





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
A Quick Recap During the past few months, a lot of things have changed for us, and for Republic of Jungle. When we quit our jobs to kick off this project, we had some ideas and a rough plan, but you never know where you land with these things. You just have to try your best at every step, learn from mistakes and improve as you go. That was our mentality when we decided to launch a Kickstarter campaign, and when we re-launched it so we could show it at PAX too. As it turns out, in the list of the notoriously exhausting things that a small studio can do, running an expo booth and running a Kickstarter campaign are not far from the top. Doing both simultaneously while an existing campaign is in motion is considered somewhat insane. To be honest, we didnt know what we were getting into, and it was undoubtedly difficult, but were happy to say that it was well worth the effort! A New Beginning As a result of our presence on Kickstarter and attendance at PAX, we are now more confident than ever in our project thanks to community members like you that have supported and continue to do so in various ways. Seeing so many people back us, play the game, join our Discord and provide feedback has taken our commitment to the project to the next level. So far, we could only plan for the next immediate step to minimize our risk, but now we have a clearer picture of what were building, and we can plan with more confidence. With our Kickstarter stretch goals unlocked, and our team fully focused on production, we are excited to work on things like the new UI/UX, usability features, new artwork, and a lot of polish! In many ways, this is a new beginning for Republic of Jungle. A Strong Foundation The current beta of the game is built based on a minimal scope that we felt comfortable with when we started the project. Game development is a risky business and we wanted to be smart and play our cards right, and thats why we focused on making a playable version rather than a perfect one. We wanted to fail small and learn fast, so we focused on core gameplay and gradually built on top of our prototype based on feedback from our community. Republic of Jungle is a bit of an unconventional game, and it heavily relies on playtests and player feedback to evolve and improve. Now thanks to the support of our community, we are designing a new UI/UX for the game that includes a lot of the exciting ideas proposed during the early stages. We are now committed to work on this project long-term, so we are focusing on building a strong foundation first. Game industry at large suffers from rushed plans and product stability issues. Having experience as software engineers in large scale projects, we are fully aware of the challenges that come from unpreparedness in live software production. Therefore, we are taking a moment to assess our goals, build our pipelines, and put systems in place that would help us stay focused on the game instead of fighting fires. A good foundation built with preparedness in mind is going to pay a lot of dividends in the long run. Whats Coming Next We are aiming to first release a major update to the current beta that significantly improves the build on top of a new, and better foundation. It might take a while, but it will be worth the wait. Fixing bugs and adding features on top of the current foundation is not sustainable and scalable. Many parts of the game are changing due to the new design, and we want to minimize the risk of doing throw-away work. Here are few foundational things were working on:
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