We hope everyone is getting ready for summer because we sure are! And to get ready for those searing hot days in the Desert, we've tunned the water temperature and made it so the Pommolentus shroom now lower your temperature, while the Curlasters raise it.
The fight for the building system continues so we've added a couple more things to the BETA build that you can try out!
This week we also decided to share some concepts and tests for the buildings so you can get a glimpse of what they're going to look like, so check below for that and the rest of the patch notes:
New Stuff:
- Temperature changing shrooms: Some consumables now have temperature changing properties so if you're having an hard time transversing a cold or hot zone, stock up on either Curlasters or Pommolentus!
- BETA Build progress: For the die-hard Shrooms testers, you can now build walls on top or other walls, Defensive Walls and Double doors! Like always, seek and destroy :D
Concepts:
We wanted to give these wooden constructions an organic pattern based on funghi forms and mycelium so we tried to avoid "straight" lines whenever possible.
Since the floor tiles can be rotated, we've had to create these to accommodate all the possible angles.

That being said, with only 2 tiles (a square and a triangular); you'll be able create rosettes, crosses or wave like patterns.
Bug Fixes and Improvements:
- Fixed a memory leak in the bloom effect that was causing instability in long periods of play time.
- Greatly reduced the numbers of faraway lights being drawn in the water reflections that was causing a huge performance loss in the blue forest region.
- The water reflection should now reflect grass.
- Many sounds have had their volume tunned, so tell if there's still a SFX thats making your ears bleed.
- The stamina cost to use the bow has been reduced.
- The buttons to exit the game should now work. Hopefully the Alt+F4 days are over!
- The water temperature has been tunned and should now prove useful to escape the heat in the desert but be careful, because at night it gets colder!
- The Hanging Stones in the desert should now shield you from the heat faster.
- The Canyon should now be bearable during the day, although we still wouldn't recommend spending the night without a fire...
- Fine tunned temperature values to most of the zones in the world.
- You should no longer do a mini-jump when hitting a stuck Pantu.
- There was a bug that prevented you from creating a server after checking the server list. This has been fixed. But don't hesitate to tell us if it's still not working for you!
- The Frozen Screen effect has been severely cut down since it was still too overwhelming.
Well this is it for this week! Please tell us if your performance improves, especially in the more heavy zones like The Forest and what did you guys think of the concepts? Should we start posting more WIP stuff or do you guys prefer to just see it already implemented in the game?
Cya next week and keep that feedback flowing!
[ 2015-06-19 19:03:49 CET ] [ Original post ]