




This week we will not be launching a new patch and this are actually good news. We didn't found any game breaking bugs that we needed to correct ASAP, so we are starting to have more stable, smooth builds. There are still loads of stuff that we want to change in the game but they aren't bugs, they simple systems we did not had the time to focus on. So this week were gonna show you a few glimpses of what we have been working on and what you can expect to see in game in a very short term. Hopefully some of these will be up next week!
Buildings:
Buildings have been in the beta branch in steam for a few weeks, we've been fixing some small stuff and adding in some more models and textures. They are almost done to be in the main version of the game! Let me just reassure you this are just the first, simple, buildings you'll be able to build. It's, the bare to the bone, simplest building you can craft. Buildings with other materials, like stone houses; Protection mechanics to safeguard from trolls; and even combat mechanics to help you defend from raiders are in plan and will exist in the future but for now here some concepts of the first Tiles. For now you can only build simple wood houses: Concept of some wood tiles.

Concept of some Rampar wall tiles.

A Proper Mini game and Knowledge
We are finally start utilizing what we call the Knowledge system. This represents how good you are at a certain task. This will affect both how easy your crafting gets and how good the object crafted is. We create the first “real” “crafting mini-game that will be used when your cutting wood from trees. Hope you like it: (The character still doesn't have the final animations.)

New Inventory and GUI:
We've been working in removing our GUI system. The GUI controls all menus, Bars, mini games, inventory etc. And its riddle with old code and heavy functions that have no reason to still exist. So we've building a new GUI and inventory that will actually cause big performance improvements as well as making the game more intuitive. Remember that this is only our tests with "Programmer Art", our artists haven't start working on it.


New Control System, New Combat System
We are implementing an all new Movement and Combat system that focus on giving a smooth movement both when your running up hill or down hill and can even keep the same smooth movement while going up or down stairs or rough terrain. The controls are a lot more responsive, and easier to match to character animation. The attacks are built under some simple rules that make them more consistent and interesting. Every attack has a Preparation, where the character ready its attack, an Attack phase when it delivers the blow and a Recovery were the it recovers composure. This means that every attack will have a time frame when it gives damage and a time frame were you are open to receive damage. Making the game a lot more about reading your opponent moves and counteracting instead of just jumping around trying to see who hits more times. This system will also feature a combo system were you can do chain of attacks for different effects, and throwing weapons. Here's some images of our Tests:

That's is all for this week. Hope you liked the sneak peak of what's coming up in the horizon. And as usual, Have an awesome weekend!
[ 2015-08-14 19:53:04 CET ] [ Original post ]
This week we will not be launching a new patch and this are actually good news. We didn't found any game breaking bugs that we needed to correct ASAP, so we are starting to have more stable, smooth builds. There are still loads of stuff that we want to change in the game but they aren't bugs, they simple systems we did not had the time to focus on. So this week were gonna show you a few glimpses of what we have been working on and what you can expect to see in game in a very short term. Hopefully some of these will be up next week!
Buildings:
Buildings have been in the beta branch in steam for a few weeks, we've been fixing some small stuff and adding in some more models and textures. They are almost done to be in the main version of the game! Let me just reassure you this are just the first, simple, buildings you'll be able to build. It's, the bare to the bone, simplest building you can craft. Buildings with other materials, like stone houses; Protection mechanics to safeguard from trolls; and even combat mechanics to help you defend from raiders are in plan and will exist in the future but for now here some concepts of the first Tiles. For now you can only build simple wood houses: Concept of some wood tiles.

Concept of some Rampar wall tiles.

A Proper Mini game and Knowledge
We are finally start utilizing what we call the Knowledge system. This represents how good you are at a certain task. This will affect both how easy your crafting gets and how good the object crafted is. We create the first real crafting mini-game that will be used when your cutting wood from trees. Hope you like it: (The character still doesn't have the final animations.)

New Inventory and GUI:
We've been working in removing our GUI system. The GUI controls all menus, Bars, mini games, inventory etc. And its riddle with old code and heavy functions that have no reason to still exist. So we've building a new GUI and inventory that will actually cause big performance improvements as well as making the game more intuitive. Remember that this is only our tests with "Programmer Art", our artists haven't start working on it.


New Control System, New Combat System
We are implementing an all new Movement and Combat system that focus on giving a smooth movement both when your running up hill or down hill and can even keep the same smooth movement while going up or down stairs or rough terrain. The controls are a lot more responsive, and easier to match to character animation. The attacks are built under some simple rules that make them more consistent and interesting. Every attack has a Preparation, where the character ready its attack, an Attack phase when it delivers the blow and a Recovery were the it recovers composure. This means that every attack will have a time frame when it gives damage and a time frame were you are open to receive damage. Making the game a lot more about reading your opponent moves and counteracting instead of just jumping around trying to see who hits more times. This system will also feature a combo system were you can do chain of attacks for different effects, and throwing weapons. Here's some images of our Tests:

That's is all for this week. Hope you liked the sneak peak of what's coming up in the horizon. And as usual, Have an awesome weekend!
[ 2015-08-14 19:53:04 CET ] [ Original post ]
- Shrooms Linux [1.69 G]
Mutate and evolve to face different challenges in the rich and colorful environments of Shrooms. Join your friends to create the tools of your survival or the weapons of their demise.
This game is in an early alpha state, expect missing features and unbalanced gameplay as we develop the game so do NOT buy this game unless you truly want to support it.
- Explore a world that is being built at this very moment, but remember to take your friends, the night is dark and full of panthers.
- Adapt by gaining body mutations that unlock different abilities. These can be mixed and matched to customize the gameplay to your liking and needs. Right now there are 24 different mutations for a total of 126 combinations.
- Survive by overcoming the cold and heat while fending off animals and other survivors.
- Hunt the wildlife for resources, just make sure you wont become the prey.
- Harvest materials and craft tools to gather better fungi.
- The game is a bit unstable at the moment so bugs and crashes can and will happen. We are hoping to have your help in finding these bugs.
- The maximum number of people per server is low to keep things sane, as we stabilize the game networking we will increase this number accordingly.
- The save system is still being worked on so the gameplay is sped up significantly.
- Specialized Crafting: A progression based crafting system that will allow you to specialize in your favorite crafting areas.
- TRUE Cooperative Crafting: Help your friends craft difficult gear by holding down that blazing sword blade while he hammers the metal.
- Dynamic Building: A system that will allow you to build from a small shack to a huge stronghold.
- PVE Bosses: Get that rare material by defeating a hidden Beast that will need a coordinated group of survivors to take down.
- Gear: From weapons and tools to armor and working attire, everything you'll need to make you better at every field.
- More Mutations: With growing content comes more mutations with more abilities to face the new challenges.
- Others: There will be tweaks, reworks and changes to all other areas of the game like a more intuitive UI, better controls, graphical options, balance changes or any doable features that you might ask us to do.
- Processor: Intel i5 2410MMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1 GB VRAMNetwork: Broadband Internet connection
- Storage: 2 GB available spaceAdditional Notes: These are ALPHA Requirements and might change in the future
- Processor: Intel i5 3350PMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: 1 GB VRAMNetwork: Broadband Internet connection
- Storage: 2 GB available spaceAdditional Notes: These are ALPHA Requirements and might change in the future
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