
Medievalien is an action rogue-like that features RPG and strategy elements, all supported by a rich and compelling storyline.
Defeat hordes of alien creatures in procedurally generated medieval fantasy environments, gather loot and manage your equipment to overcome ever harder challenges, unlock additional characters to play, and unravel the incredibly rich story and its secrets.
An unexpected help from a powerful wizard and his magic will assist your quest on solving these and many other riddles.
Will magic withstand the incredible power of the technologically developed alien race?
Each dropped weapon will feature a unique set of properties that will affect its gameplay.
Resistances, weaknesses, combos: all of those need to be exploited to overcome the incredible alien technology.
The world will change and so will you, by unlocking permanent power-ups and altering the fates in your favor.
Procedurally generated natural environments will feel full of life and feature secrets, hidden pathways, dangers and treasures, all ready to be discovered.
Try to plan your path carefully, and twist the fate in your favor using Fate Shards when there is nothing left to lose.
Defeat hordes of alien creatures in procedurally generated medieval fantasy environments, gather loot and manage your equipment to overcome ever harder challenges, unlock additional characters to play, and unravel the incredibly rich story and its secrets.
MAGIC VS TECHNOLOGY
Nobody seems to know why the aliens came to earth: is it for conquest? Food? Slavery? Theft?An unexpected help from a powerful wizard and his magic will assist your quest on solving these and many other riddles.
Will magic withstand the incredible power of the technologically developed alien race?
ITEMS AND EQUIPMENT
Loot gold, artifacts, crystals, weapons, bombs.. you will have a plethora of items to manage, buy, sell and smuggle.Each dropped weapon will feature a unique set of properties that will affect its gameplay.
Resistances, weaknesses, combos: all of those need to be exploited to overcome the incredible alien technology.
REPLAYABILITY
Death is not the end when you have a powerful time-bending dimension-shifting wizard assisting you!The world will change and so will you, by unlocking permanent power-ups and altering the fates in your favor.
Procedurally generated natural environments will feel full of life and feature secrets, hidden pathways, dangers and treasures, all ready to be discovered.
PATH TO TRUTH
Get destiny in your hands. Each run will feature a Map with waypoints that all get to the same destination: truth!Try to plan your path carefully, and twist the fate in your favor using Fate Shards when there is nothing left to lose.
CHARACTERS
Seek the truth playing different characters, each one featuring a unique play-style with specific weapons and skills.
Version 0.3.4
- Enemies now disengage when the player dies (this is to prevent super-rare cases like killing Grool while dying).
- Fixed all reported FPS drops; if any FPS drops happen after updating to this patch, please report them!
- Mountain music now correctly loops.
- Crystals accrued during the forest biome are correcty counted towards the total.
Graphics
- Dialogue flickers on non-16:9 resolutions.
- Laser rifle effect stops if the player is interrupted while shooting (death, chest interaction, etc.).
- Fixed gem counter sometimes not showing the correct value.
Terrain
- Energy walls are hidden on rooms without enemies.
- Fixed some enemy spawn zones that caused enemies to go inside terrain.
- Fixed several collisions in new zones that caused problems like allowing the player to climb pillars or go into unpathable terrain.
- Fixed some levels which caused drops to go into unpathable terrain.
Save files
- Mouth chests in mountain biome now correctly restore their state when loading a save file.
- New breakable traps in mountain biome now correctly restore their state when loading a save file.
- Fixed having two different bear traps in inventory when loading from a save file.
Enemies
- Healbot now doesn't try to heal a broken Architect.
- Overseer and Architect now avoid going outside of the playable area.
- Architect's summoned turrets now do not provide energy and do not drop any loot.
- Stork Loot quest summoned enemies now can't drop any loot.
Spettro
- Spettro doesn't glitch anymore during the Stork quests.
- Fixed Grool interaction with Spettro if the doggo interrupted an attack.
Version 0.3.4
Changes
- Minimap is now more precise.- Enemies now disengage when the player dies (this is to prevent super-rare cases like killing Grool while dying).
Fixes
Gameplay- Fixed all reported FPS drops; if any FPS drops happen after updating to this patch, please report them!
- Mountain music now correctly loops.
- Crystals accrued during the forest biome are correcty counted towards the total.
Graphics
- Dialogue flickers on non-16:9 resolutions.
- Laser rifle effect stops if the player is interrupted while shooting (death, chest interaction, etc.).
- Fixed gem counter sometimes not showing the correct value.
Terrain
- Energy walls are hidden on rooms without enemies.
- Fixed some enemy spawn zones that caused enemies to go inside terrain.
- Fixed several collisions in new zones that caused problems like allowing the player to climb pillars or go into unpathable terrain.
- Fixed some levels which caused drops to go into unpathable terrain.
Save files
- Mouth chests in mountain biome now correctly restore their state when loading a save file.
- New breakable traps in mountain biome now correctly restore their state when loading a save file.
- Fixed having two different bear traps in inventory when loading from a save file.
Enemies
- Healbot now doesn't try to heal a broken Architect.
- Overseer and Architect now avoid going outside of the playable area.
- Architect's summoned turrets now do not provide energy and do not drop any loot.
- Stork Loot quest summoned enemies now can't drop any loot.
Spettro
- Spettro doesn't glitch anymore during the Stork quests.
- Fixed Grool interaction with Spettro if the doggo interrupted an attack.
[ 2021-04-20 17:43:31 CET ] [Original Post]
Minimum Setup
- Processor: Dual Core 3.4ghzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce GTX 660. Radeon R7 370 or 2 GB of video RAM with DX11 support
Recommended Setup
- Processor: Dual Core 3.4ghzMemory: 4 GB RAM
- Graphics: GeForce 960. Radeon RX 570 or 4GB of video RAM with DX11 support
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