We got the first questions already, why the demo was taken down. The reason is rather simple: We took part in the digital Gamescom event this year and prepared the Demo for this only. We decided to keep it online for a few more days, so that people could still check it out. However, the time has come: We've deactivated the build for now. We have read lots and lots of feedback. Here on Steam. And on social media. We even grinded through Reddit. And yep, also via Discord. Thank you all for participating, it has been a cool experience so far - and we now know even more that we're on the right track. But will the Demo return? Eventually. Kickstarter Backers for the Alpha Tier can still play the build. However, as explained before, this Demo was a very early version. To be absolutely transparent here: It was even a first playable. While certain features and functions are already way farer in development than what we did showcase, most of the features and contents are still far away from being finished. So we hacked together a small vertical slice to show you what we are working on. And to test some things (e.g. the Overdrive system for Combat. Which, in the final game, will be a bit more complex - but we needed to test if people like it). The question if the demo will return is not an easy one to answer. There might be additional digital shows in the future. And we might participate. And we might use the demo (and update it slightly, maybe even the achievements only?) for these situations. But we don't know yet. What's next? Don't expect to see too much new stuff all of a sudden. Chained Echoes is still quite far away. Q4 2021 is still more than a year from now. And the next weeks we'll reuse a lot from the Demo for Social Media as well. That saves us some time to focus on making some actual progress in terms of development in return.
[ 2020-09-09 12:00:04 CET ] [ Original post ]
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Chained Echoes is a story-driven game where a group of heroes travel around the vast continent of Valandis to bring an end to the war between its three kingdoms. In the course of their journey, they will travel through a wide array of diverse landscapes spanning from wind-tanned plateaus and exotic archipelagos to sunken cities and forgotten dungeons.
Key Features:
- 20-25 hours of play time
- Fast paced turn-based battles
- No random encounters; enemies can be seen running around
- Tons of items to be looted, stolen or crafted
- Complex skill and equipment system
- Customize your own airship
- Travel and fight by foot or in your Mech
- 16-bit SNES style graphics
- Music inspired by PSX RPGs
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