Idle Armada
Corfe83 Developer
Corfe83 Publisher
2020-09-23 Release
🎹🖱️Keyboard + Mouse
Very Positive
(56 reviews)
Public Linux Depots:- Idle Armada Linux x86 [5.26 M]
- Idle Armada Linux x64 [6.12 M]
- Black Legend Content [487.79 K]
0.17.0.0 - New Job "Scientist", Prestige Rebalance, New Building, Many Bugfixes
- Upgrade to golang v1.20.5.
- Upgrade to ebiten v2.5.5 with a crash fix for MacOS.
- New job: Scientist! Many new prestige abilities created, and some moved around to accomodate.
- Fix bug where audio didn't enable correctly sometimes.
- Lower minimum time to prestige to 30 minutes, from 1 hour.
- Fix bug where bonus job point earning prestige ability did NOT benefit the rewards earned from beating level 10.
- New prestige ability that reduces the amount of time required to prestige. UI tweaks to prestige tab to accomodate, this, and if your run time is too short to prestige, also show the job points you will gain when you reach the timer (in parenthese).
- Granary, Library and Processing buildings now scale up much better in their benefits and are generally more powerful. However, Library no longer gives crystal income, as it made crystal too easy to come by.
- Fix bug where prestiging didn't preserve job points correctly when staying in the same job.
- No longer keep push %, exp and gold farming rates for up to 30 minutes no upgrades are purchased, that's way too long and gets wildly inaccurate when you're gaining lots of experience points per battle. Now these numbers update even when enough exp has gained to affect them meaningfully.
- Fix bug where wiping your save would, for a time, leave you with farming numbers and push capabilities from before the wipe.
- Pushing via the farm & push button did not grant exp/gold for the levels pushed through. Now it does, which is important because the first time you beat a level within a run, the exp/gold rewards are greater, and that was putting the farm & push button at a disadvantage compared to players that let the push battles play out in their own time.
- Improve 'land' resource tooltip to be clearer about what it does and how to get more of it.
- Allow upgrades that give discount to insights to affect the 'insight' resource as well, but at a reduced rate.
- Nerf the insight+ science ability, it was allowing crazy insight income in late game.
- Nerf the sniper's land+ prestige, it was way OP compared to most other land-related prestiges. There is now a reason to consider buying the land discount early game, for example.
- Buff the 50+ mark farmer prestige ability to make it more impactful and move it to new job.
- Buff bullet mitigation and laser mitigation prestige abilities, they were also useless compared to the hull bonuses. Now it's more worth considering.
- Fix bug where some items didn't properly show the benefit on item screen, such as the gold farming computer.
- Make factory upgrades improve the mark level of a ship more significantly.
- Make scalability multiplier for effects ramp up much less harshly (easier to trigger dual shot, quad shut, stun, etc. on higher battle levels).
- Raise food/metal/crystal rewards when beating a level for the first time in a run so they matter more.
- Most of the job-specific buildings (the ones that usually require food) are now much more powerful and relevant to the game.
- It's now much more expensive to build high level markets.
- Fix bug with lucky battle charm not being nearly as effective as advertised.
- Flagships get a percentage of all your units damage, but this was unbalanced in that it didn't consider shot speed of those ships, and so ships with slow shot speed would dramatically improve flagship in a way that was unintended (snipers in particular affected this). Now it more accurately calculates DPS of all your ships, and gives your flagship a bonus to DPS that corresponds more accurately to this.
- Make sealed item count text easier to read.
- Fix refund building mechanic to respect your started level in that building (can't go below what your run started with, nor would you want to as it wouldn't provide resources anyway as it was free).
- For some ship types, slow down ship attack speed, and correspondingly increase damage per shot. This both makes bullets feel more impactful in general for those ships, makes multi-shot and crit feel more impactful, and also dramatically improves performance at late game battles where way too many bullets are flying around.
- Show unit category in description of each ship type.
- Tweak many of the higher level items to be more powerful.
- Tweak metallic job prestige abilities to be much cheaper, it's already hard to push with that job.
- Move the clear and dole out buttons on military tab up so you can see them when an upgrade is selected, and move the add ship type down since it's less commonly used.
[ 2023-07-01 16:34:33 CET ] [ Original post ] Deep idle game with NO ads, and NO in-app-purchases!
Watch your pixelated fleet battle in real-time. Build up your economy, upgrade your ships, and collect a variety of loot from dead enemy ships to assist your ships in battle!
Balance resources such as food, metal, crystal, gold, rations, alloy, circuits, and more! Build Gulls, Armored Cruisers, Bombers, Guards, and more to fight for you!
Once you get far enough, prestige into a multi-layered "job" system, where each job has a different play style, and offers unique purchasable prestige bonuses that benefit ALL jobs!
How many jobs can you master? What level can you reach?
MINIMAL SETUP- OS: Kernel 2.6.23
- Processor: 1.5 Ghz or faster processorMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: Integrated Graphics
- Storage: 15 MB available space
RECOMMENDED SETUP- OS: Kernel 4.19
- Processor: 2.0 Ghz Dual Core ProcessorMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Integrated Graphics
- Storage: 20 MB available space
2.00$ (90%)
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