Hello everyone!
We're very glad that many of you have been enjoying your time with the first act of Sacred Fire. We set out to create a very immersive story that was fun to role-play your way through, and for the most part, it seems like we have succeeded.
Of course, we entered Early Access to gather feedback from you, the community, and we're glad to have gotten it. Some of you have expressed that the randomness when making checks can be a little punishing at times.
Fans of TTRPG, where randomness can be harsh at times, but also creates interesting, emergent narratives, do not have to worry, that remains the default experience.
That said, we don't want to impede anyone from enjoying the story just out of frustration at randomness, which is why we are currently working on 3 difficulty settings.
Easy difficulty
- Gives you a bonus to all checks
- Restores all of your HP and MP when you start a new chapter
- Emotion extremes do not drain control
- Bad luck streaks are prevented through weighted dice
- Control recharges motivation faster
Its important for us to not waste the time of our players, and we know that mis-clicks happen, so instead of forcing you to replay a chapter, when creating a game in EASY mode you can optionally choose to enable a BACK button that will allow you to undo your last step in the story.
Normal difficulty
- The game in its current state will reflect normal difficulty, with one change
- You will regain +1 HP and MP per character level when you start a new chapter
Hard difficulty
- Increases the challenge in all dice rolls
- HP and MP only restore during story rest moments
- Control recharges motivation at a slower pace

Apart from these 3 difficulty settings, we're also introducing additional options for customizing the difficulty of your Sacred Fire experience when creating a game on any difficulty, you can:
- enable the weighted dice option to remove bad luck streaks
- enable Ironman mode where no check-points are getting created: Can you cheat death?
- Ironman mode can be unlocked upon completing the game on Hard difficulty. Of course when playing Ironman mode on Easy difficulty the step back is disabled.
Let us know what you think of these upcoming changes! Join us on Discord to be notified the moment we push the update!

Sacred Fire
Iceberg Interactive
[ 2021-10-22 15:27:42 CET ] [ Original post ]