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Hey friends cleasunnies! Hope you are doing good.
Out of all the games I have made (including ones never released), Clea has possibly been the most difficult to balance. We have players who believe the game is unfair (every step has been taken to ensure fairness, but this is up to the individual), yet there are those who laugh their way through even Chaos+ Mode. When I observe this from more of an outside perspective, it is quite fascinating.
Back when I showcased Clea at conventions, in truth, the majority of players could not beat the clock tower. In retrospect, I should have acted on this data sooner. However, most players on Steam survived the campaign just fine, so I never gave it much thought.
Or perhaps, that was never the case. Maybe plenty of players struggled and simply dropped or refunded the game. To be honest, it took until some negative reviews on the console versions for me to implement a 1 Ups feature vintywhy.
Thankfully, 1 Ups are now in place for Clea 2. Players are welcomed to activate these on their first runs, then build up to the no 1 Ups with limited saves experience. Clea, after all, is a test of skills. The most rewarding victories are the ones earned, scenarios that provide a real challenge cleachaos.
A broad range of player skills also makes game length difficult to predict. Some take 3-4 hours on their first Clea runs, while others blow through it in under an hour. While you have hopefully been enjoying the game, I have been learning lots as a creator.
Okay, so how long is Clea 2? I believe it is slightly longer than Clea 1. However, considering players will be experienced from the first game, it may not feel that way. Most important, rather than padding for length, my aim is to go deeper. Foes who may summon allies as they grow more desperate (Mei with her cat). More varied locations. A deeper story as well as puzzles (the orbs challenge). These are things I hope to discuss more before the games release yoyo.
Several weeks before I signed off on the game (though I can still make tweaks), I had trimmed several floors from some of the chapters. The goal, again, is not to create artificial length. Rather, I wish to offer a campaign so fun you will feel enticed you re-run it for those sweet rewards. Those secret chapters and endings. Take on Chaos and Chaos+, with invisible enemies even. Many unlockable costumes. This time, in Clea 2, these will all be available from day one. Please, enjoy that journey from exploration to domination neonya.
Thank you for wishlisting Clea 2, and for sharing with your friends. These help me far more than I can explain:
https://store.steampowered.com/app/1257860/Clea_2/
I plan to drop more articles as we approach the games release. Please join and follow our Steam community so you can stay up to date.
Many thanks cleahappy!
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