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Update 2022/06/20

1. Update the background story line of the game, now you can unlock part of the story line after completing the new ending 2. Added multiple transitions animations 3. Added a secret mission game scene of the scientist 4. Added a secret mission game scene for prisoner 5. Added 5 new achievements


[ 2022-06-20 01:16:45 CET ] [ Original post ]

New Update: The Power of Fire

Updated with new uses for fire in the game, you can now throw oil lamp or torch out to ignite objects. The combination of vodka and torch together will have a more powerful effect and can be used to repel wild dogs.


[ 2022-06-13 00:28:27 CET ] [ Original post ]

Update 2022/6/6: Cannibal token

A new item from the cannibals has been added. You now have a chance to exchange it for a cannibal token in the hands of a cannibal. Survivors with cannibal tokens will be able to pass through cannibal areas safely the next time they pass through them.


[ 2022-06-06 03:17:17 CET ] [ Original post ]

Update: The consequences of using the nuclear bomb

A new interactive feature has been added. After this feature update, when you detonate the nuclear bomb you accidentally picked up, you will find that the scene has changed a bit when you pass through it the second time... For example, you can detonate the nuclear bomb in the cannibal area, and the next time you pass through the cannibal area, no cannibals will appear to trouble you.


[ 2022-05-30 02:12:12 CET ] [ Original post ]

Update 23/5/2022

Bug fixes: 1. Hospital scene clipping bug 2. Unable to read and save files on Mac OS 3. UI display is not clear on some machines Optimization: 1. Ending animation can be skipped 2. Add skip message button 3. You can choose not to generate the ending psychological test


[ 2022-05-23 07:02:05 CET ] [ Original post ]

The Story of the Flood 1.0 Sneak Peek: Bugs Fixes and Updates

Hello, everyone! In the next 2-3 months, The Story of the Flood will be further improved and optimized in the following aspects: Bugs Fixes 1. Clipping in hospital scene 2. Image display bug on Mac will be fixed 3. UI adaptation problems in high resolution Major Feature Updates 1. More interaction with items. For example, we will add the effect of using torches, lamps, and vodka together. Also, items will be able to interact with other objects in the scene. 2. More narrative content. During the game process and at the end, more text information related to the setting of the flood will be added. So that players can have a deeper understanding of the game background and story after a certain degree of experience. 3. Personality test. We will redo this part in the 1.0 version. We will consider the behavior of player in the process as a whole and optimize the accuracy of the test by taking the game context more into account. 4. More achievements. In the future, we will add more rewards for new players, including some hidden achievements that players have not yet discovered. Optimization 1. Add skip option to cutscene and message in bottle. 2. Optimization of the accuracy of interactive operation judgement. Thank you for your support of The Story of the Flood and we will keep you updated in the future.


[ 2022-05-17 06:02:50 CET ] [ Original post ]

Updated April 29, 2022

Fixed the bug that big spider is sometimes no longer afraid of lights.


[ 2022-04-29 06:36:15 CET ] [ Original post ]

producer's release testimonial

After two years of successive production and modification, "The story of the flood" the game's gameplay and settings are basically shaped, April 29 will open a period of about three months of EA stage.
In the past two years, I've been thinking about what kind of game "The story of the flood" is. I joked before that it should be a "post-apocalyptic garbage collection simulator". Some friends also suggested that I should make a more detailed interactive personality test. After more than once overthrowing and denying myself, in the current EA version, I think "finding hope in despair" is an emotion that "The story of the flood" wants to convey to players.
Although this is a single player game, I still designed a message mechanism in the game to connect players to the world, and each player's message may appear in the game world of other players. I hope that through this mechanism, players in the post-apocalyptic world will no longer walk alone.
The following work has been added to the schedule in the subsequent official update. 1. improve the ending of the personality psychology test link, about the psychology test this part, will use more simple and easy to understand language description, psychological parameters will be based on the behavior of the game rather than the ending - in short, let the psychological test become more accurate, but also more experimental. 2. increase part of the interaction with the world environment, the long journey of boring and dissatisfaction, although this is part of the experiment, but I will think of ways to optimize - you can give me more suggestions for interaction during the journey, if adopted, your ID will appear in the official thank you list 3. to create more random events for the multi-weekend, so that players can feel more different with each experience, and even these random events, will affect your choice, thus continuing to improve the richness of the content.
I firmly believe that a meaningful work requires constant polishing and repeated modifications, and he cannot be completed without the support, suggestions, co-creation, and help of all players. So if you feel that the EA version experience is sufficient, feel free to refund, and I appreciate your tolerance and support for an artistic experimental product. As an interactive adventure novel based on an open story structure, I would love for you to share your stories, experiences, journeys, and paths on social media, or in the game community. This will be my motivation to update the game and will be a necessary process to help "The story of the flood" keep getting better and better! Thank you, play my game! Translated with www.DeepL.com/Translator (free version)


[ 2022-04-28 12:03:13 CET ] [ Original post ]

The Story of The Flood
ZHANG FAN Developer
SHEN JIAWEI Publisher
Mar 2022 Release
Game News Posts: 8
🎹🖱️Keyboard + Mouse
Mixed (42 reviews)
Public Linux Depots:
  • Linux [686.47 M]

The Story of The Flood is an interactive visual novel. In this story, you survived a great flood and you have to collect fragments of the past world as you explore. Every choice can lead to different endings.

Features:

  • Multiple endings
  • Interact with objects
  • Unique graphic style
  • Choose your fate: will you get out of this alive?
  • Collect fragments of the past world as you explore

Life is long and full of an infinite number of decisions, always keep making choices.

Good luck!

MINIMAL SETUP
  • OS: Ubuntu 12.04+
  • Processor: Intel Dual CoreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilitiesNetwork: Broadband Internet connection
  • Storage: 1 GB available space
GAMEBILLET

[ 6107 ]

22.24$ (11%)
12.74$ (15%)
4.44$ (11%)
5.77$ (17%)
8.39$ (16%)
8.47$ (15%)
12.29$ (18%)
8.59$ (14%)
22.24$ (11%)
12.71$ (15%)
17.39$ (13%)
21.21$ (15%)
25.47$ (15%)
16.96$ (15%)
4.44$ (11%)
26.95$ (46%)
14.23$ (11%)
13.34$ (11%)
16.59$ (17%)
34.79$ (13%)
15.99$ (20%)
16.79$ (16%)
16.97$ (15%)
8.89$ (11%)
8.74$ (13%)
10.91$ (16%)
25.17$ (16%)
16.39$ (18%)
8.89$ (11%)
16.96$ (15%)
GAMERSGATE

[ 575 ]

3.75$ (62%)
14.62$ (41%)
1.8$ (77%)
11.69$ (10%)
0.68$ (83%)
1.95$ (90%)
6.0$ (60%)
0.85$ (83%)
9.4$ (53%)
9.37$ (63%)
2.13$ (96%)
1.58$ (77%)
0.9$ (77%)
4.94$ (25%)
0.64$ (87%)
0.9$ (92%)
3.38$ (77%)
5.1$ (83%)
4.0$ (80%)
0.85$ (91%)
0.51$ (87%)
0.6$ (80%)
2.48$ (77%)
11.24$ (55%)
0.89$ (87%)
4.13$ (62%)
8.0$ (80%)
3.4$ (83%)
1.31$ (81%)
9.0$ (64%)

FANATICAL BUNDLES

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6 days, 3 hours, 6 minutes


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HUMBLE BUNDLES

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2 days, 21 hours, 6 minutes


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7 days, 21 hours, 6 minutes

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