Release v1.1.2
I'm happy to announce the release of MiLE HiGH TAXi v1.1.2.
It can be hard reading negative reviews, even heart breaking with such a personal project as this one. But among the reviews and game forums, a lot of you also provided some amazing nuggets of feedback and suggestions for the game. Thank you! This release is a response to that feedback.
Here are the feature additions and fixes all based on what I ascertained to be the highest-priorities based on what you all have said. See
the thread here if you want to see more or add things you think are missing.
I have another update coming in the next few weeks so stay tuned!
What's in the Update?
5 New Features
Audio Adjustment Setting
I've added the ability to adjust audio for (1) music, (2) people, and (3) sound fx (vehicle, smashing, and so on). This was probably THE most complained about missing feature in both reviews on Steam and external reviewers.
Visual/Post Processing Settings
You asked for more control over things like screen resolution, post processing, and other visual settings. I've added the ability to enable or disable each of the post processing effects.
Quick 90 Degree Turns
Players asked for fast ways to turn around. I've added the ability to do banking 90 degree turns, and 180 degree 5-floor jumps and drops. Additionally, I changed the key combo for the 10 floor jumps and 10 floor drops on the game pad to simplify it. Plus I also added an ability to "slide" into a stop, letting the player drift like using an air-bound hand-brake.
This feature is a 3-in-1. Which brings me to... the control map...
Controls Map
Originally, I didn't want to show a full game pad controls mapping because I was hoping players would organically find the "special" button/key combos. Instead, some people accused me of lying in my trailers and video clips! So now you can see what the key combos are, plus the combos that were added in this update.
Note: as mentioned in the feature above, some controls (180 turns for example) were remapped.
Enjoy Smashing - Enhancements
I got a number of requests to make smashing objects more fun and to give players a reason for smashing things. There's still room to do more..... but I've added coin bonuses when the player is hired and flies through smashable objects. Passenger gives extra coins, ala Crazy Taxi.
4 Changes
"Too High" and "Too Low" Warnings
These audio warnings have been disabled when there is a passenger aboard and their drop-off location is within an elevation warning area. I'm also lowered the lower threshold height giving another 5-10 floors of play area.
Shattered Glass Effect
I heard from you that the shattered glass becomes more an annoyance than a challenge to game play. I changed it so that the shattered glass fades away after a few seconds if player goes without heavily hitting indestructible objects such as buildings and bridges in the meanwhile.
Settings and Menus
Per player feedback, the Settings menu can now be reached within the Player Selection menu.
Back to Main Menu After Game Over
It wasn't clear that, at end of a game, players can get back to the main menu by selection "Change Player". I've re-worded the menu to something more obvious.
2 Bug Fixes
Save Settings
Fixed the issue with player's ability to save preferences and settings after quitting.
Music Stops Playing
The music sometimes stopped playing after a while. Especially if at some point the Pause menu was up for a while. I've fixed it so that the music will always continue playing.
[ 2023-03-31 05:51:56 CET ] [ Original post ]