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Albion Online is a sandbox MMORPG set in an open medieval fantasy world. The game features a player-driven economy where nearly every item is player-crafted. Combine armor pieces and weapons suited to your playstyle in a unique, classless "you are what you wear" system. Explore the world, take on other adventurers in thrilling battles, conquer territories, and build a home.

Craft. Trade. Conquer.
Dive in now and become part of a living fantasy world where everybody matters.

Key Features


From basic tools and clothes to mighty armors and powerful weapons – nearly every item in the game is crafted by players, in player-constructed buildings, from resources gathered by players. Buy, sell, and trade with other players at local marketplaces all across the world of Albion. Craft rare and powerful items, then sell them to the highest bidder and grow your fortune.

In Albion Online's classless combat system, you are what you wear. The weapons and armor you use define your skills, and switching playstyles is as easy as switching gear. Test out new equipment anytime and change up your weapons, armor, and mounts to suit any situation. Hone your character’s skills by crafting new items, or by simply using your favorite equipment.

From solo to small-group to large-scale battles, you'll need strategy, tactics, and skill to prevail. Test yourself against other adventurers in high-risk, high-reward full-loot fights. Level your combat specializations, create unique builds with complementary skills, and use every tool at your disposal to emerge victorious.

Join a guild and carve out your own piece of Albion in massive open-world battles. Claim territories for access to incredible resources, construct guild halls, and conquer entire cities to levy taxes and grow your wealth. Build a Hideout to give your guild a powerful home base deep in dangerous lands. Lead your guild to victory in the Crystal League, and track your progress against other guilds worldwide on a constantly-updated seasonal leaderboard.

Claim a city plot or private island and make it your own. Grow crops to sell or craft into food, raise your own livestock and mounts, and place crafting stations for other players to use for a fee. Stock your house with custom furniture and trophies, build chests to store your growing collection of loot, and hire laborers to keep everything at your homestead running smoothly.

From small scouting bands to massive bosses, from dungeons to full-blown faction bases, the inhabitants of Albion’s open world await your challenge. Take on six different factions, each with different enemies that require unique strategies. Partake in solo or group Expeditions, or seek out the ultimate thrill by facing demons and other players alike in Hellgates and Corrupted Dungeons.

Explore five beautiful biomes, each with its own challenges. Gather valuable raw materials for crafting, or cast a line into Albion's waters to catch rare and valuable fish. Seek out randomly generated solo and group dungeons and slay powerful foes for valuable loot. Enter the mystical Roads of Avalon to discover ever-changing paths between distant zones, face off against long-dormant foes, and build your own Hideout in this vast and ancient land.

Albion Online is a true cross-platform MMO experience. Whether you prefer Windows, Mac, Linux, or even Android or iOS (mobile currently in beta), one account lets you play on all platforms, with all players on a single shared server. Forge alliances with other players worldwide and take part in massive battles to determine the fate of Albion.
Albion Online
Sandbox Interactive GmbHDeveloper
Sandbox Interactive GmbHPublisher
2018-05-16Release
🎹🖱️ Keyboard + Mouse
Mostly Positive (25917 reviews)
Public Linux Depots:
  • Albion Online Game Linux [3.63 G]
  • Albion Online Launcher Linux [217.62 M]
Available DLCs:
  • Epic Pack
  • Legendary Pack
Deep Dive: ZvZ Performance

[img]//assets.albiononline.com/uploads/media/default/media/a3ec20788ced4366da9404959d95cfa6045bddf5.png[/img]\n\nZvZ fights are at the core of Albion Online, with guilds clashing in massive Outlands battles for territories to make their mark on the games history. Were aware, though, that in large-scale combat there can be issues with performance, and this is something we take very seriously indeed. With that in mind, we thought wed give you a look at whats behind these problems and how were trying to tackle them. If you want a more detailed post that dives into all the specifics, check out this forum thread from our Technical Director Jon Davis. Otherwise, read on to learn more.\n\n

Analyzing Lag

\nLag is used as a catch-all term for a wide range of problems, and before we can tackle these issues we need to analyze their root cause.\n\nLow FPS, stuttering, and input latency tend to be client-side issues, happening on the device itself. An unresponsive or frozen gameworld, on the other hand, points to server-side problems. This is often the case in ZvZ fights, where the sheer number of spells affecting a huge number of players causes a massive queue of events that the server needs to process. This queuing can then result in delays or freezes, as the server pauses to process the calculations for each spell before moving on.\n\n[img]//assets.albiononline.com/uploads/media/default/media/7f55ae8006b1f0c456141500c734abfd0bf10d85.jpeg[/img]\n\nNetwork problems, meanwhile, can cause common issues like rubberbanding or characters that appear to be frozen on screen or suddenly teleporting. The problem here is a desynchronization between the client and the server, where your game\'s understanding of the world is not the same as the server\'s. This is often caused by local network issues, problems with your ISPs network, or high traffic at peak times. Sometimes, however, the cause is server-side, as the server is so busy calculating everything going on in a massive fight that there is a delay in updating a characters game state (like their position or health).\n\n

What Steps Were Taking

\nWith all this in mind, lets take a look at some of the ways were looking to tackle these issues.\n\nClient Performance\n\nIn upcoming content updates we want to make some changes to the way assets and visual effects are loaded by the game client to reduce CPU and GPU spikes, as well as memory allocation. In addition, we want to optimize spell VFX to perform more efficiently, and the development team is already hard at work on this. Were also looking at introducing spell VFX limiters, similar to what we have on mobile, to desktop and other platforms though this is a huge undertaking and very much in its early stages.\n\n[img]//assets.albiononline.com/uploads/media/default/media/ba6757ec1816af3d2b34bf1f018869ab9ac247ab.jpeg[/img]\n\nFinally, were working on improving the way certain UI elements like health bars, damage indicators, and cast bars are handled on a technical level. This is a major cause of client-side lag, and by introducing a new system for these elements we hope to see very real improvements in ZvZ performance.\n\nServer Performance\n\nCombat in Albion Online is processed by our servers in such a way as to be able to handle such a complex system on a large scale, but in a massive ZvZ the number of events the servers have to process can result in lags. Were working to analyze exactly where issues such as these occur, in order to eliminate bottlenecks and enable much smoother performance. By optimizing code patterns used across particularly demanding spells, we can greatly improve the efficiency of existing and future abilities.\n\nWere also looking to improve the way our servers send information about, for example, spells hitting players, or damage being taken. By aggregating the information sent by our servers, we hope to reduce bottlenecks and improve performance and stability.\n\n[img]//assets.albiononline.com/uploads/media/default/media/1e7b361d2aa76655aab426a6e8e9b5ad1ee58486.jpeg[/img]\n\nNetwork Performance\n\nNetwork lag is often caused by congestion on specific regional networks, and were constantly in communication with our hosting partners to identify and improve these issues. While these problems are often beyond our influence, you can help us to gather data by reporting problems you encounter in this forum thread . Were also looking to display more detailed information about your connection, which can help you and us to better diagnose any network problems you experience.\n\nBeyond all this, were also upgrading our Unity version, which should bring noticeable stability and performance improvements.\n\n

What You Can Do

\nIf youre experiencing issues in ZvZs, there are certain steps you can already take to try and improve performance.\n\nIn the Game Settings, you can adjust the way your client displays visual effects, certain UI elements, and more. Changes here can greatly improve your clients performance in certain areas. In addition, meeting certain hardware requirements, particularly when it comes to CPU and storage, can have a huge effect, as can your PC configurations. For specific suggestions on the above, see this post .\n\n[img]//assets.albiononline.com/uploads/media/default/media/656e5901d005bc80bda750d64b46ee57f34c21ec.jpeg[/img]\n\nWe hope that this has shed some light on how were looking to improve ZvZ performance, which is at the heart of Albion Onlines gameplay. Its a complicated process and a long road, but were constantly working on this issue and well continue striving to give you the best combat experience possible. Thanks for reading, and for a more detailed look at this topic, check out this forum thread .\n

[ 2025-12-09 14:35:53 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 14.04 - 18.04 LTS 64 bit or SteamOS (other distributions may work. but are not officially supported)
  • Processor: Intel/AMD CPU with SSE2Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Graphics card with OpenGL 3.3 support or betterNetwork: Broadband Internet connectionSound Card: SDL2: libsdl2-2.0-0
  • Memory: 8 GB RAM
  • Recommended Setup

    • OS: Ubuntu 14.04 - 18.04 LTS 64 bit or SteamOS (other distributions may work. but are not officially supported)
    • Processor: Intel/AMD CPU with SSE2Memory: 8 GB RAM
    • Graphics: Graphics card with OpenGL 3.3 support or betterNetwork: Broadband Internet connection
    • Storage: 8 GB available space
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