MMO experience. Whether you prefer Windows, Mac, Linux, or even Android or iOS (mobile currently in beta), one account lets you play on all platforms, with all players on a single shared server. Forge alliances with other players worldwide and take part in massive battles to determine the fate of Albion.

MINIMAL SETUP
  • OS: Ubuntu 14.04 - 18.04 LTS 64 bit or SteamOS (other distributions may work. but are not officially supported)
  • Processor: Intel/AMD CPU with SSE2Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Graphics card with OpenGL 3.3 support or betterNetwork: Broadband Internet connectionSound Card: SDL2: libsdl2-2.0-0
RECOMMENDED SETUP
  • OS: Ubuntu 14.04 - 18.04 LTS 64 bit or SteamOS (other distributions may work. but are not officially supported)
  • Processor: Intel/AMD CPU with SSE2Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Graphics card with OpenGL 3.3 support or betterNetwork: Broadband Internet connection
  • Storage: 8 GB available space

GAMEBILLET

[ 6084 ]

16.57$ (17%)
13.02$ (13%)
4.00$ (50%)
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12.42$ (17%)
4.24$ (79%)
24.89$ (17%)
8.27$ (17%)
8.54$ (57%)
5.78$ (17%)
20.74$ (17%)
17.59$ (12%)
17.59$ (12%)
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8.39$ (16%)
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13.14$ (12%)
10.26$ (66%)
25.47$ (15%)
4.95$ (17%)
GAMERSGATE

[ 756 ]

1.05$ (85%)
6.0$ (80%)
0.75$ (92%)
12.0$ (60%)
10.91$ (22%)
3.0$ (70%)
17.5$ (50%)
1.0$ (90%)
3.0$ (50%)
3.0$ (90%)
0.42$ (79%)
2.0$ (90%)
5.0$ (75%)
11.24$ (55%)
0.56$ (81%)
1.5$ (70%)
1.8$ (90%)
6.96$ (83%)
2.0$ (90%)
2.55$ (85%)
1.88$ (92%)
1.5$ (75%)
2.38$ (76%)
10.0$ (60%)
1.13$ (96%)
4.5$ (85%)
3.28$ (78%)
3.0$ (85%)
14.0$ (60%)
1.35$ (89%)
MacGamestore

[ 4088 ]

7.48$ (75%)
1.49$ (85%)
1.99$ (87%)
1.09$ (84%)
1.19$ (88%)
3.49$ (88%)
1.19$ (76%)
3.99$ (80%)
1.09$ (89%)
1.99$ (80%)
0.89$ (87%)
1.09$ (82%)
1.19$ (76%)
1.71$ (91%)
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17.49$ (75%)
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1.19$ (88%)
2.99$ (95%)
2.99$ (70%)
2.38$ (60%)
1.24$ (75%)
8.99$ (10%)
1.99$ (75%)

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