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Hello everyone,
With the end of winter approaching, were ready to roll out another short development update along with a 33% discount!
First things first, we know that some of you have been asking about a release month for 1.0. While were still waiting for Act 3 testing to be complete to make a better estimate, we can already tell you that were aiming for a late summer release this year.
Todays update marks an important milestone for us, as the testing build has been updated with the rescue mission scenes you can see in the intro cinematic.
Note: The following text contains minor spoilers.
For the first time, you can explore how all the ideas behind the tactical options seen in the intro were discovered. Youll also get to experience the companion dynamics in this high-stakes scenario, if youve managed to learn the location of the captured children from a certain hostile warlord.
In addition to your brother Wid leading the rescue, you can be accompanied by one of five characters as your primary ally, based on your choices. The scenes leading up to the rescue give you the chance to sway characters who are either undecided or who directly oppose a risky rescue mission on the eve of a siege.
The aftermath of your choices during the rescue is among our favorite scenes: what to do with the Roman commander, Ygrain, the children, and the stranger who inexplicably keeps helping your people?
Hello everyone,
To celebrate Sacred Fires participation in the Czech and Slovak Games Week, weve prepared a historically low discount of 33% and another short development update.
While we continue to add more bits of Act 3, were also going to be testing quite a few new things in todays update to the testing build:
Role-playing
The player character has always been able to use insights to spread rumors about characters and weaken their renown. To add another layer of consequence to your choices, if feeling angered or betrayed, characters from your community can now spread rumors about you to weaken the strength of your titles (epithets like the Strong, or the Swift).
On top of the above change, level-up costs for Titles and Ideas have been rebalanced to make the higher levels more valuable and reward the player for unlocking more of them.
End-of-line dice rolls can be boosted now to further increase the level of control players have over their stories, but also to rebalance what it means to have enough motivation points, as it increases the number of places they can prove useful.
As promised, non-lethal attacks that slow down the dogs chasing after the escaped slaves in Act 1 are part of the new build.
User Experience
The process of toggling the in-game tutorials at the start of the game has been refined.
Each of the many orchestral tracks is now alternated with 2 new tracks to increase the variability of the experience.
Rewind mode not only shows what choices the player made in the past steps but also remembers the probability of success of the selected choices, including which of them were boosted with motivation.
The UI bars at the bottom effects when reaching critical values have been refined.
The new build introduces various fixes, including a fix to a left-over tooltip bug and a bug that caused the game to misremember the last save slot.
Feedback welcome
Feel free to join the testing of this Act 3 build via our Discord and help us test and tweak these changes before we release them publicly. In the meantime, thank you for your support and patience.
Sacred Fire
Hello everyone,
With the summer in the rear-view mirror, here is a short update about the development progress of Sacred Fire!
While itll take a little bit longer before were ready to release a new testbuild with a fresh batch of scenes from Act 3, there have been a couple of pieces of community feedback well be testing.
There will be a direct way to turn off tutorial pop-ups fairly early into the game. While these tutorials are useful to people new to the genre, theyve been bugging more experienced RPG players or streamers enough to let us know about it.
Some players also asked for the ability to boost the NPC checks that appear at the bottom of the screen next to the Continue button.
Currently, the game already enables players to spend their motivation on keeping their fear and anger low, so as to not negatively affect NPCs. We realized that the 4 presence traits from the character creator could also be used to make a difference in these situations.
Take for example this dice roll: In this case, the game checks whether Morl will react in a hostile way. If the player character has the menacing presence trait, you will now be able to spend 1 motivation point to make sure this dice roll goes their way, progressing the story without Morl acting belligerently.
We see this as an improvement, because it adds another way for the player to gain control over how the story evolves, while also adding a little bit of extra depth to character creation.
Well be back with another update once a new Act 3 Testing Build is out. In the meanwhile, thank you for your support and patience, and feel free to join the testing via our Discord.
Sacred Fire
Hello everyone,
As part of the Steam Summer Sale festivities, weve prepared the long awaited Act 3 Testing build for you.
While the testing build contains only a handful of scenes for now -- like another set of rewards and dynamically generated dreams as you rest after the big Act 2 battle -- it contains also the long awaited resolution to your and Etains childhood friendship backstory for both male and female protagonists.
Like last time, the testing build will be expanded gradually with more scenes, advancing your Sacred Fire journey towards its grand finale. Please note that the testing build does not contain voice-over, as we need to fix all the bugs in Act 3 first before recording with the voice talent.
As mentioned before the decision to cut no corners when writing Act 3 increased its scope considerably. And while we think the experience, without all the different resolutions and endings, would be crippled, unfortunately the game wont be ready for a full release this summer.
The increased scope and the consequent production hurdles ended up pushing the full release into the next year. Well be narrowing the release down as soon as the testing of Act 3 is over.
I wish things would be easier and I could deliver the game to you faster. Yet, were making progress and sticking to making sure experiencing Sacred Fires 1.0 breadth and depth will be an exceptional experience for both new and long-term fans.
In the meanwhile, thank you for your understanding, patience and support. If you aren't part of the public test yet, you can easily join now! Here's how:
Hello everyone,
Welcome to the latest update from the trenches of solo development.
First things first - the testing of whatll be available of Act 3 will start at the end of spring, meaning by the end of June. Those waiting for the full release, will then have to wait a little bit longer, as the feedback and amount of bugs in the testing build will determine the 1.0 release date.
While our last update was marked by the joy of writing out the story to its full potential, the increased scope meant spending more resources on localization and voice-over, putting increased pressure on the development. Its thanks to my publishing partners flexibility and my determination that we tackled all the hurdles and can now bring you the good news of the game moving towards the finish line in an uncompromised state.
I understand the wait is long, both for players whove experienced the game recently, and for those whove been waiting for a conclusion to the story for a long time. That, however, is the road we went down ever since releasing the first public demo - of expanding the scenes with more player choice and NPC reactions based on your feedback. With Act 3, we wanted to avoid the common ailment of games in this genre - diminishing player choices, unanswered plot threads and patch-on endings.
Instead we tried to create many satisfying moments for many different playthroughs, addressing truly rare game states.
So, we want to thank you. Thank you for your feedback, your support, and your patience over the years! It's thanks to you that Sacred Fire could grow into whatll hopefully end up being a satisfying choice-driven experience for all of you.
P.S.: Oh, and yes, for those kindhearted players out there, dont worry, weve heard you : there will be an option for non-lethal attacks to stop the dogs in Act 1 as well.
Sacred Fire
Hello everyone,
With the new year in full swing, we're excited to bring you a brief update about the game's development progress.
All the writing is now finalized, and localization of Act 3 has commenced. In the end, Act 3 contains almost twice as much content as Act 2. Currently, I'm in the process of integrating visuals, stat changes, and dice rolls into all the lines.
Minor spoilers ahead.
In addition to the three main Act 3 eventsthe Raven rescue mission, the Roman camp infiltration, and the ultimate battle with several siege stages and iconic momentswe're pleased with how we've tied up all loose ends. We've brought all relationship arcs, mysteries, conflicts, and player agendas to a narratively satisfying conclusion.
Furthermore, Act 3 boasts over 10 pages worth of individualized epilogues detailing the fate of the kingdom and the characters based on your choices, including a variant where the fort is saved, but the protagonist dies.
To highlight a few additions based on community feedback, here are some elements that made it into Act 3 and the Sacred Fire story thanks to you:
Hello, everyone!
https://store.steampowered.com/app/900400/Sacred_Fire_A_Role_Playing_Game/
As mentioned in our last announcement, Sacred Fire is participating in the annual Czech and Slovak Games Week, and you can pick it up with a 25% discount all week long!
With only a handful of scenes left to write to conclude the whole story, the rest of the development is now easier to predict. So we are bringing you an updated roadmap, including the final milestone: the release of version 1.0.
Once the writing is complete, the next phase is to set up all the visuals and dice rolls for Act 3, line by line, and prepare its English version for community testing, which will begin in Spring 2024.
Based on our previous testing and bug fixing experience, we realized that by the time its done, well be able to complete the art for character customization and localization needed for the 1.0 release.
This way, Act 3 will be publicly released already with localization as part of the 1.0 release.
I understand its been a long wait for the conclusion to the story, but we want to make sure we release Act 3 in a state that keeps the player and character agency at the high level established in previous acts.
Based on your feedback, the scope of the script, compared to what was planned, has doubled, and the game is richer and better for it.
Thank you all for your feedback, support, and patience!
Sacred Fire
Hello, everyone!
We're thrilled to bring you a brief update on our Act 3 progress and share news about an upcoming event! Sacred Fire will be part of the annual Czech and Slovak Games Week, with a 25% discount starting on November 13th.
Over the past few months, we've been focusing on writing the final battle scenes and all the intricacies leading up to it. These pivotal moments will enable players to amass various allies and tactical options that may greatly influence the outcome of the fateful battle.
Moreover, multiple paths have been implemented enabling you to avoid the battle. You can act cowardly, opportunistically, and pragmatically, or look for diplomatic and peaceful resolutions.
With only a handful of scenes left to write, its an exciting time for us, being this close to finalizing the story. Whats a challenge, but also a joy to watch, is making sure the rest of the cast stays driven by their individual beliefs and principles as the narrative unfolds.
Maintaining this principle allows for impactful outcomes dialogues held earlier can prevent characters from making rash decisions that could cost them their life. Conversely, it provides opportunities for manipulation, exploiting their darker instincts, and letting them risk their lives instead of you.
Please keep in mind, after the writing is done, the big task of setting up all the visuals and dice rolls begins, so itll take time till Act 3 is ready for testing. Ill be back with more news in a couple of weeks during the Czech and Slovak Games Week. Thank you for your support and patience!
Sacred Fire
Hey everyone,
With the summer almost behind us, were pleased to share a summary update on our development progress.
This month we participated in the Steam Visual Novel Fest, which brought a little bit of feedback here on the Steam forums and on Discord, which we appreciate. Overall its been a quiet summer which is great because it allowed us to keep our full focus on writing out Act 3 scenes spanning everything from terror tactics, rage filled attack charges, tender romance moments, and acts of unyielding loyalty.
We sincerely appreciate all the words of encouragement. With Act 3, we remain steadfast in our determination to produce the best version of the game possible. This is the core reason why things are taking longer than expected. While being careful to not add fluff, and subsequently cutting out what doesnt work, there are moments when I come across choices so thrilling and worth exploring, that not doing it would hurt the role-playing experience. These are the moments where I do take the extra time to write an entire branch giving the appropriate weight to the choice being added.
As a result, I am still writing and tweaking Act 3. Ill need another three months to finish the story by the end of November, which together with a period for community testing sets the public Act 3 release to Q1 2024.
I understand the wait for Act 3 and full release is long, and as a solo developer I can only agree; its a long stretch for me too. However, Im proud of how the game is shaping up.
We've decided a long time ago to not rush the game and thanks to a patient and supporting community and partners we were able to create something unique. The Act 3 scenes I already have are definitely the best Ive written yet, full of player choices, overwhelming odds, and heartwarming character interactions, and Im looking forward to sharing them with you all.
With many of the in-depth character conversation scenes locked-in, it feels like the crux of writing Act 3 has been solved, and now all thats left to do is diligently finish writing out the action scenes and tying up the loose ends for a satisfying conclusion to your journey.
Thank you for your support and patience. This game wouldn't exist without you all.
Sacred Fire
Everyone's favorite summer sale is here!
We are delighted to both be a part of it to welcome new players, and to share a summarized update on the progress of development since our last communication.
A few days ago, we released an important update to the game that fixed loading issues caused by ambient tracks and the hidden, but already present, localization functionality.
We would also like to express our gratitude to all of you for providing feedback on the Steam forums and Discord. Your reports on bugs in the more obscure branches, scene variants, and suggestions for improving the immersion have been invaluable in enhancing the game for everyone.
The game has passed an important internal localization testing round, and weve received more testing reports from our translation partners, which helps us inch ever closer to the full launch in 8 languages.
The most significant focus remains on writing Act 3, and we are making steady progress day by day. True to the style of the previous acts, interacting with the characters is anything but straightforward, with each interaction carrying multiple layers of context to explore and influence the outcomes.
Drawing from the experience of community testing in Act 2, which initially featured only a handful of scenes, we are preparing a more substantial testing build this time. We will keep you updated on its availability.
We sincerely appreciate all the words of encouragement, as well as your continuous support and patience. This game would not be what it is without each and every one of you.
Sacred Fire
Hey everyone,
A lot has happened since our last announcement, so were pleased to share a summary update on development progress.
Sacred Fire participated in the Steam Tabletop Fest last month and we'd like to thank everyone for your feedback here on Steam forums and on Discord. This resulted in many small bug-fixes and tweaks in todays update, as well as a small refinement to the female character's backstory description and starting effects.
Were continuing to prepare localization, as the full launch will include support for a total of 8 languages. With almost 300,000 words in the games script, this is no small task!
Some of the languages were enabled by a grant from the Slovak Arts Council, which is of course wonderful but also required us to tweak our development timeline to fit certain requirements.
At least now we know we got it all working correctly. The translations of story texts are progressing at a good pace that should leave enough room for testing them with the community before we release them with the full release of the game.
Most importantly, writing on Act 3 continues. The many game states that have accumulated for Act 3 (characters being alive or not, characters being allied or not, reactions to achievements or betrayals of the player character, etc.) are raising the complexity of the scenes.
Thankfully, writing the two previous acts has prepared us for the challenge, and were making progress on the main conflict resolution scenes, as well on some more personal long awaited scenes, like the Raven rescue mission, and the Etain backstory revelation scenes.
Well keep you informed about our progress and the availability of a community testing build, leading up to a Q3 Act 3 release.
Thank you all for your words of encouragement, and for your continuous support and patience. If you haven't already, you can join the community on Discord, or leave feedback here on Steam forums about the game.
Sacred Fire
Hello everyone,
In this short update, wed like to let you know that while all is well with the team and the game, as we keep working on Act 3, we discover new things to resolve for a satisfying ending for the main story and the many character relationship states.
At the same time, the localization of the previous acts is in full swing and while we work with experienced translators, they do need our assistance with context here and there which results in hundreds of questions due to the sheer amount of text.
So we'd like to ask you for a little bit more patience while waiting for Act 3 - itll be ready by the end of Q2 2023.
I can't wait to see which routes, self-expression choices, and endings players will favor in their playthrough, and plan to collect your experiences with the complete story in a survey afterward.
The next sale for the game will be the Steam Spring Sale starting on March 16th.
If you haven't already, you can join the community on Discord, or leave feedback here on Steam forums and let me know what you think about the game.
Sacred Fire
Hey everyone,
As we continue working on Act 3, we've managed to squeeze in a minor music playback update: 10 new ambient nature tracks are used at the chapter's end for more variety based on location.
You can also pick up Sacred Fire with a 25% discount during the Iceberg Publisher Sale!
https://store.steampowered.com/app/900400/Sacred_Fire_A_Role_Playing_Game/
Also, all the 1,700 voice-lines got re-mastered and the whole volume system mixing music, effects and voices got tweaked for a more balanced default experience.
If you haven't already, you can join the community on Discord, or leave feedback here on Steam forums and let me know what you think about the new music playback and/or the game.
Thank you for your continuous support and patience.
Sacred Fire
Hey everyone,
As we continue working on Act 3, we'd like to share an important update adding a 3rd path to the previous heroic or cowardly play-through of the 'Royal Feud' battle.
You can also pick up Sacred Fire with a 25% discount during the Steam Winter Sale!
https://store.steampowered.com/app/900400/Sacred_Fire_A_Role_Playing_Game/
SPOILER WARNING: minor spoilers ahead proceed at your own risk!
This new path is available both when you decide to stay behind in the main hall, or when you stay behind in front of the fort gates.
You can now fight to open the gate to bring reinforcements and directly save your brother's life.
Besides adding 3 new risk chains to the game, this also gives the player freedom to choose how challenging the playtrough will be.
This also presents the first time your people are left without any guidance whatsoever from Wid, and thus is a direct test of the leadership goodwill you accumulated with them.
We'd like to thank our community for helping us to deliver a great Act 2 this year. Thank you for your continuous support and patience, we cant wait to bring the final Act 3 to you next year.
Happy holidays!
If you haven't already, you can join the community on Discord! It's the place for all things Sacred Fire.
Sacred Fire
Hey everyone, The annual Czech & Slovak Games Week is here to celebrate games made by passionate teams from two countries that share the history of a united struggle for independence and freedom. As part of the festivities, Sacred Fire is 25% off during the event. https://store.steampowered.com/app/900400/Sacred_Fire_A_Role_Playing_Game/ A perceptive observe may spot a link why we're not introducing the Caledonian resistance as one tribe, but as a community of different people, able to look past their differences, united in their suffering and struggle against a common oppressor. Sacred Fire has been selected for the opening live stream, so I've recorded a video introducing the game to new players: [previewyoutube=lXPjooqVMwE;full][/previewyoutube] Game update We've also pushed an update with lots of small polishes to text and scenes in the game.
Hey everyone, To boost role-playing even more, were adding a lot of new player choices and story beats to the game based on your feedback and suggestions. A big thank you to all of the testers on Discord for helping us make these new additions as immersive, tense, and fun as possible! NOTE: there will be spoilers ahead for Act 2 proceed at your own risk! TLDR:
- fix duel endings (Flavius, Kean, berserk mode) - fix missing or repetitive stat changes in duels - prevent scripted vitality loss causing game over - fix missing voice-over lines
Hello everyone! Thanks to the amazing help from our community testers, were excited to let you continue your Sacred Fire story, as Act 2 is now available! In this blog, we'll outline what you can expect from the second act. Before we get into (minor) spoiler territory, here's what some of our Discord testers had to say while playing through Act 2: flori2412 Wow, this was scary! Well done! Metastatic Love the choices you have with your brother. yangao5e Another marvelous act. Great job. And for those who prefer hard numbers, these are the contents of Act 2:
Hello everyone, Work on Sacred Fire continues full steam ahead despite record-breaking temperatures over here, and here is this month's news.
Hello everyone! We have quite a bit of news to share with you all, from the Steam Summer Sale to news on Act 2. So without further ado, let's get into it.
Hello everyone!
We're back with another update for you. As we mentioned in our previous announcement, we want to make sure Act 2 is as polished and exciting as possible when we fully release it. That's why we started a public test through our Discord where you could get your hands on the first few scenes of Act 2.
Getting sick with Covid last month has interrupted the testing progress, but we did manage to finish all texts, locations and voice-recording for Act 2, so were back to the gradual updating of the testing build. Today we've added a few scenes that challenge and reward the player's resolve and leadership before finally getting to a safe resting place and out of the harsh Caledonian cold.
Here you can pick up the first thread to start to unravel the mystery of what triggered the Roman aggression.
If you aren't part of the public test yet, you can easily join! Here's how:
Hello everyone! We are back with lots of new things to talk about, like an update to our earlier roadmap, beginning testing for Act 2, and a discount!
Hello everyone!
We're back with another update, focusing on improving story beats with important characters in Act 1. We know you're all excited for the testing of Act 2 to begin, and it's precisely the writing of new scenes that triggered the need for more character interaction in Act 1. The first act now serves as a rock-solid foundation for what comes next, and we appreciate your patience in this.
Please note that old saves will not be compatible with this update, as it adds many changes to the story, as well as stat changes to the influence checks when both you and a rival character try to win the crowd.
Hello everyone.
We just wanted to let you know that The Big Adventure Event has begun! We have a small but important update to celebrate our participation: text speed settings.
Not everyone reads at the same speed as others, especially when English isn't a native language. This setting will allow you to set the speed at which text appears to your own liking, letting everyone experience the story at their own pace.
We've also improved how the game handles old saves. There was a bug with incompatible (old) save files when certain updates got pushed, causing an infinite loading screen. The game will now scan your save file to see if it is compatible with the current version, and if it isn't compatible, the game will not try to load.
And last but not least, we've improved the general story flow.
https://store.steampowered.com/app/900400/Sacred_Fire_A_Role_Playing_Game/
And if you're looking for more adventure after completing Act 1 of Sacred Fire, head over to The Big Adventure Event's page! There are hundreds of demos to experience.
If you're new here, make sure you try our demo! And if you already own the game, give the text speed setting a try, your feedback is always appreciated.
Sacred Fire
Hi everyone!
The Big Adventure Event is all about celebrating adventure games. With over 100 demos, there is something for everyone to enjoy. In honor of our participation in the event, we're streaming our developer interview directly to the theBAE page.
Tune in on Friday January 21st at 8PM PDT to catch the stream on the theBAE page!
Sacred Fire
Hello everyone. Happy new year! We hope you've had a nice, relaxing holiday season to end 2021. Last year, we painted in broad strokes what we have planned for 2022. Today, we'll take a look at some more specific upcoming changes.
Hello everyone, With the end of 2021 fast approaching, we wanted to extend a heartfelt thank you to everyone who has supported Sacred Fire! Whether it was through hunting down a pesky bug, providing feedback, or simply spreading the word, Sacred Fire would not be where it is today without the community's help. We wanted to highlight some major changes we've made based on your feedback, and take a look at the future of Sacred Fire. Check out the Year In Review video below to get a sneak peek at Act 2! [previewyoutube=bIh-L7WSKDE;full][/previewyoutube] We've also prepared an update for today! It contains mostly bug fixes and some QoL changes based on your feedback take a look! GAME MECHANICS
Hey everyone!
Points Re-allocation Limit
The first big change in today's update is the limiting of re-allocating points to once per chapter.
Hello everyone! Today's update contains more bug fixes and improvements based on your feedback in these areas: User experience, player agency
Hello everyone!
It's been only one month of Early Access, but thanks to everyone who took the time to leave feedback, the game is already at 92% positive reviews. Thank you for helping us get here!
We set out to create something new and meaningful, so we're super happy about how many of you say they've never played a role-playing game like this before, and how tense and immersive the experience is.
That's why we'd like to invite you to vote for Sacred Fire in the Innovative Gameplay category for the 2021 Steam Awards!
The game is currently also 15% off during the Steam Autumn Sale! If you haven't picked it up yet, now's the time.
https://store.steampowered.com/app/900400/Sacred_Fire_A_Role_Playing_Game/
Hi everyone! Thank you for all the feedback and support, its truly appreciated and helps us make the game better.
Hello everyone!
thank you for your patience and support. Based on your feedback the first update adding options to customize the game difficulty and the way dice rolls work is now live.
Those who liked the original experience do not have to worry, the default 'normal' difficulty is the original experience with no changes whatsoever.
Those who expressed desire to customize their experience have now these options:
Easy difficulty
Added: - Easy difficulty - Normal difficulty (100% original experience) - Hard difficulty + options: - enable step back - enable the weighted dice - enable Ironman mode Improvements: - a scene where you can regain hp/mp after the duel with the centurion has been added - the ants biting you (scripted hp loss) can be avoided - you can turn on subtitles for the intro cut-scene - refined Mindset tab Idea boosting tutorial Fixes: - the Mindset and Renown pts exploit bug - the MP recharge exploit bug - Risk Chain bonus now shows up correctly in the Dice Rolle Result UI tooltip - Renown tab tooltip lists now all effects - Chapter progress now doesn't pop-up after game reload + many minor bug-fixes
Hello everyone! We're very glad that many of you have been enjoying your time with the first act of Sacred Fire. We set out to create a very immersive story that was fun to role-play your way through, and for the most part, it seems like we have succeeded. Of course, we entered Early Access to gather feedback from you, the community, and we're glad to have gotten it. Some of you have expressed that the randomness when making checks can be a little punishing at times. Fans of TTRPG, where randomness can be harsh at times, but also creates interesting, emergent narratives, do not have to worry, that remains the default experience. That said, we don't want to impede anyone from enjoying the story just out of frustration at randomness, which is why we are currently working on 3 difficulty settings. Easy difficulty
Join us as we have Sacred Fire lead developer Andrej Vojtas on to talk all about his psychological role-playing game.
The talk touches on the setting of ancient Caledonia, important inspirations for the story, and what makes role-playing in Sacred Fire different from other RPGs.
Tune in! And check out the demo as well while you're at it.
https://store.steampowered.com/app/900400/Sacred_Fire_A_Role_Playing_Game/
Sacred Fire
Join us as we have Sacred Fire lead developer Andrej Vojtas on to talk all about his psychological role-playing game.
The talk touches on the setting of ancient Caledonia, important inspirations for the story, and what makes role-playing in Sacred Fire different from other RPGs.
Tune in! And check out the demo as well while you're at it.
https://store.steampowered.com/app/900400/Sacred_Fire_A_Role_Playing_Game/
Sacred Fire
Hello everyone! It has been a long time coming, but we are thrilled to announce that Sacred Fire is now available in Early Access! The journey is of course far from over, but we are so happy to have reached this milestone. We set out not just to create a game, but an immersive story that you truly play. This Early Access release, containing the first act of the story, should already give you the deep, immersive experience we aimed to build. [previewyoutube=sVkYIJaXcYk;full][/previewyoutube] Here is what you can expect from Sacred Fire in its current state:
Greetings everyone!
Weve got some very exciting news to share with all of you:
First, were thrilled to announce that Sacred Fire is entering Early Access on October 19th!
[previewyoutube=n7dPCp3AtnE;full][/previewyoutube]
The initial Early Access release will contain the first act of the game, with the other two being added in major releases later down the line.
We aim to involve you, the community, directly in the further development of Sacred Fire, so make sure to join our discord or visit the Steam forums.
Note: Early Access will be in English only, and localization will begin once the story is finished.
Join lead developer Andrej Vojtas as he plays through the demo of Sacred Fire, our unique psychological role-playing game.
Of course, we invite you to try the demo out yourself!
https://store.steampowered.com/app/900400/Sacred_Fire_A_Role_Playing_Game/
Got questions? Join the community on Discord!
Sacred Fire
Join lead developer Andrej Vojtas as he plays through the demo of Sacred Fire, our unique psychological role-playing game.
Of course, we invite you to try the demo out yourself!
https://store.steampowered.com/app/900400/Sacred_Fire_A_Role_Playing_Game/
Got questions? Join the community on Discord!
Sacred Fire
Join lead developer Andrej Vojtas as he plays through the demo of Sacred Fire, our unique psychological role-playing game.
Of course, we invite you to try the demo out yourself!
https://store.steampowered.com/app/900400/Sacred_Fire_A_Role_Playing_Game/
Got questions? Join the community on Discord!
Sacred Fire
Hello everyone, We're excited to be a part of Gamescom 2021, a digital event showcasing many different games through trailers and demos. To celebrate, we have updated our demo once again, based on your feedback! Many of you enjoyed our new role-playing experience. The 2 themes that come up in the feedback are that to enjoy the game even more: [olist]
Hello everyone,
We've been hard at work on Sacred Fire since the Steam Next Fest. Thank you again for all of your valuable feedback on the first iteration of our Steam demo! We're happy to announce that we've also been tinkering away at that, and have updated the demo for your role-playing pleasure.
Greetings, everyone!
We're so happy to see that many of you have enjoyed the first chapter of Sacred Fire. Your feedback has been invaluable to us, so thank you for that!
Today at 7 PM CEST, the Steam Next Fest, where our demo is available, will end. If you haven't taken the time to play through the demo, we urge you to do so now! Don't take our word for it, take the community's.
With that said, give the demo a try, we're sure you'll love it!
https://store.steampowered.com/app/900400/Sacred_Fire_A_Role_Playing_Game/
Sacred Fire
Hi everyone,
First, a big thank you to everyone who has played the demo! We're happy to see that you're finding all the different narrative branches in the first chapter already.
We will be doing another demo playthrough on Steam (time and date converted to your local timezone in the sidebar to the right!), focusing more on character creation and taking an in-depth look at the turn-based combat. If you like character optimization and min-maxing, this one's for you!
And for the uninitiated, you can still try the demo for Sacred Fire during the Steam Next Fest!
https://store.steampowered.com/app/900400/Sacred_Fire_A_Role_Playing_Game/
Like the game, got feedback, or just want to talk about how much you hate the Romans? Become a part of the community by joining the Discord!
Sacred Fire
Come watch Sacred Fire lead developer Andrej Vojtas play through the demo of Sacred Fire right here on Steam!
In the stream we'll take a look at the narrative of the game, and how each choice you make matters on how the story plays out. If you haven't tried the demo yet, we'd urge you to give it a shot to prevent spoilers!
https://store.steampowered.com/app/900400/Sacred_Fire_A_Role_Playing_Game/
And if you want to discuss the playthrough, or just want to come hang out, the best place would be on the official Sacred Fire Discord server!
Sacred Fire
Hello everyone,
It is our distinct pleasure to announce that the demo for Sacred Fire is now available! The demo will take you through the first chapter of the story, The Hunt. It will be roughly 30 minutes of playtime, depending on your own speed, and there are different resolutions to the conflicts in the demo version.
https://store.steampowered.com/app/900400/Sacred_Fire/
Please note that the demo will be available for the duration of the Steam Next Fest (June 16-22nd), so make sure you pick it up soon. There will be other opportunities to play the demo in the future, but we can't say when those will come.
When you've played the demo, please don't hesitate to let us know your thoughts, either on the Steam forums, or the Sacred Fire Discord server!
Sacred Fire
Hello everyone! We're excited to share a bunch of announcements with you. Starting with a brand new trailer! It shows you the enemy you fight: the merciless and seemingly endless Roman legions. Take a look below. [previewyoutube=TI9ZUQeiggM;full][/previewyoutube]
Hey everyone,
I hope this message finds you safe.
This marks a very important moment, as for the first time, as part of the Iceberg Ahead event, we can share with you an in-game video explaining what makes Sacred Fire unique.
[previewyoutube=8542SAXv9vc;full][/previewyoutube]
It shows how introducing emotions and willpower-driven performance tackles the age-old problem of RNG and player agency. And how psychological tactics unite gameplay and story. This way Sacred Fire is a narrative game you truly play, offering more role-playing in less time.
A big part of the fun is seeing the dice roll results. It's very rewarding to know how lucky you got, and it feels less like a failure when you decided this dice roll is not worth your willpower points and extra effort.
On top of that, the failure results are often as interesting as successes. Unless you are running a Life & Death dice roll about your favorite companion!
But that's exactly where you want to spend your willpower points and ensure their survival with effort transcending your limits.
And how much fun is it to get into the head of your opponent in a deadly duel, by pretending their best hit is a joke to you?
Or by unlocking Insights, a strategic resource in Sacred Fire by observing how a story character acts and how others react to him.
Please let us know what you think. This story is yours to tell. And every choice counts.
Stay safe and have a great Easter holiday.
Best,
Andrej
Hello everyone,
We are excited to announce that Sacred Fire will be a part of Iceberg Ahead 3 in the form of a developer diary. In the video, lead developer Andrej Vojtas will take you on a journey through Sacred Fire, and his vision of the game!
Tune in to Iceberg Ahead tomorrow on March 30th at 19:00 CEST to catch it live right here. You can see your time zone equivalent in the sidebar to the right.
If you want to stay up to date with Sacred Fires development and get notified whenever there is news, and when Iceberg ahead is live, follow our social media channels and join the official Sacred Fire Discord!
Sacred Fire
Hello everyone!
First off, thank you for the support you've shown Sacred Fire so far! We're excited to take you all on this journey to the game's completion. And what better way to do that than to invite you all to our brand new Discord server?
Now, what can you expect from the Discord? First, we appreciate any and all questions or feedback you may have based on what we've shown so far, be it screenshots, trailers, or future betas!
P.s. joining our Discord ensures your place in the beta-testing we'll be running in the future. It's still ways off, but this way you don't miss it!
Apart from talking about Sacred Fire, we're also big into talking about different RPGs, sharing bad memes, and most importantly, pictures of our pets!
So if any of that tickles your fancy, please do join us on our Discord!
Sacred Fire
Dear role-playing fan,
I'm Andrej Vojtas, the author of Sacred Fire and I've been a life long designer and gamer of role-playing games. So I know first hand how exhilarating the good parts and how frustrating the bad parts of role-playing games are.
The goal of Sacred Fire is simple: to better recapture in a video game, the experience, and the flow of a Pen & Paper role-playing session. Well, the good parts of it. So while you get all the familiar features you would expect (character creation, choice-making, companions, combat, inventory), the focus is on a fast flow of interesting choices, letting you use your wit to turn the odds into your favor. One scene after the other, in a familiar pen & paper rhythm: this is what happened, what do you do?, roll the dice. This is what happened, etc.
Winning because your grind, or loot dungeons for hours and now have the best sword in the game may be satisfying. But it can never come close to the exhilaration I feel when a flash of genius allows you to outwit an opponent, turn the tide of a lost battle or survive a desperate situation.
I mean, hey game?! How about you let me be smart? The victory of the human intellect and all that.
And this is why Sacred Fire is all about the psychology of the characters. All about the little choice we make, that build-up or deteriorate the will and the strength it takes to be courageous in face of danger. To keep your cool under fire. To overcome pain, aversion, or envy. To not let emotions drive you into stupid choices. For it's your very own heart, that hides all the monsters.
So it costs your willpower to be courageous. To stay clam. To be a bigger person. To perform at your peak. And your choices change who you are. It always matters what you do. It matters WHY you do it. It matters HOW you do it.
This way the game offers unprecedented nuance and self-expression. This way it matters who you, the player are.
This way scenes of inner turmoil, or seemingly low-stakes conflict, like winning over a mistrusting child, standing up for yourself, or interpreting a troubled past, in the end, shift the balance of the ultimate threat. As the fate you are trying to avert is nothing less than the total annihilation of your way of life. For Rome has tried to conquer your lands and claim victory over the whole of Britannia for generations.
Will you transcend your own culture and come up with a solution to break the endless circle of violence? Or will you rise as a leader of the resistance and lead your people to victory against the ruthless enemy?
This story is yours to tell.
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