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December update!
More Requirements As was foretold we have been added more requirements for upgrading houses or building new buildings. Some buildings now require other buildings near them, before they can be placed or upgraded. A full list of these changes can be seen at the bottom of the page. Building Descriptions We have changed how we handle descriptions. It now gives more information along with always being up to date. Storage Limits We also did some work on adding and balancing storage, while trying to keep it fun you can see the changes at the bottom of the page. Missions Ducks have now become more demanding, and now want you to fulfill their wants! By building certain buildings or keeping the city happy. Accepting and completing the missions will give your ducks a happiness boost. However, if you are unable to complete the mission in time or choose to decline the mission, the ducks are going to dislike you a little bit gaining an unhappiness boost. We have added a preview of the missions UI, showing the notification for a mission, and the UI showing all accepted missions.
New Notification system Notifications are now sorted into categories.
Christmas Models Just as with the Halloween models, the models have been updated, to have a more Christmassy and wintery vibe. - However, this time is it not the ducks themselves, but all the buildings! These changes do nothing for the gameplay and are purely cosmetic. If you like the regular models more, the Christmas skin can be disabled in Mods. Water Blocks As mentioned before water blocks have been added to Ducktopia. These blocks are nothing more than cosmetic, and you cannot build on them. Ducks have, of course, no problem with swimming over the water to reach their destination.
The modding API is coming along, but far from stable so won't create guides or documentation for this until it is a bit more stable. Support for changing buildings models To make it easier for ourselves we have created a way to only replace a building's model. Which can also be used by modders to load their own models in replacing the normal models. Mod Configuartions We also created a new way of handling loading mods and remembering which mods were enabled.
Light for Mouse At night, there is now a light at the mouse, slightly lighting up the area around the mouse.
We are currently taking it a bit slower due to exams coming up soon and Christmas, but we already have planned some of the new things coming up! So we wanted to share some of it with you.
[ 2020-12-04 19:17:05 CET ] [ Original post ]
Merry Christmas everyone! We hope you are all staying safe. We have just pushed the Christmas update, so it should hit your Steam soon! If you want a TLDR, look below, we would recommend looking at all the pictures:
- We added a new missions system, where the ducks ask you to do something for them.
- New requirements for upgrading and building.
- New Notification system.
- Water Blocks.
- Christmas Models.
- Light for Mouse at night making it easier to see and build.
- And a whole load of fixes!
Gameplay
More Requirements As was foretold we have been added more requirements for upgrading houses or building new buildings. Some buildings now require other buildings near them, before they can be placed or upgraded. A full list of these changes can be seen at the bottom of the page. Building Descriptions We have changed how we handle descriptions. It now gives more information along with always being up to date. Storage Limits We also did some work on adding and balancing storage, while trying to keep it fun you can see the changes at the bottom of the page. Missions Ducks have now become more demanding, and now want you to fulfill their wants! By building certain buildings or keeping the city happy. Accepting and completing the missions will give your ducks a happiness boost. However, if you are unable to complete the mission in time or choose to decline the mission, the ducks are going to dislike you a little bit gaining an unhappiness boost. We have added a preview of the missions UI, showing the notification for a mission, and the UI showing all accepted missions.
User Interface
New Notification system Notifications are now sorted into categories.
Graphics
Christmas Models Just as with the Halloween models, the models have been updated, to have a more Christmassy and wintery vibe. - However, this time is it not the ducks themselves, but all the buildings! These changes do nothing for the gameplay and are purely cosmetic. If you like the regular models more, the Christmas skin can be disabled in Mods. Water Blocks As mentioned before water blocks have been added to Ducktopia. These blocks are nothing more than cosmetic, and you cannot build on them. Ducks have, of course, no problem with swimming over the water to reach their destination.
Modding
The modding API is coming along, but far from stable so won't create guides or documentation for this until it is a bit more stable. Support for changing buildings models To make it easier for ourselves we have created a way to only replace a building's model. Which can also be used by modders to load their own models in replacing the normal models. Mod Configuartions We also created a new way of handling loading mods and remembering which mods were enabled.
Other
Light for Mouse At night, there is now a light at the mouse, slightly lighting up the area around the mouse.
Bug fixes
- Fixed a bug where it didn't show what was currently being researched.
- Fixed a bug where when starting a new game you would retain your unlocked buildings from the last game.
- Fixed a bug regarding research dependencies not needing to be fulfilled.
- Fixed a bug where lamps wouldn't turn on if placed at night.
- Fixed a bug causing the milestone UI to be in front of the basic UI.
- Fixed a bug with the slide-in UI.
- Fixed a bug forcing more ducks into the workplace than they could fit, so no more overcrowding!
- Fixed a bug where loading a game could sometimes break the game requiring a restart to fix.
- Fixed a bug where you could store more than your storage limit when loading a game.
- Fixed a bug where the telescope on the Research Center would flip out and breakdance.
- Fixed scaling of some models.
Known bugs
- Ducks generally have trouble with pathfinding, and get stuck or just stand outside all night.
- Camera clips if zoom all the way out, and the city is a certain size.
Coming Up
We are currently taking it a bit slower due to exams coming up soon and Christmas, but we already have planned some of the new things coming up! So we wanted to share some of it with you.
- Hospitals and sickness for your ducks to give you more things to look out for.
- A way to move buildings.
- Upgrading buildings become cheaper since you already invested resources in building the lower tier one.
Requirment and upgrade changes
Added School as a requirement to Bank
Added School as a requirement to Research Center
Set Town Hall money capacity to 5000
Set Bank money capacity to 2000
Added Park as a requirement to Hot Dog Stand
Added Barn within 15 tiles as a requirement for Doughnut Shop
Added Wheat Farm as a requirement for Doughnut Shop
Added School within 20 tiles as a requirement for Medium House
Added School within 15 tiles as a requirement for Large House
Added Fire Station within 10 tiles as a requirement for Large House
Added Park as research dependency to Hot Dog Stand
Added Wheat Farm as research dependency to Doughnut Shop
Added Fire Station as research dependency to Large House
Quack quack Llama Softworks!
[ 2020-12-04 19:17:05 CET ] [ Original post ]
Ducktopia
Llama Softworks
Developer
Llama Softworks
Publisher
2020-09-21
Release
Game News Posts:
8
🎹🖱️Keyboard + Mouse
3 user reviews
(3 reviews)
Public Linux Depots:
- Ducktopia Linux Depot [145.29 M]
In Ducktopia you can:
- Shape the world just the way you want!
- Build up a city, that will keep your ducks happy (or angry, who knows?)
- Watch your unhappy ducks steal your duckeronies!
- Name every duck and building to whatever you would like!
- Help your ducks work at their preferable job and watch them walk around with worker outfits on.
Ducktopia is a game where you start out with an empty world. You are the creator, the artist, the mayor. You then lay out the ground, starting to create the world. With a Townhall placed you have started your very own city, that of course needs houses and workplaces to be able to flourish.
As your city grows bigger you'll reach milestones that unlocks new features and buildings to your city, which will help you grow the city big and self sustainable. While playing, you have to look out for the ducks happiness, and to maximize your production you'll have to make sure the right ducks work the proper places.
Name your buildings and ducks and zoom in to see them walk around with their small hats. Follow along as the ducks have conversations with each other. And take note of their traits and personalities.
MINIMAL SETUP
- OS: Ubuntu 16.04+ or CentOS 7
- Processor: X64 architecture with SSE2 instruction set supportMemory: 450 MB RAM
- Memory: 450 MB RAM
- Graphics: OpenGL 3.2+ or Vulkan-capable. Nvidia and AMD GPUs.
- Storage: 100 MB available space
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