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Albion Online is a sandbox MMORPG set in an open medieval fantasy world. The game features a player-driven economy where nearly every item is player-crafted. Combine armor pieces and weapons suited to your playstyle in a unique, classless "you are what you wear" system. Explore the world, take on other adventurers in thrilling battles, conquer territories, and build a home.

Craft. Trade. Conquer.
Dive in now and become part of a living fantasy world where everybody matters.

Key Features


From basic tools and clothes to mighty armors and powerful weapons – nearly every item in the game is crafted by players, in player-constructed buildings, from resources gathered by players. Buy, sell, and trade with other players at local marketplaces all across the world of Albion. Craft rare and powerful items, then sell them to the highest bidder and grow your fortune.

In Albion Online's classless combat system, you are what you wear. The weapons and armor you use define your skills, and switching playstyles is as easy as switching gear. Test out new equipment anytime and change up your weapons, armor, and mounts to suit any situation. Hone your character’s skills by crafting new items, or by simply using your favorite equipment.

From solo to small-group to large-scale battles, you'll need strategy, tactics, and skill to prevail. Test yourself against other adventurers in high-risk, high-reward full-loot fights. Level your combat specializations, create unique builds with complementary skills, and use every tool at your disposal to emerge victorious.

Join a guild and carve out your own piece of Albion in massive open-world battles. Claim territories for access to incredible resources, construct guild halls, and conquer entire cities to levy taxes and grow your wealth. Build a Hideout to give your guild a powerful home base deep in dangerous lands. Lead your guild to victory in the Crystal League, and track your progress against other guilds worldwide on a constantly-updated seasonal leaderboard.

Claim a city plot or private island and make it your own. Grow crops to sell or craft into food, raise your own livestock and mounts, and place crafting stations for other players to use for a fee. Stock your house with custom furniture and trophies, build chests to store your growing collection of loot, and hire laborers to keep everything at your homestead running smoothly.

From small scouting bands to massive bosses, from dungeons to full-blown faction bases, the inhabitants of Albion’s open world await your challenge. Take on six different factions, each with different enemies that require unique strategies. Partake in solo or group Expeditions, or seek out the ultimate thrill by facing demons and other players alike in Hellgates and Corrupted Dungeons.

Explore five beautiful biomes, each with its own challenges. Gather valuable raw materials for crafting, or cast a line into Albion's waters to catch rare and valuable fish. Seek out randomly generated solo and group dungeons and slay powerful foes for valuable loot. Enter the mystical Roads of Avalon to discover ever-changing paths between distant zones, face off against long-dormant foes, and build your own Hideout in this vast and ancient land.

Albion Online is a true cross-platform MMO experience. Whether you prefer Windows, Mac, Linux, or even Android or iOS (mobile currently in beta), one account lets you play on all platforms, with all players on a single shared server. Forge alliances with other players worldwide and take part in massive battles to determine the fate of Albion.
Albion Online
Sandbox Interactive GmbHDeveloper
Sandbox Interactive GmbHPublisher
2018-05-16Release
🎹🖱️ Keyboard + Mouse
Mostly Positive (25917 reviews)
Public Linux Depots:
  • Albion Online Game Linux [3.63 G]
  • Albion Online Launcher Linux [217.62 M]
Available DLCs:
  • Epic Pack
  • Legendary Pack
Changelog: Realm Divided Patch 2

This patch brings further adjustments and polish to Faction Warfare features, along with some important bugfixes.
\n

Faction Warfare Changes

\n\nCaerleon Attack Changes\n\nWhen any Faction declares an attack on a lethal Province, Caerleon now also declares an attack on that Province.
  • Caerleon no longer has a limit on its number of lethal Province attacks[/*]
  • Caerleon no longer declares a new attack after winning a Fortress Siege, or after winning a Supply contest as a defender[/*]
  • If Caerleon does not have at least two active conflicts at any one time, they will declare up to two new attacks to reach this minimum[/*]
\nRallying Cry Buff\n\nWhen a Faction owns fewer Provinces than the other Factions contesting a Province, its players can now receive an increase to the damage they deal against other Faction players, and a reduction to the damage they receive from them. The size of this buff is determined by the difference between the number Provinces owned by their Faction and the number owned by the largest Faction in that conflict:
  • Difference of 1: No buff[/*]
  • Difference of 2: +5% damage and defense vs. Faction players[/*]
  • Difference of 3: +10% damage and defense vs. Faction players[/*]
  • Difference of 4: +15% damage and defense vs. Faction players[/*]
  • Difference of 5: +20% damage and defense vs. Faction players[/*]
\nNote: This buff applies only in non-lethal Provinces.\n\nOther Changes
  • After changing Factions, a 24-hour cooldown now applies before a player can change Factions again[list]
  • This cooldown does not apply after enlisting with a Faction for the first time[/*]
[/*]
  • Faction Warfare Item Power requirements now consider only Base Item Power, without bonuses
    • Players must have a Base Item Power of 700 or above to use Faction Transports and participate in Faction Warfare activities, regardless of their Average Item Power[/*]
    [/*]
  • Adjustments and polish to several UI elements
    • Added a notification when a Province becomes cut off[/*]
    • Added a notification when a Fortress Siege enters the Last Stand stage[/*]
    • Fortress Siege and Pre-Siege states are now prioritized on the World Map over the Bandit Assault icon when both are present[/*]
    • Added a pulsating highlight on the World Map Province View to indicate zones with active relevant conflicts[/*]
    [/*]
  • [/list]\n

    Other Changes

    • The Trophy Shark furniture item can no longer be placed outdoors[/*]
    \n

    Combat Balance Changes

    \n\nAxes\n\n
    Internal Bleeding has received a significant damage increase, making enemies think twice before running away.
    • Internal Bleeding (all Axes)[list]
    • Damage dealt to moving targets (per tick): 11 20[/*]
    [/*][/list]\nBows\n\n
    Bows have been out-muscling opponents across all content after the recent Multishot changes, so their PvE and PvP damage has been split to give other weapons a fighting chance in PvP if they get close enough.
    • Multishot (all Bows)[list]
    • Damage to players: 116 100 (damage to mobs unchanged)[/*]
    [/*][/list]
    Slow Poison has been adjusted to no longer apply diminishing returns (DR) to its own subsequent slow effects, though it remains affected by any existing slow DR.
    • Slow Poison (all Bows)[list]
    • No longer applies slow diminishing returns (still affected by existing slow diminishing returns)[/*]
    [/*][/list]
    Undead Arrows has received an increased attack speed bonus to make it a more appealing option outside of ganking.
    • Undead Arrows (Whispering Bow)[list]
    • Attack speed buff: 20% 30%[/*]
    [/*][/list]
    Bow of Badon has been too deadly as a solo clapper, so its explosive bolt interaction has been removed.
    • Raging Storm (Bow of Badon)[list]
    • No longer applies explosive arrows on hit[/*]
    [/*][/list]\nCursed Staffs\n\n
    Cursed Sickle has had its stand time reduced to help it compete more effectively with Cursed Tar.
    • Cursed Sickle (all Cursed Staffs)[list]
    • Stand time: 0.4s 0.3s[/*]
    [/*][/list]\nDaggers\n\n
    Twin Slayers have received a movement speed boost on cast, to not only feel more impactful, but also to more reliably reach good positions to recall their daggers.
    • Ring of Death (Twin Slayers)[list]
    • Added: Initial cast now grants 40% movement speed for 2s (removed on recast)[/*]
    [/*][/list]\nFire Staffs\n\n
    Fire Wave has had some of its knockback distance restored, helping it reclaim its role as a quick self-peel tool.
    • Fire Wave (all Fire Staffs)[list]
    • Knockback distance: 2.05m 4m[/*]
    [/*][/list]\nMaces\n\n
    The time window to cast Gravitas after using Close In has been increased, giving players more time to land the fight-winning root.
    • Gravitas (Morning Star)[list]
    • Multispell time window: 3s 5s[/*]
    [/*][/list]
    Both the hit delay and stand times on Threatening Smash have been reduced to make the bruiser mace style smoother to play.
    • Threatening Smash (all Maces)[list]
    • Hit delay: 0.4s 0.2s[/*]
    • Stand time: 0.5s 0.3s[/*]
    [/*][/list]\nNature Staffs\n\n
    A new mechanic has been added to Nature HoTs that wont immediately close the gap for group PvE healing, but should incentivize bringing at least one Nature Staff along on group adventures. This buff does not apply to the caster.
    • Rejuvenation Charge (all Nature Staffs)[list]
    • Added: 5% defense vs mobs (per stack, others only)[/*]
    [/*][/list]\nQuarterstaffs\n\n
    Because mounted players cant interact with a root area by dashing or cleansing, Soul Shaker has been updated to affect mounts separately, with a shorter duration that respects both diminishing returns and crowd control resistance.
    • Soul Shaker (Grailseeker)[list]
    • Root vs mounted players now has a base duration of 2s (and are affected by diminishing returns and crowd-control resistance)[/*]
    [/*][/list]
    Quarterstaff has leapt to the top of the Corrupted Dungeon meta, so Vault Leaps damage has been reduced to keep it in line with alternatives.
    • Vault Leap (Quarterstaff)[list]
    • Damage: 190 180[/*]
    [/*][/list]\nSpears\n\n
    As with Bows, Slow Poison has been adjusted so it no longer applies diminishing returns (DR) to its own subsequent slow effects, though it remains affected by any existing slow DR.
    • Slow Poison (all Spears)[list]
    • No longer applies slow diminishing returns (still affected by existing slow diminishing returns)[/*]
    [/*][/list]\nArmors\n\n
    Soldier Armor has received a mini-rework to function better in solo PvE and offer more interesting options in PvP. It has been turned into a toggle spell with an up-front heal and a persistent downside of increased damage taken. Transformations now remove the effect, while purges remove all Fury damage and CC strength stacks. Stacks can be rebuilt afterward, as long as players are willing to accept the risk of increased damage taken. Its cooldown is effectively longer, as active toggles prevent spells from cooling down.
    • Fury (Soldier Armor)[list]
    • Now a toggle spell (taking damage while active still adds bonus damage and crowd-control strength stacks)[/*]
    • Activation restores 30% of missing health[/*]
    • While active, defenses are decreased by 10%[/*]
    [/*][/list]\nPotions\n\n
    Acid Potion has had its cooldown increased to preserve its power while limiting the frequency of solo one-shot bombing.
    • Acid Potion[list]
    • Cooldown: 60s 100s[/*]
    [/*][/list]
    Calming Potion has been updated so it no longer affects guard-type mobs, ensuring Territory guards wont ignore their guild members when they are getting ganked nearby.
    • Calming Potion[list]
    • No longer affects mobs that guard players (Faction Warfare Outpost mobs, Fortress and Territory mobs, Castle Guard mobs, City Guards)[/*]
    [/*][/list]
    Sticky Potion has received a small duration increase to better control choke points and other key battlefield locations.
    • Sticky Potion[list]
    • Duration: 6s 7s[/*]
    [/*][/list]\n

    Fixes

    \n\nSpell Fixes
    • Eye of the Storm (Dreadstorm Monarch): Fixed issue where incorrect VFX sizes were used for each stage[/*]
    \nFaction Warfare Fixes
    • Fixed issue where World Map Outpost information windows would indicate that an Outpost could be captured in inactive conflict zones[list]
    • The specific reasons why an Outpost can or cannot be captured are now displayed[/*]
    [/*]
  • Fixed issue where players could respawn in an Outpost shortly after it was captured by a rival Faction[/*]
  • Fixed issue where Faction Transport icons would not change colors when Province control switched to another Faction[/*]
  • Fixed issue where the Fortress UI would display incorrect status information during Bandit Assault[/*]
  • Fixed issue where hints would stay open after closing the Faction Transport UI[/*]
  • Fixed issue where Faction Standing payouts from Weekly Reports could be applied to a Faction the player had already left[/*]
  • [/list]\nUI Fixes
    • Fixed issue where the Alliance UI appeared behind the Guild UI when opened by clicking the Alliance crest[/*]
    • Fixed issue where Item Details UI would appear behind and overlap with the Kill Details UI[/*]
    • Fixed issue where Alliance invitation mails would not display the Alliance name[/*]
    • Fixed issue where Move All would not work between Bank tabs[/*]
    • Fixed issue where Smuggler Crate icons displayed as Faction Chests on the minimap[/*]
    • Fixed issue where exit icons on Brecilien, Static Dungeons, and The Underway region maps could not be clicked for navigation[/*]
    • Fixed issue where the crafting progress bar would be obstructed by opened UIs[/*]
    • Fixed issue where the Party Finder UI could get stuck open until client restart[/*]
    \nOther Fixes
    • Fixed issue where two Regions were mistakenly renamed[list]
    • These have been reverted to their correct names:[list]
    • Ben Haldon Haldon Tor[/*]
    • Frostfall Floes Pen Uchaf[/*]
    [/*][/list][/*]
  • Fixed issue where Morgana Infestors Demonic Blades aura could deal too much damage to unmounted players[/*]
  • Fixed issue where activating Overcharge while casting could cause animation and visual glitches
    • It is no longer possible to activate Overcharge while casting[/*]
    [/*]
  • Fixed issue where chests would not respawn in Tier 3 Static Dungeons[/*]
  • Fixed issue where mobs with regeneration abilities could sometimes refuse to die[/*]
  • Various additional graphical, animation, terrain, audio, UI, and localization fixes[/*]
  • [/list]

    [ 2025-12-17 10:00:35 CET ] [Original Post]

    Minimum Setup

    • OS: Ubuntu 14.04 - 18.04 LTS 64 bit or SteamOS (other distributions may work. but are not officially supported)
    • Processor: Intel/AMD CPU with SSE2Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Graphics card with OpenGL 3.3 support or betterNetwork: Broadband Internet connectionSound Card: SDL2: libsdl2-2.0-0
  • Memory: 8 GB RAM
  • Recommended Setup

    • OS: Ubuntu 14.04 - 18.04 LTS 64 bit or SteamOS (other distributions may work. but are not officially supported)
    • Processor: Intel/AMD CPU with SSE2Memory: 8 GB RAM
    • Graphics: Graphics card with OpenGL 3.3 support or betterNetwork: Broadband Internet connection
    • Storage: 8 GB available space
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