Name | MiLE HiGH TAXi | ||
Developer | Cassius John-Adams | ||
Publisher | Cassius John-Adams | ||
Tags | |||
Release | Coming Soon! | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse Full Controller Support | ||
Players online |  n/a  | ||
Steam Rating | Mixed | ||
Steam store | |||
Public Linux depots | [288.22 M] |
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Celebrate Diversity with MiLE HiGH TAXi at the Game Devs of Color Festival! |
Hello, fellow gamers and fans of MiLE HiGH TAXi!
So strap in, hold tight, and be sure to try the "Race Mode" DLC for MiLE HiGH TAXi. Your support and feedback have been invaluable to me, and I can't wait for you to experience this new content. I hope you enjoy it! Cassius (developer) |
See Full Details About This Release and Upcoming DLC
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Release v1.2.0
[h2]Linux and Mac Updates[/h2] Both the Linux and Mac versions have also been updated to v1.2.0 - bringing them back into full alignment with the Windows/Steamdeck version. My sincere apologies to Linux and Mac players that it has taken me longer than expected. [h2]DLC is Coming![/h2] https://store.steampowered.com/app/2510140/MiLE_HiGH_TAXi__Race_Mode_DLC/ But that's not all! This update paves the way for future DLC, starting with the "Race Mode DLC". Voted 1st by players a few months ago, this DLC will be available for free to all existing and future owners of MiLE HiGH TAXi. Release is imminent and I'm excited about the new content I'm finishing up and can't wait to share more details with you in the coming week or two. As always, your support and feedback are invaluable to me. I look forward to you trying out MiLE HiGH TAXi version 1.2.0! Thank you for being part of this journey with me. Cassius (developer) |
Quality of life, fixes, and game enhancements update for Release v1.1.5 |
Release v1.1.2 |
Fixes to the Linux build's Player Selection scene load. |
[previewyoutube=af5-yRUaZ2s;full][/previewyoutube] Thank you so much! Cassius |
[h2]Bug Hunting Season![/h2] Thanks to all those people that alerted me to these issue! You're awesome and you saved my butt! steamthumbsup [h3]Outstanding Known or Intentional Issues in Launch-Day Release[/h3] All the best! Cassius |
[h2]Official Release Date Announcement[/h2] |
https://store.steampowered.com/app/1366560/MiLE_HiGH_TAXi/ |
Steam Deck |
Lessons from Steam Next Fest What I'm Working On: [h2]"Where Am I Supposed to Go???" - Navigation[/h2] I watched a few live streamers play and noticed a lot of confusion about where to drop passengers off. Some people repeatedly smashed into the same wall, expecting a different result, relying exclusively on the direction arrow to navigate. It lead to a poor experience. What I'm Working On: [h2]Other General Enhancements[/h2] Here's a few other random things I'm improving on. There's more in progress beyond this list. It's a lot of work and if I need to delay the game release a little in order to get it right I'll be sure to provide you an update. I look forward to implementing more of these and other improvements to make this game as fun as possible! https://store.steampowered.com/app/1366560/ * Some enhancements may not make it into the final game if they don't deliver better game play. |
Something Not Right? What I'm Already Working On Here's a few of the things I'm already adjusting, based on user feedback. These may not be in the public demo builds yet. I look forward to implementing suggestions and improvements to make this game as fun as possible! |
Don't miss your chance to try MiLE HiGH TAXi for free at the next Steam Game Festival, starting October 3rd 2022. There will be a free playable demo and I also plan on doing a couple of live streams throughout the festival. |
MiLE HiGH TAXi - it's "The Fifth Element" meets "Crazy Taxi" |
MiLE HiGH TAXi - it's "The Fifth Element" meets "Crazy Taxi" |
[h2]Update[/h2] |
[h2]Update[/h2] |
[h2]Update[/h2] Don't hold me to it, but I believe those can all be done within a month, so if you're interested in beta testing and providing constructive feedback, please let me know here or reach out to me by other means. I'll aim for beginning of February 2022. [h2]Steam Achievements[/h2] I wasn't originally planning on implementing Steam Achievements for initial release, but back around May/June I began tinkering with the API. I'm still not 100% it'll make it into the initial release (currently I've only built in 2 achievements) but if things move along quickly enough from here I'll see if I can finish that up too. [h2]Latest DevLog Video[/h2] Here's my latest devlog video on YouTube. See you again soon! [previewyoutube=pm5636_jiP0;full][/previewyoutube] [h3]Don't miss launch day savings. Wishlist Now![/h3] https://store.steampowered.com/app/1366560/MiLE_HiGH_TAXi |
[h2]Compiling the Shots[/h2] |
[h2]Update[/h2] |
[h2]Update[/h2] |
[h2]Update[/h2] |
[h3]Don't miss launch day savings. Wishlist Now![/h3] https://store.steampowered.com/app/1366560/MiLE_HiGH_TAXi |
[h2]Another New Wishlist Milestone[/h2] |
[h2]New Wishlister Milestone[/h2] |
[h3]Don't miss launch day savings. Wishlist Now![/h3] https://store.steampowered.com/app/1366560/MiLE_HiGH_TAXi |
For today's screen shot (below), I show some of the work I've been doing to further fill out the city. Some of the recent work this week includes street signage, traffic lights, more billboards, and pedestrian skywalks. The black billboards are place holders for now. I also turned on the temporary cars for visual effect again. |
Today I present a screen shot of one of the key intersections I have been working on (Queen St West & John St). I'm mostly doing infill of billboard advertisements, traffic lights, and street signage. I also decided to turn on the temporary cars for visual effect. |
Hi, I'm Cassius John-Adams, solo indie game developer of MiLE HiGH TAXi. I'm pleased to announce the first official trailer for my game is now available on Steam. |
Today I decided to capture a quick video while testing out some early work on pedestrians. I also dropped in a bit of traffic to help the scene along. Neither the pedestrians or vehicles are final. |
I'm happy to announce that MiLE HiGH TAXi, described as "The Fifth Element meets Crazy Taxi", has just surpassed 100 Wishlists on Steam - without any advertising. |
While developing an #indiegame, or any game really, it's necessary to go into Play mode and test things out. This usually happens dozens of times every day. This time I decided to do a video capture of one of my testing sessions and post it here. |
One of the most important aspects of game development is making things performant. I'm happy to announce that I've just completed my second round of performance optimizations, resulting in a 250% frame rate increase! As of right now MiLE HiGH TAXi delivers up to 110 fps (frames per second) on my non-gaming test laptop. Gaming machines will do a lot better too! |