Last week we mentioned a few of the key changes in this update, primarily the rebalancing of the Knight class. The update is now live! We hope that these changes will make the Knight's gameplay more fluid, relying less on spamming defensive memories and allowing players to shift more quickly back to offense after recovering some health. We're still undergoing testing to see if this change makes the game too difficult to complete the first Act. Even if it is challenging, it should still be possible to defeat the first Act's boss. With regard to how much health remains after defeating the boss, we'll focus on balancing that once Act 2 is complete (we're considering a full or partial heal after boss battles, but we'll see about this once we get there). Here are this week's patch notes:
October 9th, 2020 - Patch Notes
-Slight adjustments to scrollbar in various menus. -The shading behind the Dark and Discard pile screens is now darker. -Deck and Discard pile screens now have a scrollbar if the deck has more than 10 memories. Used to only scroll with mousewheel and drag. -Defensive combo bonuses for Knight have been restructured. 3-set bonus now heals for 3 HP, while 6-set bonus now provides the 'Defense' buff. -'Safeguard' now provides 3 Block and 2 Defense. Used to only provide 6 block. This should supplement the Defensive combo rebalance. -Camp and Event screens now display the UI. -UI in Event screen now has a button for players to view their deck. -Fixed a visual error in Camp and Map selection screens where the Rest option read 25% healing instead of 33% which is the correct amount. Note: In order for 'Safeguard' to properly update, you'll need to start a New Game. This is because, once you begin a run your deck becomes localized and the updates won't override your data. We'll implement a system to update localized decks in the future, but for now a New Run is necessary for card changes to take place. This update also provides some changes to the UI. Now, the top panel will be displayed during the Camp and Event screens. The current health is also shown, and during the Event screen you'll be able to touch the button at the top-right next to Settings in order to view your deck. This should help when deciding what benefits to choose.
In other news, we're working on a few more quality of life upgrades such as Full Controller Support and other minor adjustments in some of the menu screens. We're also getting ready for Act 2 which will take the player outside of the dungeon into the dark and eerie forests of the afterlife!
For more info on our development plans you can check out the Early Access Roadmap right on the store page.
[ 2020-10-09 20:28:18 CET ] [ Original post ]
- Anamnesis Linux Depot [199.67 M]
Synopsis
You materialize in a mysterious realm where a titan who goes simply by the name 'Mr. T' welcomes you. "You have returned to the afterlife, I see." Without much explanation, your adventure in this dark and gritty dungeon begins. Face off against bats, snakes, and even the shadows as you work your way to the end of this forsaken world, and earn your right to reincarnate once again!The word 'Anamnesis'
It refers to memories from past lives. In Anamnesis, the cards are your 'memories'. Each run, you can choose your starter deck of 10 memories. Every time you finish a run, whether you win or lose, you can keep one. Will you remember what it takes to beat the game?Learn From Your Mistakes
In Anamnesis, each boss has a unique approach to defeating it. A boss may have a shield that only goes away with fire, by dispelling it, or just waiting it out a set amount of turns. The unique combo system also provides special boosts that are character-specific and helps to balance those runs where you didn't get the ideal setup that you wanted. This makes each successful playthrough a fulfilling experience, and on runs where you lose, you'll eventually learn why and come back even wiser!Less RNG, More Strategy
Unlike other games, Anamnesis focuses more on strategy than RNG. Even if you didn't get the cards you needed to dispel that boss's shield, your combo system has you covered! Each character will have unique memories and boosts that are suited for them to approach every obstacle in the game. This means that defense as well as offense are both important tactical decisions. It's not all about RNG!Current Features (Act 1)
- Fully implemented 'Knight' class
- 13 fully voiced events to experience
- Over three dozen memories to collect
- Over a dozen monsters to face
- A straightforward system to upgrade your memories
- A perk and curse system that can fundamentally change your experience
- And much more to come!
Early Access
During Early Access, your feedback is valuable! The game is still being shaped into its final form, and there's room to add even more systems to the mix. For now, Act 1 is complete and the game includes all of the systems from the original vision -- systems from some of our favorite games, like combos and limits. Now, it's time to add even more substance to a solid foundation, and we hope you will join us during this great adventure!- OS: Any distribution built for x86 or x64 processors
- Processor: 2.4 Ghz Intel Core Duo or betterMemory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: OpenGL compatible graphics card
- Storage: 400 MB available space
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