In our Developer Series weve shown you the basics of the game, what to do in a standard game, and how to get started. In our next episode wed like to showcase strategic planning and execution. To help us with that were bringing in some Ars Victor veterans from the past.
Joining us this weekend will be Byron Sturtevant and Jackson Sauthaff. Byron and Jackson are two of the most knowledgeable Ars Victor players--former tournament runners and champions. This showcase will reunite two of the best players in the world and is sure to be a great one! Calling this battle of the titans will be Ars Victor creators Mike Bott and Steve DeBaun, providing commentary and analysis as well as answering any questions from the chat. Join us this Sunday, January 24th at 12PM PST for the fun! See you on the battlefield!
If you'd like to catch up on the Developer Stream series, all of our previous broadcasts are available on our YouTube channel:
Do you think you have what it takes to be a successful commander? Were looking for fresh recruits right now to take the battlefield! The game is in the early alpha stages and we need you to help us playtest the latest builds emerging from our developers cave. Play the most up-to-date versions of the game with the hottest features while also helping us stay on track for a spring Early Access release! First, join our Discord server and then follow the directions here to get started. See you on the battlefield, Commander!
Check us out on social media for more info.
[ 2021-01-22 21:03:11 CET ] [ Original post ]
To win, you must reduce your enemy’s Glory to zero before they do the same to you. Your successes on the battlefield chip away at your enemy’s Glory. It never goes up, only down; so it’s always a tense, back-and-forth race to the bottom.
Your turn is simple: play a Command Card to activate one or more of your units. Move them across the battlefield, and try to slaughter the enemy. In the process, try to hold on to the three Capture Points in the middle of the board, and keep your Headquarters alive.
Combat is resolved in a single roll of multiple colored dice. Dice quantity and color can be affected by terrain, as well as unit Special Abilities. Simple icons on the dice show the results
- Processor: Core 2 DuoMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Shader model 4
- Storage: 500 MB available space
[ 6092 ]
[ 3458 ]