Greetings everyone!
Weve got some very exciting news to share with all of you:
First, were thrilled to announce that Sacred Fire is entering Early Access on October 19th!
[previewyoutube=n7dPCp3AtnE;full][/previewyoutube]
The initial Early Access release will contain the first act of the game, with the other two being added in major releases later down the line.
We aim to involve you, the community, directly in the further development of Sacred Fire, so make sure to join our discord or visit the Steam forums.
Note: Early Access will be in English only, and localization will begin once the story is finished.

Demo Update
Second, please take the time to check out the new demo update! It should feel like a new experience, one where you worry less and enjoy and immerse yourself into the scenes more.
Based on your feedback, we overhauled the way story steps carry bonuses and penalties, putting you, the player, in control:
You know whats coming (Formative Moments):
Major changes, affecting important attributes, happen on rare clearly marked story steps and come with a warning in the UI:
- You know what penalties choices in these formative moments trigger
- Most penalties can be resisted
- Discovering choices defining your backstory can get you rare bonuses to physical attributes
You know how to fix everything:
Minor penalties can be fixed by using motivation to zero out emotions, or simply by collecting positive relationship experience, wealth and renown. All of these behave in an easily predictable manner.
Major penalties can be fixed by collecting and using upgrade points to upgrade Items, Ideas, Titles, and Insights.
- Ideas can flip to positive statements
- Insights can now be used to spread rumors and gain renown
- Upgrade items easily with a new UI layout

The important result is, you can now freely explore the story and know there is no big penalty catching you by surprise. If something BIG is going to happen, itll be marked. The upgrade points and their sum, the Influence, also allow you to track how well you are playing.
Additional Changes
Character screen rework
- Flashing + sign for available upgrades
- Switch 4 main tabs order (no name clicking)
- Refined 4x3 layout for Traits, Ideas, and Titles
- New dark background for better readability
- Upgrade points at the bottom screen position
NPC Screen: UI and tooltips better explaining the 3 layers of relationship
- Surface: the sentiment based on positive and negative experiences
- The deep: blocks and goodwill, the beasts hidden below the surface
- Abstract: the layer based on upgraded Ideas and Insights, the power of your compassion and reasoning vs. emotions
Floating Texts Change
- All can be clicked taking you to the corresponding screen
- Their tooltips explain also the automatic check failure effect
As always, if you want to let us know your thoughts, please visit the Steam forums or join us on Discord!

Sacred Fire
Iceberg Interactive
[ 2021-09-21 13:02:07 CET ] [ Original post ]