Name | Anamnesis | ||
Developer | SypherZent | ||
Publisher | SypherZent | ||
Tags | |||
Release | 2020-09-22 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  n/a  | ||
Steam Rating | Need more reviews to generate a review score | ||
Steam store | |||
Public Linux depots | Anamnesis Linux Depot [199.67 M] |
First off, thanks to everyone who has purchased Anamnesis through Early Access! When we first began the development, we planned for Early Access to last one year. During this past year we overcame many challenges with the drawback that we took a few hits, most notably health-wise and financially. |
The next update is still in development, and it is the largest update since the Early Access release. The Sorceress class paired with the Lightning element introduces 37 new cards to the game. This is not including the cards that can be acquired from Capturing monsters! |
Hello everyone! As mentioned in the last announcement, the Roadmap is now updated. We've allocated Q2 to the Sorceress class in order to fully focus on the class balancing and thoroughly testing the new creature summon feature. |
Last month we mentioned that the Sorceress is in progress and that we're aiming for end of March to early April release. Well, it seems we will need more time for this update after some design decisions have been made that will expand the game functionality. You'll understand once we explain the new mechanics this update introduces. |
We hope you're enjoying Act 2 of Anamnesis! In the next update you'll get to play as the Sorceress class. Please note that this is another huge update, so we're still unsure of the exact date we'll be releasing it, but we're aiming between end of March and early April. |
Act 2 and Encounters are finally here! Since the list of changes is long, we'll keep our introduction short. Feel free to read the Patch Notes below. |
Act 2 is coming in the next update of Anamnesis. On top of that, there are dozens of quality of life improvements. The patch notes are currently 62 lines long! |
We hope everyone is having a wonderful new year! |
Today marks exactly 3 months since Anamnesis Early Access launched on Steam! Thus far, a lot of polishing has been done on the foundation. We've rebalanced the Knight class, added loot and crafting features, and even integrated full controller support. Despite a slight delay, we're happy with the amount of work achieved from 0.1 through 0.1.3 in these last three months. Be sure to revisit the Roadmap on the Store page! It has been updated to reflect our plans moving into 2021.
When you choose a Perk Encounter, you'll see another screen that allows you to select 1 of 3 random perks in that category. Here's a preview. The three categories focus on different types of perks, namely: Body = Physical related perks Mind = Elemental related perks Essence = Buff & Debuff related perks [h3]Act 2 Details[/h3] Aside from the Encounters system, Act 2 will also introduce new music to the game! The main menu, boss, and Act 1 themes will be different, and Act 2 will also have its own theme. Act 2 takes place outside of the dungeon traversed throughout Act 1, in the dark forest region of the afterlife. Act 2 introduces 9 new basic enemies, 1 new mini boss, and 1 boss at the end of the act. This also means brand new ingredients and 4 new recipes for crafting memories (2 for Knight class and 2 for Fire element)! [h3]2020 Winter Sale[/h3] If you like the concepts we're working on and you do not yet own Anamnesis, now's a good time to get involved in the Early Access! Anamnesis is on sale throughout Steam's 2020 Winter Sale for 15% discount! It's a perfect time to pick up the game in anticipation for the update in early 2021. To everyone who already owns Anamnesis, thank you for being part of this growing community, and special thanks to everyone who has reported bugs and provided feedback! With your help we will continue to work hard to make Anamnesis a unique and excellent card battler roguelike that can stand next to the giants of this genre! Happy holidays to everyone! |
The Crafting update is now live! |
SypherZent here. Sorry for the communication delay. I meant to post last week but the moving process took slightly longer than expected. In any case, I'm finally settled at the new location! That means I will be working smoothly once again. |
We're currently working on the Crafting system that we previously mentioned on October 30th. So far, the Crafting menu is complete, but we're still developing the memories that will be craftable and adding the new loot system to the game. |
We've finally finished testing / debugging for Full Controller Support. This update introduces the feature as well as a host of bug fixes and a few other miscellaneous improvements. |
We planned on having an update ready this week, however v0.1.2 is still undergoing testing and QA. Unlike regular updates, this one introduces Full Controller Support to the game so it's quite complex. The testing phase has taken a bit longer than anticipated and we've had to work out some unexpected kinks, so we're going to need an extra week for this one. |
Last week we mentioned a few of the key changes in this update, primarily the rebalancing of the Knight class. The update is now live! We hope that these changes will make the Knight's gameplay more fluid, relying less on spamming defensive memories and allowing players to shift more quickly back to offense after recovering some health. |
Thanks again to everyone who has reported bugs! We have squashed all known bugs to date. |
Thanks to everyone who has reported bugs! We've been able to squash a few in this hotfix. |
After a long and steady trek, we've finally reached the release day for Anamnesis Early Access! However, this is truly just the beginning of our journey. This Early Access version includes Act 1 out of 4 planned acts for the full game. You'll be able to experience the first seven floors of the dungeon using Anadine, the Knight. |