Thanks again to everyone who has reported bugs! We have squashed all known bugs to date.
This latest bug was a serious challenge for us. Elusive, I'd call it. It was a bug that only affected three players to date, where their game would freeze. Animations would run, but the enemy wouldn't take their turn, and the player's turn was over.
The culprit? It was the 'Burning' status effect. However, it only happened if Burning was applied to the 2nd or 3rd enemy when multiple enemies were present. I generally test all cards against the very first enemy, which was why I never found this one. Thanks to one of our testers, we were finally able to pinpoint the exact cause and now it has been fixed!
Note that there are no more known bugs. If you find any new ones, feel free to report to sypherzent@gmail.com or post them right in the Discussions > Bug Reports section here on Steam.
September 29th, 2020 - Patch Notes
-Fixed a bug where applying Burning to back row enemies would cause the game to freeze and enemies to stop acting.
Note: You should be able to 'Continue Game' just fine after this update since it doesn't change any core mechanics or card data.
Development Plans for Next Week
Now that the bug is out of the way, we'd like to share our plans for the first update which should be coming next week. So far, we're hearing great feedback from the players. However, one concern is that many people are constantly finding the need to defend until they reach 6-set combo in order to proc the +6 heal.

While the Knight class is indeed intended to bounce between defense and offense, we feel that waiting for the 6-set takes too long and too many turns out of the action.
So, we're switching the Defensive Boosts for the 3-set and the 6-set.
We're also going to be nerfing the heal from +6 to +3. Since it can be triggered much easier, less healing should be needed as it can now be activated more often.
Of course, this approach means that players will no longer be affected by the
Defense status effect during their 3-set combo. It's always possible to continue defending until the 6-set to proc Defense, but we'd like to provide additional options to allow for a more action, less waiting playstyle. To solve this, we're also going to be changing the starter card 'Safeguard'.

Currently, Safeguard provides 6 block for 2 mana cost. In next week's update, we'll change this so that Safeguard provides 3 block and 2 Defense, for the same mana cost. This will allow players to get that
Defense buff up and running, allowing them to focus more on offense and less time trying to fish for heals.
There will be a few other changes in next week's update, but we wanted to mention these for now as these changes will considerably alter how the Knight class is played. We hope to hear more feedback as the development continues! Feel free to hop into the Discussion boards here on Steam and let us know your thoughts!
[ 2020-09-29 23:04:26 CET ] [ Original post ]