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Devlog #0 - The Journey So Far and The Road Ahead

A Quick Recap During the past few months, a lot of things have changed for us, and for Republic of Jungle. When we quit our jobs to kick off this project, we had some ideas and a rough plan, but you never know where you land with these things. You just have to try your best at every step, learn from mistakes and improve as you go. That was our mentality when we decided to launch a Kickstarter campaign, and when we re-launched it so we could show it at PAX too. As it turns out, in the list of the notoriously exhausting things that a small studio can do, running an expo booth and running a Kickstarter campaign are not far from the top. Doing both simultaneously while an existing campaign is in motion is considered somewhat insane. To be honest, we didnt know what we were getting into, and it was undoubtedly difficult, but were happy to say that it was well worth the effort! A New Beginning As a result of our presence on Kickstarter and attendance at PAX, we are now more confident than ever in our project thanks to community members like you that have supported and continue to do so in various ways. Seeing so many people back us, play the game, join our Discord and provide feedback has taken our commitment to the project to the next level. So far, we could only plan for the next immediate step to minimize our risk, but now we have a clearer picture of what were building, and we can plan with more confidence. With our Kickstarter stretch goals unlocked, and our team fully focused on production, we are excited to work on things like the new UI/UX, usability features, new artwork, and a lot of polish! In many ways, this is a new beginning for Republic of Jungle. A Strong Foundation The current beta of the game is built based on a minimal scope that we felt comfortable with when we started the project. Game development is a risky business and we wanted to be smart and play our cards right, and thats why we focused on making a playable version rather than a perfect one. We wanted to fail small and learn fast, so we focused on core gameplay and gradually built on top of our prototype based on feedback from our community. Republic of Jungle is a bit of an unconventional game, and it heavily relies on playtests and player feedback to evolve and improve. Now thanks to the support of our community, we are designing a new UI/UX for the game that includes a lot of the exciting ideas proposed during the early stages. We are now committed to work on this project long-term, so we are focusing on building a strong foundation first. Game industry at large suffers from rushed plans and product stability issues. Having experience as software engineers in large scale projects, we are fully aware of the challenges that come from unpreparedness in live software production. Therefore, we are taking a moment to assess our goals, build our pipelines, and put systems in place that would help us stay focused on the game instead of fighting fires. A good foundation built with preparedness in mind is going to pay a lot of dividends in the long run. Whats Coming Next We are aiming to first release a major update to the current beta that significantly improves the build on top of a new, and better foundation. It might take a while, but it will be worth the wait. Fixing bugs and adding features on top of the current foundation is not sustainable and scalable. Many parts of the game are changing due to the new design, and we want to minimize the risk of doing throw-away work. Here are few foundational things were working on:

  • A more detailed design based on collected feedback to increase focus at the implementation stage
  • Better development tools and pipelines to allow our team members to stay productive
  • A better architecture to enable us to add new features faster, and with less risk
  • Automated tests to help us push updates faster, and more confidently
  • Better dashboards and alarms for data-driven improvements, adding the opportunity to catch issues early
While the current version does not provide the smoothest experience, it has been played thousands of times. It lets our community members enjoy the core loop of the game and its fundamentals. Since this version has been built with simpler assumptions in mind, trying to push updates puts its availability at risk. Therefore, we wont be pushing bug fixes to the current beta for a while. This lets us stay focused on our top priorities and allows the community to keep playing the game. We will keep track of all reported bugs and feedback and incorporate it in our new designs and implementations, but it will take a while for you to see the actual changes in the game. So, please keep in mind that your input is taken into account even though you may not see it reflected in the beta for a while. Stay Tuned For New Content and Dev Logs As were working on the new designs and concepts of the game, we will share a summary of our progress here in our dev logs. You can also see WIPs, early designs and artwork in our Discord, or even contribute to development by your feedback and ideas for improvement. Throughout these dev logs, you will gradually see more of the game come to life, until the eventual release of our first major update that will capture a lot of the new content and features were adding to the game. At this time, we dont have any public estimates on when the major update will be released. As pieces come together, we will start communicating the roadmap in more detail. The best way to stay informed about our progress is to join our Discord, follow our social media channels, and follow our future dev logs. Thank you, Team Gerdoo


[ 2021-10-20 19:26:55 CET ] [ Original post ]

Republic of Jungle
Gerdoo Games Developer
Gerdoo Games Publisher
Coming Soon Release
Game News Posts: 109
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive (156 reviews)

Features

  • Accommodates 5 – 10 players
  • Interactive tutorial and easy-to-learn game mode
  • Play using your phone or smart device (like Jackbox Games)
  • Play anywhere. In a physical room. In online chat rooms. On the streams.
  • Convenient setup. No moderators. No eye-closing. No reaching across the table.
  • Unique “social deduction” mechanics unlike in any other games in the genre, because each player has a private screen for secret information and actions.
  • Smooth gameplay and guided experience for players of all skill levels.
  • Streaming friendly. Built-in audience engagement features. Viewers don’t need to buy or install anything.
  • Relatable theme and funny interactions with a satirical theme.


What you do in the game

In Republic of Jungle, you and your friends play as the staff of the Bite House, where President Puma is the sitting president of the Republic and his administration is under pressure by frequent leaks and publicized scandals. There are rumors of an undercover agent infiltrating the ranks, and The President is trying to save himself by all means necessary. You might be a leaker trying to undermine the president, or a Loyalist trying to keep the president in power. There are hidden roles and powers in play that can turn the tides at any moment.


A unique experience

Each player having a private screen opens up new possibilities for designing social deduction games. The devil is in the details, and you have to experience it to fully feel the difference, but here is some details:


Are you a social deduction fan? Here is why you’ll love Republic of Jungle

Do you love social deduction games like Mafia, Werewolf, The Resistance and Secret Hitler? We do too! But we noticed some shortcomings in the genre. They are sometimes hard to set up and inconvenient to play. Some games need too much room or a big table, some require a moderator with godlike precision, some require to close your eyes for minutes, and quite often the game is ruined because someone forgot to do their part correctly or a newbie player asked the wrong question and revealed their secret. We have built Republic of Jungle to address to these issues and distill the fun of social deduction games into a more enjoyable and convenient experience. Inspired by Jackbox Games, we have built a platform where players can use their smartphones (or any device with a browser) to play the game. This way, the game does all the moderation for you, guides the players throughout the game and adds a fun narrative on top. More importantly, we have unique mechanics specific to this platform because they are almost impossible to implement in a traditional tabletop setting.

MINIMAL SETUP
  • OS: Ubuntu 16.04
  • Processor: 2.66 Ghz Core 2 Duo or GreaterMemory: 512 MB RAMNetwork: Broadband Internet connection
  • Memory: 512 MB RAMNetwork: Broadband Internet connection
GAMEBILLET

[ 6140 ]

12.42$ (17%)
1.73$ (83%)
2.53$ (83%)
8.39$ (16%)
3.93$ (74%)
55.99$ (20%)
3.09$ (82%)
16.97$ (15%)
8.59$ (14%)
1.88$ (81%)
9.30$ (63%)
24.78$ (17%)
2.47$ (17%)
14.44$ (15%)
49.77$ (17%)
35.59$ (11%)
4.19$ (16%)
4.02$ (73%)
1.24$ (79%)
14.05$ (65%)
7.99$ (20%)
33.99$ (-127%)
4.61$ (88%)
2.45$ (18%)
17.59$ (65%)
4.12$ (17%)
35.99$ (10%)
15.75$ (65%)
16.96$ (15%)
25.19$ (16%)
GAMERSGATE

[ 1688 ]

3.3$ (78%)
12.74$ (58%)
9.37$ (63%)
3.28$ (78%)
19.99$ (20%)
5.4$ (64%)
9.4$ (53%)
3.0$ (80%)
30.0$ (50%)
4.25$ (75%)
9.99$ (50%)
8.69$ (57%)
12.0$ (60%)
2.43$ (51%)
12.49$ (50%)
20.99$ (40%)
9.99$ (50%)
26.99$ (10%)
11.99$ (40%)
18.37$ (47%)
9.37$ (63%)
13.59$ (32%)
10.79$ (10%)
6.25$ (75%)
10.91$ (22%)
4.25$ (83%)
8.1$ (73%)
2.25$ (85%)
12.39$ (38%)
7.49$ (63%)

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