Were back this weekend with the next installment of our Developer Stream Series! This time its Lead Developer Zack Kirsch versus Producer Alyson Lowe playing on the latest alpha build. Come by our Steam Store Page this Saturday, December 5th at 10AM PST to check out the newest additions and chat with the developers about the game. New players and veterans welcome!
If you missed our first stream with the creators of Ars Victor, Mike Bott and Steve DeBaun, you can watch it here:
https://www.youtube.com/watch?v=4dp0fhcJAe0
Do you think you have what it takes to be a successful commander? Were looking for fresh recruits right now to take the battlefield! The game is in the early alpha stages and we need you to help us playtest the latest builds emerging from our developers cave. Play the most up-to-date versions of the game with the hottest features while also helping us stay on track for a spring Early Access release! Join our Discord server or follow the directions here to get started. See you on the battlefield, Commander!
Check us out on social media for more info.
[ 2020-12-03 21:30:27 CET ] [ Original post ]
To win, you must reduce your enemy’s Glory to zero before they do the same to you. Your successes on the battlefield chip away at your enemy’s Glory. It never goes up, only down; so it’s always a tense, back-and-forth race to the bottom.
Your turn is simple: play a Command Card to activate one or more of your units. Move them across the battlefield, and try to slaughter the enemy. In the process, try to hold on to the three Capture Points in the middle of the board, and keep your Headquarters alive.
Combat is resolved in a single roll of multiple colored dice. Dice quantity and color can be affected by terrain, as well as unit Special Abilities. Simple icons on the dice show the results
- Processor: Core 2 DuoMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Shader model 4
- Storage: 500 MB available space
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