





Hello everyone,
With the end of winter approaching, were ready to roll out another short development update along with a 33% discount!
First things first, we know that some of you have been asking about a release month for 1.0. While were still waiting for Act 3 testing to be complete to make a better estimate, we can already tell you that were aiming for a late summer release this year.
Todays update marks an important milestone for us, as the testing build has been updated with the rescue mission scenes you can see in the intro cinematic.
Note: The following text contains minor spoilers.
For the first time, you can explore how all the ideas behind the tactical options seen in the intro were discovered. Youll also get to experience the companion dynamics in this high-stakes scenario, if youve managed to learn the location of the captured children from a certain hostile warlord.
In addition to your brother Wid leading the rescue, you can be accompanied by one of five characters as your primary ally, based on your choices. The scenes leading up to the rescue give you the chance to sway characters who are either undecided or who directly oppose a risky rescue mission on the eve of a siege.
The aftermath of your choices during the rescue is among our favorite scenes: what to do with the Roman commander, Ygrain, the children, and the stranger who inexplicably keeps helping your people?
Whats Next
For testers who didnt focus on rescuing the children during their playthrough, there will be an update to the testing build next month, which will include strategizing talks, siege preparation scenes, and a night raid infiltrating the Roman camp. Then, a final update with the siege and all the different endings and epilogues will follow. In the next few days, we'll be also rolling out a few updates from the testing build into the public build, such as UI and quality-of-life fixes, including the non-lethal attack to stop the dogs in Act 1.

Feedback Welcome
Weve received useful feedback on the music track alternations and the NPC title assassination additions to the testing build, so these will remain in testing for now. They need more fine-tuning to ensure they enhance the experience rather than detract from it. Feel free to join the testing of this Act 3 build via our Discord and help us test and tweak these changes before we release them publicly. In the meantime, thank you for your support and patience.

Sacred Fire Iceberg Interactive
[ 2025-02-28 12:25:57 CET ] [ Original post ]
- Sacred Fire Depot Linux [640.46 M]
CREATE
Create the body and mind of your own hero. Will you be brave, vengeful or gifted but traumatized? Customize your appearance and traits that will determine your playstyle.ROLE-PLAY
Enjoy the freedom of choice and interpretation to tell your own story. Track your progress through a nuanced story with no filler events, full of opportunities to use your wits to triumph.FIGHT
Use psychological tactics in battles. Overcome fear, pain and anger to perform at your peak. Show skill, lethal determination or total control to unnerve your opponent.STRATEGIZE
Resort to diplomacy in relationships to rise as a leader, gain allies and resolve conflicts peacefully. Compete with other story characters for respect, renown, wealth and followers.DEVELOP
Expand your mind and overcome beliefs holding you back. Unlock motives, weakness and secrets of others. Will you use them to build or to destroy?EXPLORE
Each of the three acts comes with real story branching. Playing as a male or female offers fresh surprises. Can you reach all 5 distinct endings and gain all 8 major achievements?- OS: Ubuntu 12.04+. SteamOS+Memory: 4 GB RAMStorage: 2 GB available space
- Memory: 4 GB RAMStorage: 2 GB available space
- Storage: 2 GB available space
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