




After two years of successive production and modification, "The story of the flood" the game's gameplay and settings are basically shaped, April 29 will open a period of about three months of EA stage.
In the past two years, I've been thinking about what kind of game "The story of the flood" is.
I joked before that it should be a "post-apocalyptic garbage collection simulator".
Some friends also suggested that I should make a more detailed interactive personality test.
After more than once overthrowing and denying myself, in the current EA version, I think "finding hope in despair" is an emotion that "The story of the flood" wants to convey to players.
Although this is a single player game, I still designed a message mechanism in the game to connect players to the world, and each player's message may appear in the game world of other players.
I hope that through this mechanism, players in the post-apocalyptic world will no longer walk alone.
The following work has been added to the schedule in the subsequent official update.
1. improve the ending of the personality psychology test link, about the psychology test this part, will use more simple and easy to understand language description, psychological parameters will be based on the behavior of the game rather than the ending - in short, let the psychological test become more accurate, but also more experimental.
2. increase part of the interaction with the world environment, the long journey of boring and dissatisfaction, although this is part of the experiment, but I will think of ways to optimize - you can give me more suggestions for interaction during the journey, if adopted, your ID will appear in the official thank you list
3. to create more random events for the multi-weekend, so that players can feel more different with each experience, and even these random events, will affect your choice, thus continuing to improve the richness of the content.
I firmly believe that a meaningful work requires constant polishing and repeated modifications, and he cannot be completed without the support, suggestions, co-creation, and help of all players. So if you feel that the EA version experience is sufficient, feel free to refund, and I appreciate your tolerance and support for an artistic experimental product.
As an interactive adventure novel based on an open story structure, I would love for you to share your stories, experiences, journeys, and paths on social media, or in the game community. This will be my motivation to update the game and will be a necessary process to help "The story of the flood" keep getting better and better!
Thank you, play my game!
Translated with www.DeepL.com/Translator (free version)
[ 2022-04-28 12:03:13 CET ] [ Original post ]
- Linux [686.47 M]
The Story of The Flood is an interactive visual novel. In this story, you survived a great flood and you have to collect fragments of the past world as you explore. Every choice can lead to different endings.
Features:
- Multiple endings
- Interact with objects
- Unique graphic style
- Choose your fate: will you get out of this alive?
- Collect fragments of the past world as you explore
Life is long and full of an infinite number of decisions, always keep making choices.
Good luck!
- OS: Ubuntu 12.04+
- Processor: Intel Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilitiesNetwork: Broadband Internet connection
- Storage: 1 GB available space
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