We planned on having an update ready this week, however v0.1.2 is still undergoing testing and QA. Unlike regular updates, this one introduces Full Controller Support to the game so it's quite complex. The testing phase has taken a bit longer than anticipated and we've had to work out some unexpected kinks, so we're going to need an extra week for this one.
That being said, we're quite happy with the results we've obtained so far. The game is fully playable with controller or keyboard. We're doing our best to try and find any remaining bugs and to make sure it is a smooth experience throughout the entire playthrough.
We've even included on-screen help guides for the controller button functionality.
Similar to AAA titles, the help guides automatically swap from keyboard to controller buttons depending on your input. You'll even be able to select the button format based on the controller you're using, be it XBox, PS4, or Nintendo Switch.
And yes, you'll also be able to turn them off via the Settings menu. steamhappy
Other Planned Features
While Full Controller Support is the main focus for the v0.1.2 update, we're also working on many other features and ideas for Anamnesis for future updates. Our Early Access Roadmap will change slightly in the upcoming weeks as we add some of these new features to the list. Note that we're also going to remove 'Chaos Cards' from the existing roadmap. Currently, the cards are mostly built by the engine, including the text description of what the cards do. This means that, technically, it's possible for the engine itself to 'invent' its own cards. We had the name 'Chaos Cards' for this concept, and we wanted to implement it as a core part of the game. However, we've come up with a few new systems and system overhauls and we need more time to see how these systems will interact with the 'Chaos Cards' concept. So, for now we're moving 'Chaos Cards' to the backburner. One of the new systems we're implementing later this year is Crafting. You'll be able to acquire loot throughout your run and use it to craft new cards at the main menu. The Crafting will be a Recipe-based system, but you'll still be able to toss in random ingredients in trial-and-error to see if you unlock a new recipe that way. The system will even remember your failed attempts so you don't waste materials trying the same combinations over-and-over! Act bosses will drop unknown recipes, and as we release new characters the recipe list will be expanded to include new cards for their weapon-types. We also have an overhaul planned for the upgrade system, though we're still not sure if it'll happen before or after the release of Act 2. In any case, we'll be revealing additional information on these new systems as we complete more of the development. Stay tuned!
[ 2020-10-23 12:24:07 CET ] [ Original post ]
- Anamnesis Linux Depot [199.67 M]
Synopsis
You materialize in a mysterious realm where a titan who goes simply by the name 'Mr. T' welcomes you. "You have returned to the afterlife, I see." Without much explanation, your adventure in this dark and gritty dungeon begins. Face off against bats, snakes, and even the shadows as you work your way to the end of this forsaken world, and earn your right to reincarnate once again!The word 'Anamnesis'
It refers to memories from past lives. In Anamnesis, the cards are your 'memories'. Each run, you can choose your starter deck of 10 memories. Every time you finish a run, whether you win or lose, you can keep one. Will you remember what it takes to beat the game?Learn From Your Mistakes
In Anamnesis, each boss has a unique approach to defeating it. A boss may have a shield that only goes away with fire, by dispelling it, or just waiting it out a set amount of turns. The unique combo system also provides special boosts that are character-specific and helps to balance those runs where you didn't get the ideal setup that you wanted. This makes each successful playthrough a fulfilling experience, and on runs where you lose, you'll eventually learn why and come back even wiser!Less RNG, More Strategy
Unlike other games, Anamnesis focuses more on strategy than RNG. Even if you didn't get the cards you needed to dispel that boss's shield, your combo system has you covered! Each character will have unique memories and boosts that are suited for them to approach every obstacle in the game. This means that defense as well as offense are both important tactical decisions. It's not all about RNG!Current Features (Act 1)
- Fully implemented 'Knight' class
- 13 fully voiced events to experience
- Over three dozen memories to collect
- Over a dozen monsters to face
- A straightforward system to upgrade your memories
- A perk and curse system that can fundamentally change your experience
- And much more to come!
Early Access
During Early Access, your feedback is valuable! The game is still being shaped into its final form, and there's room to add even more systems to the mix. For now, Act 1 is complete and the game includes all of the systems from the original vision -- systems from some of our favorite games, like combos and limits. Now, it's time to add even more substance to a solid foundation, and we hope you will join us during this great adventure!- OS: Any distribution built for x86 or x64 processors
- Processor: 2.4 Ghz Intel Core Duo or betterMemory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: OpenGL compatible graphics card
- Storage: 400 MB available space
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