Work in progress
Remember that the game is still in development and the footage shown is not final. Do you have questions, ideas and would you like to be part of the development process? Do not hesitate to contact the developer!Main features

You can grow crops and fruit trees and take care of your blob animals! Work hard to create your own dream farm! You need good products to produce quality feed for your blobs.


Blobs hatch from eggs and it's up to you to train them!

Unlike other games, you don't receive experience points after battle. To make your blobs stronger, you must feed them well, pet them and use specific skills in battles.
Your blobs can also help you with your farm work.


You can make friends and build relationships with different characters. Talking, battling and gifting increases your friendship and unlocks new events, places and more. There are wonderful stories you can experience!



Fight against other trainers and wild blobs. Experience a strategic Active Time Battle system with a little twist! Attacks throw you back to the ATB bar and can even cancel your current action. Think carefully when it's time to defend and when to attack. Also plan to use the right skill type to gain elementary advantages.



You can explore dangerous mazes where you can find eggs and rare treasures. These dungeons change every time you enter them! In the end a strong blob boss guards the rare eggs. A tough battle awaits you!




Grow stronger and unique blobs! You can crossbreed all blobs!
Create your dream team and become the strongest trainer.



Enjoy many wholesome activities like fishing, bug catching, cooking and more!


Gather resources to create new items with the workbench and decorate your farm and home!


Hello everyone,
As many of you in the community already know, player feedback is extremely important to meand I take it very seriously. Since the very first 0.6 version, countless features and improvements have been shaped directly by your ideas and suggestions. This collaboration with all of you is what helps make the game better with every update.
Over the next few updates, Ill be sharing a series of changes and improvements you can expect in the upcoming 1.0 release. While I know this doesnt directly affect the current 0.9 version, I hope its reassuring to see how things are improving and evolving based on your input.\n
To kick things off, lets take a look at the first big set of adjustments:
Upcoming Energy System Improvements
Many of you shared that energy management felt a bit too challenging at the start of the game. After listening to your feedback, Ive made some adjustments for the upcoming version 1.0 \n
That said, I still want to keep the core design choice:
In the beginning, the game is meant to feel a little tough, so that upgrades, new blobs, blueprints, and buildings feel rewarding as you progress.
Heres whats changing with the energy system in 1.0:
Increased starting energy: from 175 250
This gives you more breathing room before you need to eat or heal.
(Based on feedback that energy drained too quickly.)
Tournament rewards improved: Winning a tournament now raises your max energy by 25, up to 425 total.
This makes tournaments feel more impactful for progression.
(Based on requests to expand maximum energy.)
Tool energy costs rebalanced:
Fishing rod: 10 4
Bug net: 5 4
All tools/actions now cost 4 energy, and with skills unlocked, some can go as low as 3.
(Especially fishing had lots of feedback that 10 was way too high.)
New beginner recipe: Smoothie
Ingredients (very easily found in the first starting season): 1 wild raspberry + 2 apples
Restores 70 energy
(Based on feedback that early-game lacked simple recipes.)
Early Access games will always have their rough edges, and Im truly grateful for all the feedback youve shared about the energy system so far. Your input helps me shape the game into something better with every update.
If you have more thoughts or ideas, please dont hesitate to share themeither by joining the Discord community or posting here in the Steam forum. Every bit of feedback counts! \n\nThank you for reading!\n~Claudia
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/38620452/55d787005344b94d43c430b2acf087111c271160.png\"][/img]
Minimum Setup
- OS: Ubuntu 14.04.2 64-bit / SteamOS
- Processor: Quad-core Intel. 2 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 4.1 compatible graphics card
- Storage: 1 GB available space
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