This update adds long-awaited automation to the game!
To keep things fresh and less repetitive in the late game, this update finally adds automation! If you can't wait to automate more things in Idle Armada, then grind up to battle level 31, switch to the automation job, and you can unlock automation features! There is a new "Management" tab that appears once you unlock the first automation features.
New "Upgrade Loadouts" offer a way for the game to buy some upgrades for the player. This happens whether offline or online, and in fact the offline calculation logic has been entirely rewritten to account for this in the update! Of the game would become boring if upgrade loadouts were as effective as manual player actions. To prevent them from becoming overpowered, they have several limitations:
- Automated upgrades cannot ever spend more than 5% of your resources on an upgrade. They do not spend more on any upgrade than a manual buy would (except the insight resource as described in next bullet point).
- Automated upgrades pay roughly triple the cost of the "insight" resource. Otherwise insight would be incredibly OP with automation. If you choose, there is a setting in your loadout to tell automation to never buy insight upgrades while you're online playing the game, it will only buy them in offline calculations in that case.
- Automated upgrades have a cooldown
- Automated upgrades are personally customizable for each player
- You can name them what you want (serious or fun names) from a set of hardcoded combinations of words.
- You can even export them to clipboard and share with a friend!
- New job: Autopilot! This adds automation features to the game.
- Make the item drop system less steep so rare items drop more often.
- Fix problem where offline gains wouldn't happen in certain condition (when manually loading a different cloud save slot from cloud save UI).
- Fix problem where various banners weren't appearing in recent versions (such as the offline gains banner).
- Fix help text for item and prestige tabs that incorrectly mentioned 1 hour minimum prestige time (it's been half an hour for a while now).
- Better description for cargo ships to no longer imply that all resources benefit.
- Move 'add ship type' button on military tab so it can be shown even when a factory is selected.
- Show actual numeric information about the level scaling modifiers in the upgrade UI.
- Add a help screen for log tab and give the tab a subtle background gradient like other tabs.
- Upgrade to golang v1.22.2 which has various bugfixes.
- Upgrade to ebiten v2.7.3.
- Fix bug where health bars could be drawn temporarily for negative health units.
- Now if you select a unit in a battle, a unit of that same type will stay selected each time the battle begins again, so you can more easily monitor their stat progression.
- Fix uncommon bug where game claimed you could trade but you couldn't (or vice versa).
- Fix bugs with the middle purchase button in upgrader (being lit when you couldn't afford anything and/or showing wrong costs)
- New UI when bulk opening items that tells how many of each item you got, their icons, what the best item was, etc.
- Update UI when opening single items as well to include item description.
- Modest improvements to add ship screen in military tab, such as more readable blue color, more information such as unit category, etc.
- Clarify in unit details that attack cooldown refers to milliseconds
- Fix longstanding bug where the background color of the 'choose a job for your prestige' screen would go wonky when changing tabs.
- Make job unlocks a little cheaper, and make metal/crystal reward prestige bonuses more consistent across jobs.
- Clear log button now has a confirm dialog before actually clearing.
- Fix bug where on fighting a battle and losing, the % of enemy destroyed number shown on battle tab was sometimes incorrect.
- Fix bug where one of the farmer job prestige abilities was in the wrong tier.
- Increase rewards for beating individual levels slightly.
- Fix bug where tooltip for farm rate stopped showing the prior exp/gold farming rate, which is helpful to know how much it changed with your last upgrade.
- Clarify some spy prestige ability names.
- Now when you rank up a job, you can no longer refund prestige abilities (until next prestige).
- Now messages appear in log when you refund something such as a military factory or a prestige ability.
- Fix bug where science ship factory mistakenly had no crystal cost.
- Fix longstanding bug where bonuses that grant a bonus for every X factories were not calculated correctly (in some cases underpowered, in other cases OP).
- Fix issue where trade options and the colored badge on the trade tab would flicker off and on at briefly certain times.
- Enemy ships now have a minimum speed so that crazy slow ship types such as parapets are not exploitable.
- Now when you open items, you'll see an entry of what you opened in the log in case you clicked through the open screen too fast to see.
- Increase number of enemy ships spawned on higher levels.
- Now upgrader UI shows the starting level of a selected item, so you can see how many farms or whatever thing you started with this run as well as how many you have total.
- Fix short freeze when selecting units in a battle sometimes.
- Revert save (in settings tab) now has both a confirm dialog, and an option to export to clipboard instead of actually switching to the save.
- Make it much easier to click on units on battle tab, including long pressing an enemy ship to target it.
- Fix bug where sometimes locked scroll didn't properly take effect when game first started up.
- Adjust save file backup rotation frequency to be more useful (more evenly spaced apart).
Idle Armada
Corfe83
Corfe83
2020-09-23
Singleplayer EA
Game News Posts 82
🎹🖱️Keyboard + Mouse
Very Positive
(50 reviews)
https://corfe83.github.io/IdleArmada/
https://store.steampowered.com/app/1408060 
Idle Armada Linux x86 [5.26 M]Idle Armada Linux x64 [6.12 M]Black Legend Content [487.79 K]
Watch your pixelated fleet battle in real-time. Build up your economy, upgrade your ships, and collect a variety of loot from dead enemy ships to assist your ships in battle!
Balance resources such as food, metal, crystal, gold, rations, alloy, circuits, and more! Build Gulls, Armored Cruisers, Bombers, Guards, and more to fight for you!
Once you get far enough, prestige into a multi-layered "job" system, where each job has a different play style, and offers unique purchasable prestige bonuses that benefit ALL jobs!
How many jobs can you master? What level can you reach?
- OS: Kernel 2.6.23
- Processor: 1.5 Ghz or faster processorMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: Integrated Graphics
- Storage: 15 MB available space
- OS: Kernel 4.19
- Processor: 2.0 Ghz Dual Core ProcessorMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Integrated Graphics
- Storage: 20 MB available space
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