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Hey Guys,
We've been working day and night in some of the core features of the game and some take a bit of time before we can show them to you.
So here some of the stuff we've been working on:
Hey Guys,
We've been working day and night in some of the core features of the game and some take a bit of time before we can show them to you.
So here some of the stuff we've been working on:
Hey there guys!
Let me give you a quick update on what we've been working on.
We want to give you more information on what's going on with your character in the game, so we are starting a complete rework of the interface.
Some of the updates you can see right in the next patch are:
New info bars that will give you more information instant information on the stats of the character.
New and improved equipment bar with cooldowns, now you'll know when you can use your mutations again.
Paired with a new inventory system that will make you think twice before just picking every thing up.
We are also working on new information windows like a character screen were you know more about what mutations your character currently has and an knowledge window were you'll level up your crafting etc. but more on that soon..
You wont need to wait much more before you'll get to try some of these new features in game, there's an update coming really soon.
And as always, if you have any doubts or ideas you want to discuss leave a comment bellow and we'll get back at you in no time.
Hey there guys!
Let me give you a quick update on what we've been working on.
We want to give you more information on what's going on with your character in the game, so we are starting a complete rework of the interface.
Some of the updates you can see right in the next patch are:
New info bars that will give you more information instant information on the stats of the character.
New and improved equipment bar with cooldowns, now you'll know when you can use your mutations again.
Paired with a new inventory system that will make you think twice before just picking every thing up.
We are also working on new information windows like a character screen were you know more about what mutations your character currently has and an knowledge window were you'll level up your crafting etc. but more on that soon..
You wont need to wait much more before you'll get to try some of these new features in game, there's an update coming really soon.
And as always, if you have any doubts or ideas you want to discuss leave a comment bellow and we'll get back at you in no time.
Hello Guys!
We are proud to show you some of the stuff we've been working on:
Hello Guys!
We are proud to show you some of the stuff we've been working on:
Hey Guys!
We've been at half speed this August with all the vacations and project managing.
We are happy to announce that we've made a few changes to Shrooms and some organizational work that will now keep the development at a more steady pace.
As for what really matters the Game and more Game-play updates, you'll see the new building and gathering systems in play really soon and we're still in schedule to launch the new interface and controls.
Thanks for your support,
Keep mutating!
Hey Guys!
We've been at half speed this August with all the vacations and project managing.
We are happy to announce that we've made a few changes to Shrooms and some organizational work that will now keep the development at a more steady pace.
As for what really matters the Game and more Game-play updates, you'll see the new building and gathering systems in play really soon and we're still in schedule to launch the new interface and controls.
Thanks for your support,
Keep mutating!
This week we will not be launching a new patch and this are actually good news. We didn't found any game breaking bugs that we needed to correct ASAP, so we are starting to have more stable, smooth builds. There are still loads of stuff that we want to change in the game but they aren't bugs, they simple systems we did not had the time to focus on. So this week were gonna show you a few glimpses of what we have been working on and what you can expect to see in game in a very short term. Hopefully some of these will be up next week!
This week we will not be launching a new patch and this are actually good news. We didn't found any game breaking bugs that we needed to correct ASAP, so we are starting to have more stable, smooth builds. There are still loads of stuff that we want to change in the game but they aren't bugs, they simple systems we did not had the time to focus on. So this week were gonna show you a few glimpses of what we have been working on and what you can expect to see in game in a very short term. Hopefully some of these will be up next week!
Hey Guys! This week we are creating some assets for the Buildings like Ramparts, and Gates to protect your property! We're also working on some improvements to the Crafting mini-games that you'll get to experience in a very near future.
Hey Guys! This week we are creating some assets for the Buildings like Ramparts, and Gates to protect your property! We're also working on some improvements to the Crafting mini-games that you'll get to experience in a very near future.
Hey everyone! We've got good news and bad news for you guys, so let's start with the bad news. WARNING: TLDR INCOMING. Last week it was announced that today the first build with the buildings would go live on the Main branch and in all honesty, we've made the deadline and it's all ready and done BUT we're not going to put it live on the main branch for a couple reasons, and we've been clean with our community since the beginning and that ain't gonna change now so here are the reasons:
Hey everyone! We've got good news and bad news for you guys, so let's start with the bad news. WARNING: TLDR INCOMING. Last week it was announced that today the first build with the buildings would go live on the Main branch and in all honesty, we've made the deadline and it's all ready and done BUT we're not going to put it live on the main branch for a couple reasons, and we've been clean with our community since the beginning and that ain't gonna change now so here are the reasons:
This week we had to focus most of our efforts on getting things ready for the Buildings so instead of implementing new stuff, we decided to correct existing bugs and use the rest of the time on content for next week! So without further ado, check the list below for the full notes and news:
This week we had to focus most of our efforts on getting things ready for the Buildings so instead of implementing new stuff, we decided to correct existing bugs and use the rest of the time on content for next week! So without further ado, check the list below for the full notes and news:
Hello everyone! We're starting to get things ready for the introduction of building in the game so we've added a good chunk of new stuff to the BETA branch for the brave souls that dare enter it, try out. Don't like playing on the BETA branch? No fear! The Bugquisition continues and this week we managed to slay some pretty ugly monsters! Check the list below for the full patch notes:
Hello everyone! We're starting to get things ready for the introduction of building in the game so we've added a good chunk of new stuff to the BETA branch for the brave souls that dare enter it, try out. Don't like playing on the BETA branch? No fear! The Bugquisition continues and this week we managed to slay some pretty ugly monsters! Check the list below for the full patch notes:
Ever wondered what does the Berserker head does? No? Well we're going to tell you anyway! Since launch the berserker head mutation did little more than looking awesome, but from now on it will allow you to fear surrounding players and animals, Also we adjusted the weights of some objects to better fit their...appearance. But that is not all so check the list below for the complete patch notes:
Ever wondered what does the Berserker head does? No? Well we're going to tell you anyway! Since launch the berserker head mutation did little more than looking awesome, but from now on it will allow you to fear surrounding players and animals, Also we adjusted the weights of some objects to better fit their...appearance. But that is not all so check the list below for the complete patch notes:
We've been working to fix a bug that made impossible to deal damage with melee weapons but we've finally managed to slay that beast. Test out the new build and if you encounter any problems please don't hesitate to tell us! Warning: There is a known problem that impedes the stamina bar from regenerating in some rare cases. At the moment the only solution for this is a restart. Once again, we apologize for any inconvenience it might have caused. The Shrooms team.
Hello everyone, Due to technical problems, we decided to revert the main branch to last week's build. We're working to restore Shrooms back to normal ASAP. We apologize for any inconvenience and please stay tunned for news.
It's time to open a champaign bottle, we've finally changed our placeholder bow! And it only took us what?! Six months? Oh but the arrow positioning is still bugged...But that's a story for another day! Moving on... So in this patch we managed to solve some long standing bugs and put a band-aid on a couple more, but we finally gave some love to the mutations.
This sure was a loooooong week... If you've been reading the patch notes/playing, you might have noticed that we've been working on getting the game a bit more stable for everyone while keeping the development going forward and still correcting the ever-growing list of bugs you guys keep sending us (No complains here! :D). However this week was a bit bumpy... So a couple of the cool things and bugs we wanted to give you guys this week got a bit delayed, but hey, the good news is that there will be more awesome stuff next week! Glass half-full and all :P So without further ado, check below for the patch notes!
We hope everyone is getting ready for summer because we sure are! And to get ready for those searing hot days in the Desert, we've tunned the water temperature and made it so the Pommolentus shroom now lower your temperature, while the Curlasters raise it. The fight for the building system continues so we've added a couple more things to the BETA build that you can try out! This week we also decided to share some concepts and tests for the buildings so you can get a glimpse of what they're going to look like, so check below for that and the rest of the patch notes:
So the Summer sales have started AND it's Friday so double Yey! Like always, we've added a couple more features and tweaks, so check the list below for the full patch notes!
So the Summer sales have started AND it's Friday so double Yey! Like always, we've added a couple more features and tweaks, so check the list below for the full patch notes!
This week we decided to finally deploy a BETA branch were you can start to check on the progress of our building system! We've added Depth of Field and like always, made several bug fixes and changes according to the suggestions and complaints of the community, so check down below for a full list of news and changes:
It took some heavy hammering but the save system is finally here! Since we got delayed a bit, we decided to make up to everyone with an extra dose of fixes and even a new feature to help new players get started with mutations!
Hello everyone! This week we were knee-deep in the save system and experimenting with a new way to quickly introduce new players to the mutations in Shrooms! Sadly this week there won't an update to the standart branch, BUT this means next week is going to be full of new stuff! Thank you for your understanding! Best regards and an awesome weekend from the Shrooms Team.
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