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Chests, Interface, Animations, Hazards - Patch 18/12/2015


Hey Guys, We've been working day and night in some of the core features of the game and some take a bit of time before we can show them to you. So here some of the stuff we've been working on:

New Interface


You can finally try out the new interface. There's drag and drop in and grid inventory.
There's more information about what is going on with the character. From the Cooldowns to the level of mutation you have in each part of the body, now you'll be better informed about whats going on.

Item storage



We added the chest so you can store your valuables and keep a nice stash of food and tools in your house.

New Animations


We have been adding new animations to the main character giving her a more distinct outlandish feel. You can try our new basic movement animations (move, jump, swim, etc) and a couple of attacks.

New Attack System and Executions!


The new attack system lets you combo attacks together. In this version you'll be able to test simple boxing combo and a new alternative attack. This being a permadeath game, you lose every thing on your body when you die. So it is really important that dying or killing are unique moments. When you drop to 0 hp you will fall down and crawl for a few seconds. If you get out of harm's way you'll get back up with a portion of your hp. If not.. you might die and lose everything..
And of course if you really want to murder someone you can go over a crawling player and execute them!
Paired with the new animations we are really hoping, that you guys like the direction where we are taking the combat in Shrooms.

Larger Map and Environment hazards


We made the map bigger, now there are a lot more places were you can build cool houses.We rebuilt the "swamp" area making it more swampy.. and it looks good!
Most of the mushrooms will not be picked up without a sickle instead, they will burst in your face and usually that's not very nice.
There are Environment Hazards that will make your life a bit more difficult in the swamp and the desert. Quick tip, play with them to protect your self from other players =D

What are we working on:


Finish up the Attack System We are still working in the movement and attack system making it work with mutations, weapons, special movements, special items, etc Implement Co-op mechanics We are starting to create more interesting co-op mechanics for crafting and combat, more on that later. Rework Mutations in Visual and Gameplay and..... Male Character We are making a visual update to the mutations and making all of the mutations more meaningful. Yes, we are making a Male Character! You asked for it you got it, here is a sneak peak:

* Warning * Remember this is still in alpha and we are implementing and testing new gameplay and visuals! If you are looking for a finished, polished product this not it, yet! As you know your feedback is extremely important for us to drive the game in the right direction, so keep it coming we will get back at you asap.


[ 2015-12-18 14:53:03 CET ] [ Original post ]

Chests, Interface, Animations, Hazards - Patch 18/12/2015


Hey Guys, We've been working day and night in some of the core features of the game and some take a bit of time before we can show them to you. So here some of the stuff we've been working on:

New Interface


You can finally try out the new interface. There's drag and drop in and grid inventory.
There's more information about what is going on with the character. From the Cooldowns to the level of mutation you have in each part of the body, now you'll be better informed about whats going on.

Item storage



We added the chest so you can store your valuables and keep a nice stash of food and tools in your house.

New Animations


We have been adding new animations to the main character giving her a more distinct outlandish feel. You can try our new basic movement animations (move, jump, swim, etc) and a couple of attacks.

New Attack System and Executions!


The new attack system lets you combo attacks together. In this version you'll be able to test simple boxing combo and a new alternative attack. This being a permadeath game, you lose every thing on your body when you die. So it is really important that dying or killing are unique moments. When you drop to 0 hp you will fall down and crawl for a few seconds. If you get out of harm's way you'll get back up with a portion of your hp. If not.. you might die and lose everything..
And of course if you really want to murder someone you can go over a crawling player and execute them!
Paired with the new animations we are really hoping, that you guys like the direction where we are taking the combat in Shrooms.

Larger Map and Environment hazards


We made the map bigger, now there are a lot more places were you can build cool houses.We rebuilt the "swamp" area making it more swampy.. and it looks good!
Most of the mushrooms will not be picked up without a sickle instead, they will burst in your face and usually that's not very nice.
There are Environment Hazards that will make your life a bit more difficult in the swamp and the desert. Quick tip, play with them to protect your self from other players =D

What are we working on:


Finish up the Attack System We are still working in the movement and attack system making it work with mutations, weapons, special movements, special items, etc Implement Co-op mechanics We are starting to create more interesting co-op mechanics for crafting and combat, more on that later. Rework Mutations in Visual and Gameplay and..... Male Character We are making a visual update to the mutations and making all of the mutations more meaningful. Yes, we are making a Male Character! You asked for it you got it, here is a sneak peak:

* Warning * Remember this is still in alpha and we are implementing and testing new gameplay and visuals! If you are looking for a finished, polished product this not it, yet! As you know your feedback is extremely important for us to drive the game in the right direction, so keep it coming we will get back at you asap.


[ 2015-12-18 14:53:03 CET ] [ Original post ]

Shrooms
Immersive Douro Developer
Immersive Douro Publisher
2015-05-08 Release
Game News Posts: 30
🎹🖱️Keyboard + Mouse
Mostly Negative (33 reviews)
The Game includes VR Support
Public Linux Depots:
  • Shrooms Linux [1.69 G]
Explore this survival game in which you adapt to the world around you.
Mutate and evolve to face different challenges in the rich and colorful environments of Shrooms. Join your friends to create the tools of your survival or the weapons of their demise.
This game is in an early alpha state, expect missing features and unbalanced gameplay as we develop the game so do NOT buy this game unless you truly want to support it.




  • Explore a world that is being built at this very moment, but remember to take your friends, the night is dark and full of panthers.
  • Adapt by gaining body mutations that unlock different abilities. These can be mixed and matched to customize the gameplay to your liking and needs. Right now there are 24 different mutations for a total of 126 combinations.
  • Survive by overcoming the cold and heat while fending off animals and other survivors.
  • Hunt the wildlife for resources, just make sure you wont become the prey.
  • Harvest materials and craft tools to gather better fungi.




  • The game is a bit unstable at the moment so bugs and crashes can and will happen. We are hoping to have your help in finding these bugs.
  • The maximum number of people per server is low to keep things sane, as we stabilize the game networking we will increase this number accordingly.
  • The save system is still being worked on so the gameplay is sped up significantly.




  • Specialized Crafting: A progression based crafting system that will allow you to specialize in your favorite crafting areas.
  • TRUE Cooperative Crafting: Help your friends craft difficult gear by holding down that blazing sword blade while he hammers the metal.
  • Dynamic Building: A system that will allow you to build from a small shack to a huge stronghold.
  • PVE Bosses: Get that rare material by defeating a hidden Beast that will need a coordinated group of survivors to take down.
  • Gear: From weapons and tools to armor and working attire, everything you'll need to make you better at every field.
  • More Mutations: With growing content comes more mutations with more abilities to face the new challenges.
  • Others: There will be tweaks, reworks and changes to all other areas of the game like a more intuitive UI, better controls, graphical options, balance changes or any doable features that you might ask us to do.

MINIMAL SETUP
  • Processor: Intel i5 2410MMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: 1 GB VRAMNetwork: Broadband Internet connection
  • Storage: 2 GB available spaceAdditional Notes: These are ALPHA Requirements and might change in the future
RECOMMENDED SETUP
  • Processor: Intel i5 3350PMemory: 6 GB RAM
  • Memory: 6 GB RAM
  • Graphics: 1 GB VRAMNetwork: Broadband Internet connection
  • Storage: 2 GB available spaceAdditional Notes: These are ALPHA Requirements and might change in the future
GAMEBILLET

[ 6132 ]

4.97$ (17%)
16.97$ (15%)
13.19$ (12%)
0.90$ (77%)
3.44$ (80%)
5.00$ (50%)
25.19$ (16%)
14.44$ (15%)
12.74$ (-28%)
10.75$ (46%)
6.56$ (78%)
4.95$ (67%)
3.74$ (81%)
15.00$ (50%)
0.84$ (92%)
8.55$ (57%)
33.59$ (16%)
6.53$ (18%)
4.19$ (16%)
8.39$ (16%)
9.19$ (8%)
8.19$ (73%)
12.59$ (16%)
6.85$ (66%)
1.60$ (92%)
35.99$ (10%)
3.31$ (78%)
2.99$ (85%)
4.39$ (12%)
10.26$ (66%)
GAMERSGATE

[ 2625 ]

1.5$ (70%)
15.99$ (20%)
9.9$ (67%)
33.19$ (17%)
8.1$ (73%)
2.5$ (75%)
10.19$ (32%)
0.88$ (91%)
9.99$ (50%)
25.0$ (50%)
3.4$ (80%)
4.95$ (67%)
0.9$ (92%)
9.99$ (50%)
4.5$ (70%)
3.83$ (74%)
0.51$ (74%)
0.37$ (63%)
0.68$ (83%)
6.11$ (49%)
0.87$ (91%)
23.99$ (40%)
4.0$ (80%)
11.49$ (54%)
24.84$ (59%)
3.48$ (83%)
12.0$ (60%)
1.84$ (82%)
13.6$ (66%)
19.99$ (20%)

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