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I've updated the Linux and windows version of Little Crane. If you don't like the shallow depth of field look, you can switch it off in the settings menu. V121: - Link against latest steam api, so that screen shots now work. - Added shallow depth of field rendering. - Linux: Fixed SDL2 bug where key events would get duplicated.
I've updated the Linux and windows version of Little Crane. If you don't like the shallow depth of field look, you can switch it off in the settings menu. V121: - Link against latest steam api, so that screen shots now work. - Added shallow depth of field rendering. - Linux: Fixed SDL2 bug where key events would get duplicated.
It's been a while, I hope you forgive me for mentioning my new venture here. I'm trying to get a new game green-lit for publication. It is a Pyramid Building Simulator. If you can spare a few minutes, check out Imhotep, Pyramid Builder, your vote can help get this game to market. Like Little Crane, it has a big emphasis on simulation, not so much mechanical simulation, but crowd simulation. If you like my previous work, you may also like this one. Thank you, Bram Stolk.
It's been a while, I hope you forgive me for mentioning my new venture here. I'm trying to get a new game green-lit for publication. It is a Pyramid Building Simulator. If you can spare a few minutes, check out Imhotep, Pyramid Builder, your vote can help get this game to market. Like Little Crane, it has a big emphasis on simulation, not so much mechanical simulation, but crowd simulation. If you like my previous work, you may also like this one. Thank you, Bram Stolk.
I've just uploaded windows/linux/mac builds v1.16 that will bring two new levels to the game!
I've just uploaded windows/linux/mac builds v1.16 that will bring two new levels to the game!
Available now, is v1.13 of The Little Crane That Could. Improvements:
Available now, is v1.13 of The Little Crane That Could. Improvements:
Available now is todays new build that adds a proper keyboard configurator. You can access this in the settings menu, and it is a lot easier than editing a text file. It will also allow remapping the drive keys. So if you want to steer with WASD, you now can. Also, keyboard steer control was fixed for pressing both L and R at the same time. Enjoy, Bram Stolk
Available now is todays new build that adds a proper keyboard configurator. You can access this in the settings menu, and it is a lot easier than editing a text file. It will also allow remapping the drive keys. So if you want to steer with WASD, you now can. Also, keyboard steer control was fixed for pressing both L and R at the same time. Enjoy, Bram Stolk
Dear players, I just pushed three new builds (v1.11) out to steam. They are available for download now. You may need to restart the steam client to force an update. The new builds have the following improvements:
Dear players, I just pushed three new builds (v1.11) out to steam. They are available for download now. You may need to restart the steam client to force an update. The new builds have the following improvements:
Yesterday, the Mac build has been updated. I recompiled it without the use of AVX/SSE4 instructions. This will make it compatible with older macs. If your game crashed upon launch, this was the cause. Soon, possibly today, I hope to update all builds (mac, linux, windows) to include a sandbox option. It will also address a few minor issues like keyboard control when reversing a tracked vehicle. With your help I can make this game better. Write a review, or suggest mission ideas. Thanks! Bram Stolk
Yesterday, the Mac build has been updated. I recompiled it without the use of AVX/SSE4 instructions. This will make it compatible with older macs. If your game crashed upon launch, this was the cause. Soon, possibly today, I hope to update all builds (mac, linux, windows) to include a sandbox option. It will also address a few minor issues like keyboard control when reversing a tracked vehicle. With your help I can make this game better. Write a review, or suggest mission ideas. Thanks! Bram Stolk
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