Hello everyone, welcome to our second devlog!
Were excited to have you here, and we have some things were sure youre going to like, lets jump in!
UI/UX rework:
We have reworked, and are finalizing the layouts for different phases of the game's core loop, and are planning to implement them in game very soon.
Another feature we have been working on, called "susometer", shows how suspicious each player is based on other players' input on their devices.
Art:
We have been busy making a final call for the color palette we want to use, and the overall visual style. We mentioned in last month's devlog that we've made some decisions regarding this matter, but still, we consolidated our ideas this month to have a proper direction in our implementation work.
The character redesigns are also coming along to the stage where we can start animations.
Our animator has been hard at work animating a few of our characters as proof of concepts. Were glad to show the first results, and a lot more is coming!
We are also working on a new logo for the game, and have been brainstorming ideas that would communicate the theme and core of the game better than the current one.
Game Design:
As mentioned in the previous devlog, we are still running regular playtest sessions to test new features and mechanics we have in mind. Some of them seemed super promising, while we had to throw away others. We meet every week to brainstorm and report the findings. We feel that everyone will be happy with the end results!
Tech:
We are still working on our backend APIs to make future development robust, and straightforward on all our front end clients.
We have been experimenting with many ideas on how to make the wrapper around the game's core loop (e.g. the menus, config pages, etc.) more user friendly. Expect more news on that in future devlogs.
Community:
Were also glad to say we ran another successful Game Night, with Cole965s as host! It was super fun meeting new players and getting their thoughts on the game. A lot more of those nights are planned, if you want to try out the game and play with us, make sure to join us next time in our Discord! Thanks everyone for coming in!
We are also happy to announce our Content Creator Partnership Program! If you are a streamer, youtuber, or content creator and want to join our family, we would be ecstatic to see you apply! Perks will include getting in touch with the devs, plan colabs with other partnered streamers, exclusive Q&As, first peek at upcoming content, and more! Find out more on our Discord.
Thanks everyone for joining us on this devlog! Were super excited about those UI changes, and whats coming in terms of animations for our characters. We hope you liked what we shared today, and we cant wait to share more development details on the next one!
GerdooGames
[ 2021-12-22 20:08:23 CET ] [ Original post ]
🕹️ Partial Controller Support
Features
- Accommodates 5 – 10 players
- Interactive tutorial and easy-to-learn game mode
- Play using your phone or smart device (like Jackbox Games)
- Play anywhere. In a physical room. In online chat rooms. On the streams.
- Convenient setup. No moderators. No eye-closing. No reaching across the table.
- Unique “social deduction” mechanics unlike in any other games in the genre, because each player has a private screen for secret information and actions.
- Smooth gameplay and guided experience for players of all skill levels.
- Streaming friendly. Built-in audience engagement features. Viewers don’t need to buy or install anything.
- Relatable theme and funny interactions with a satirical theme.
What you do in the game
In Republic of Jungle, you and your friends play as the staff of the Bite House, where President Puma is the sitting president of the Republic and his administration is under pressure by frequent leaks and publicized scandals. There are rumors of an undercover agent infiltrating the ranks, and The President is trying to save himself by all means necessary. You might be a leaker trying to undermine the president, or a Loyalist trying to keep the president in power. There are hidden roles and powers in play that can turn the tides at any moment.A unique experience
Each player having a private screen opens up new possibilities for designing social deduction games. The devil is in the details, and you have to experience it to fully feel the difference, but here is some details:Are you a social deduction fan? Here is why you’ll love Republic of Jungle
Do you love social deduction games like Mafia, Werewolf, The Resistance and Secret Hitler? We do too! But we noticed some shortcomings in the genre. They are sometimes hard to set up and inconvenient to play. Some games need too much room or a big table, some require a moderator with godlike precision, some require to close your eyes for minutes, and quite often the game is ruined because someone forgot to do their part correctly or a newbie player asked the wrong question and revealed their secret. We have built Republic of Jungle to address to these issues and distill the fun of social deduction games into a more enjoyable and convenient experience. Inspired by Jackbox Games, we have built a platform where players can use their smartphones (or any device with a browser) to play the game. This way, the game does all the moderation for you, guides the players throughout the game and adds a fun narrative on top. More importantly, we have unique mechanics specific to this platform because they are almost impossible to implement in a traditional tabletop setting.- OS: Ubuntu 16.04
- Processor: 2.66 Ghz Core 2 Duo or GreaterMemory: 512 MB RAMNetwork: Broadband Internet connection
- Memory: 512 MB RAMNetwork: Broadband Internet connection
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