Hello Duckerrinos!
We haven't posted anything in a while, but we've been hard at work creating new features and enhancing some old ones. Which we will share in this first update of 2021!
So first some house-keeping things:
Where have you guys been?
We have been busy with exams, and battling Covid.
Will there be this long gap again?
Hopefully not! The next few updates should just stabilize the game, and add a few new features.
So with that out of the way let's get into the new things!
Gameplay
Crime and Police
If you let your ducks get too mad for too long they will resort to crime. This means they may go to the town hall and steal your duckeronies or they may even riot and shut down a workplace for some time.
Police ducks can help get the perpetrators put in prison and might even stop them in their tracks before they get to steal your money or shut down a workplace. Police ducks can be hired at a police station.
Sickness and Hospital
Sicknesses have been updated. Some sicknesses will make your duck feel so bad they need to go home while other sicknesses will be mild enough to keep your duck walking around and working. Some sicknesses are more contagious than others and some may even have a risk of killing the duck!
We would not want the ducks to die, so build a hospital to help mitigate the risk of this happening and help the ducks keep a healthy life!
Friends
Ducks can now become friends with each other if they have good interactions with each other. This means they will want to talk to each other more than they otherwise would and get happier when they talk to their friends!
You can see who the ducks are friends with and who they might not like that much if you right-click on them.
User Interface
As a way to make text and icons a little bit bigger, the basic UI has been updated. Starting at the build menu, the resource buildings - food, water, and research - have been placed into the same category. Happiness now shows the average happiness for the city, and when hovering the box a popup shows how the happiness is spread over the ducks.
Graphics
New Roads
With the plan to bring cars to Ducktopia the road models have been updated. They now have a nicer look and are ready for when cars will roam the world.
Updated Models
All the models have now been updated.
Modding
Duck Replacement
We have reworked how duck replacements work and use a system similar to the one we use for buildings.
Other
Console
We have added a console with a bunch of commands to help test the game, some of these commands include giving resources, changing resource cap among other things. Use it at your own risk.
Live Season Updates
We have also added the ability for the game to update to the currently supported seasons (Halloween and Christmas) without having to update the game.
Reset Camera to Centre
We found ourselves getting lost in the void, by scrolling too far out. But no more!
We have added a key (F) to center your camera back to the center of the map.
Lock Camera to Board
To further help with this we also locked the camera to the board and added a show board bounds option, to visually show where the map ends.
Bug fixes
- Fixes a bug where the player could exit the map bounds.
- Fixes a bug where the player couldn't build near the edge of the map.
- Fixes some camera clipping when zooming (Still more work to be done).
- Fixes a bug where the player wouldn't be told about map bounds unless holding shift.
- Fixes a bug that prevented the UI from updating when loading or tabbing out.
- Fixes a bug when loading the Kasper trait.
- Fixes a bug keeping the version UI above the gameplay UI.
- Fixes a bug that could sometimes break time controls buttons.
- Fixes a bug that would color the notifications a wrong color.
- Fixes a bug preventing the player from properly closing the info UIs (Duck UI, BuildingUI, Etc.).
- Fixes a bug related to placing bigger buildings.
[hr][/hr]
In the next few updates, we will focus on stabilizing the game more, fixing bugs, and optimizing it. So don't expect too many new and exciting features.
But we'll leave you with this:
Cars!
Known bugs
- There are still some problems with bigger buildings not being placed correctly.
- Sometimes ducks who work 24/7 don't go to work.
- When a duck is in prison, it is sometimes stuck outside it (This is only a visual bug).
- Friendship UI scales weirdly.
- There are sometimes problems with firefighters not getting to the fire in time.
- BuildingInRadiusMission does not check if it's a new building within the radius or just somewhere in the city.
- Sometimes ducks stand still for a long time.
- Camera clips when looking at parts of the map.
- W/Up arrow breaks and no longer works.
If you encounter other bugs or things that seem wrong or weird, feel free to tell us by sending a bug report. Either using the button in the top-right corner of the game, write a post in the discussion here on Steam or join our discord and tell us.
[hr][/hr]
We hope you like the update! And from everyone at the Ducktopia team, we wish you a Happy Easter and thank you for staying around with us!
Quack quack Llama Softworks!
[ 2021-04-04 17:17:15 CET ] [ Original post ]