Big changes in the latest alpha release! This build features the debut of the completely reworked UI system with new tooltip and help features. Features seeing major updates in this release include the enemy and player status windows, the action log, the card well, the pause menu, and the main menu. Development has now begun on the single player campaign mode and is scheduled to be included in the next major release. With this current release we will be opening up more alpha tester spots and we need your help! Your feedback will help us catch bugs and refine development, keeping us on track for our Early Access release in a few months.
Heres a peek at some of the new UI updates just released:
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The Ars Victor community will be heavily involved in this game. Beginning this Saturday, November 28th at 11AM PST, were going to be bringing you weekly broadcasts featuring developer-led showcases of the latest development builds, introducing new features, mechanics, and artwork. Our first installment of the series will feature the creators of Ars Victor, Mike Bott and Steve DeBaun. Other developers will be on hand to provide commentary and answer your questions about the game. Just click on our store page to watch the broadcast and join the chat. We look forward to hearing from you!
Would you like to know more? Leave a question or your feedback for us on the Discussions page or join our Discord server and just say hi. Were also streaming games a few times a week on our Twitch channel. Check us out!
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Discord: https://discord.gg/waUpeE9
Twitch: https://twitch.tv/tripwestgames
Do you think you have what it takes to be a successful commander? Were looking for fresh recruits to charge the battlefield head-on! The game is in the early alpha stages and we need you to help us playtest the latest builds that have escaped our developers cave. Play the most up to date versions of the game with the hottest features while also helping us stay on track for a spring Early Access release. Join our Discord server or follow the link below to get started.
Join the Private Alpha!
[ 2020-11-25 23:01:52 CET ] [ Original post ]
To win, you must reduce your enemy’s Glory to zero before they do the same to you. Your successes on the battlefield chip away at your enemy’s Glory. It never goes up, only down; so it’s always a tense, back-and-forth race to the bottom.
Your turn is simple: play a Command Card to activate one or more of your units. Move them across the battlefield, and try to slaughter the enemy. In the process, try to hold on to the three Capture Points in the middle of the board, and keep your Headquarters alive.
Combat is resolved in a single roll of multiple colored dice. Dice quantity and color can be affected by terrain, as well as unit Special Abilities. Simple icons on the dice show the results
- Processor: Core 2 DuoMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Shader model 4
- Storage: 500 MB available space
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