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v0.1.0.2 Hotfix / Next week's update

Thanks again to everyone who has reported bugs! We have squashed all known bugs to date. This latest bug was a serious challenge for us. Elusive, I'd call it. It was a bug that only affected three players to date, where their game would freeze. Animations would run, but the enemy wouldn't take their turn, and the player's turn was over. The culprit? It was the 'Burning' status effect. However, it only happened if Burning was applied to the 2nd or 3rd enemy when multiple enemies were present. I generally test all cards against the very first enemy, which was why I never found this one. Thanks to one of our testers, we were finally able to pinpoint the exact cause and now it has been fixed! Note that there are no more known bugs. If you find any new ones, feel free to report to sypherzent@gmail.com or post them right in the Discussions > Bug Reports section here on Steam.

September 29th, 2020 - Patch Notes


-Fixed a bug where applying Burning to back row enemies would cause the game to freeze and enemies to stop acting. Note: You should be able to 'Continue Game' just fine after this update since it doesn't change any core mechanics or card data.

Development Plans for Next Week


Now that the bug is out of the way, we'd like to share our plans for the first update which should be coming next week. So far, we're hearing great feedback from the players. However, one concern is that many people are constantly finding the need to defend until they reach 6-set combo in order to proc the +6 heal.
While the Knight class is indeed intended to bounce between defense and offense, we feel that waiting for the 6-set takes too long and too many turns out of the action. So, we're switching the Defensive Boosts for the 3-set and the 6-set. We're also going to be nerfing the heal from +6 to +3. Since it can be triggered much easier, less healing should be needed as it can now be activated more often. Of course, this approach means that players will no longer be affected by the Defense status effect during their 3-set combo. It's always possible to continue defending until the 6-set to proc Defense, but we'd like to provide additional options to allow for a more action, less waiting playstyle. To solve this, we're also going to be changing the starter card 'Safeguard'.
Currently, Safeguard provides 6 block for 2 mana cost. In next week's update, we'll change this so that Safeguard provides 3 block and 2 Defense, for the same mana cost. This will allow players to get that Defense buff up and running, allowing them to focus more on offense and less time trying to fish for heals. There will be a few other changes in next week's update, but we wanted to mention these for now as these changes will considerably alter how the Knight class is played. We hope to hear more feedback as the development continues! Feel free to hop into the Discussion boards here on Steam and let us know your thoughts!


[ 2020-09-29 23:04:26 CET ] [ Original post ]

Anamnesis
SypherZent Developer
SypherZent Publisher
2020-09-22 Release
Game News Posts: 18
🎹🖱️Keyboard + Mouse
1 user reviews (1 reviews)
Public Linux Depots:
  • Anamnesis Linux Depot [199.67 M]

Synopsis

You materialize in a mysterious realm where a titan who goes simply by the name 'Mr. T' welcomes you. "You have returned to the afterlife, I see." Without much explanation, your adventure in this dark and gritty dungeon begins. Face off against bats, snakes, and even the shadows as you work your way to the end of this forsaken world, and earn your right to reincarnate once again!

The word 'Anamnesis'

It refers to memories from past lives. In Anamnesis, the cards are your 'memories'. Each run, you can choose your starter deck of 10 memories. Every time you finish a run, whether you win or lose, you can keep one. Will you remember what it takes to beat the game?

Learn From Your Mistakes

In Anamnesis, each boss has a unique approach to defeating it. A boss may have a shield that only goes away with fire, by dispelling it, or just waiting it out a set amount of turns. The unique combo system also provides special boosts that are character-specific and helps to balance those runs where you didn't get the ideal setup that you wanted. This makes each successful playthrough a fulfilling experience, and on runs where you lose, you'll eventually learn why and come back even wiser!

Less RNG, More Strategy

Unlike other games, Anamnesis focuses more on strategy than RNG. Even if you didn't get the cards you needed to dispel that boss's shield, your combo system has you covered! Each character will have unique memories and boosts that are suited for them to approach every obstacle in the game. This means that defense as well as offense are both important tactical decisions. It's not all about RNG!

Current Features (Act 1)


  • Fully implemented 'Knight' class
  • 13 fully voiced events to experience
  • Over three dozen memories to collect
  • Over a dozen monsters to face
  • A straightforward system to upgrade your memories
  • A perk and curse system that can fundamentally change your experience
  • And much more to come!

Early Access

During Early Access, your feedback is valuable! The game is still being shaped into its final form, and there's room to add even more systems to the mix. For now, Act 1 is complete and the game includes all of the systems from the original vision -- systems from some of our favorite games, like combos and limits. Now, it's time to add even more substance to a solid foundation, and we hope you will join us during this great adventure!

MINIMAL SETUP
  • OS: Any distribution built for x86 or x64 processors
  • Processor: 2.4 Ghz Intel Core Duo or betterMemory: 1024 MB RAM
  • Memory: 1024 MB RAM
  • Graphics: OpenGL compatible graphics card
  • Storage: 400 MB available space
GAMEBILLET

[ 6140 ]

15.11$ (16%)
17.39$ (13%)
31.14$ (11%)
25.47$ (15%)
5.94$ (67%)
8.44$ (16%)
16.79$ (16%)
4.19$ (16%)
5.00$ (75%)
8.39$ (16%)
6.53$ (18%)
16.52$ (17%)
17.79$ (11%)
4.44$ (11%)
4.00$ (90%)
29.69$ (15%)
8.39$ (16%)
7.46$ (17%)
5.94$ (34%)
29.71$ (15%)
8.39$ (16%)
11.99$ (40%)
4.12$ (17%)
7.55$ (16%)
0.80$ (90%)
16.79$ (16%)
3.87$ (81%)
6.65$ (65%)
16.79$ (16%)
12.42$ (17%)
GAMERSGATE

[ 1688 ]

5.4$ (73%)
10.62$ (58%)
24.49$ (30%)
5.85$ (55%)
5.4$ (73%)
12.99$ (35%)
3.0$ (80%)
8.91$ (70%)
4.5$ (77%)
26.99$ (46%)
3.0$ (95%)
4.19$ (30%)
7.19$ (40%)
14.99$ (50%)
13.99$ (30%)
4.75$ (81%)
2.9$ (71%)
11.99$ (20%)
4.5$ (85%)
12.0$ (60%)
6.75$ (55%)
11.74$ (22%)
25.0$ (50%)
1.5$ (90%)
14.99$ (25%)
5.28$ (74%)
5.0$ (75%)
5.31$ (79%)
10.79$ (28%)
5.0$ (50%)

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