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v0.1.2 Update

We've finally finished testing / debugging for Full Controller Support. This update introduces the feature as well as a host of bug fixes and a few other miscellaneous improvements. Here are the patch notes:

October 20th, 2020 - Patch Notes


-Softened the Spirit Slash sfx. -Fixed a bug where Settings, See Deck, See Discard Pile, Hero Info, and Pass Turn could be selected while a memory was following mouse cursor. -Fixed a bug where Upgraded memories with 0 mana cost couldn't be played if you had 0 mana left. -Fixed a bug where defeating multiple enemies with DoT (Burning) on last wave of a floor caused Victory to appear twice. -Fixed a bug where enemies defeated by DoT (Burning) didn't count toward Victory energy gains. -Fixed a bug where memories would be drawn after the match ended if last enemy was defeated by DoT (Burning). -Fixed a bug with a Medal associated with high combo meter not being rewarded when the battle ended before combo was reset. -Fixed a bug where the Event UI would persist after completing an Event. -Fixed a bug where 'Discount' status effect would persist across waves (should only last one wave). -'Wave' UI text has been moved to the top-center of the UI. -DeckEditor now has a green highlight to show the memory currently hovered, for better keyboard/controller readability. -Added new Settings: Disable Control Guides & Control Guide Type -Added Full Controller Support -Added automatic controller detection (facilitates swap between Keyboard and Controller on-screen help guides). -Mouse cursor now automatically hides off-screen when a controller button is pressed in most contexts. -DeckEditor now has on-screen controls help guide. -Gameplay now has on-screen controls help guide. -Various other screens now have on-screen controls help guide. -Scrollbars in the view screens no longer appear if there is no Deck or Discard Pile to display. -'Remembrance' memory cost is now 0 (from 1). The memory was essentially useless. Now, it will help draw faster and synergize with other memories. Note that the upgrade for this memory no longer does anything (we will revisit upgrading in a future update). -Map options now have better readability when hovered. -Some tutorial screens have been updated to reflect controller support. -Added a consolidated Status Effects screen for keyboard/controller gameplay. Note: You'll need to start a New Game for this update, as it changes many of the game's core mechanics. This is a large update so if you find any bugs or issues, please post in Discussions > Bug Reports or send the info to sypherzent@gmail.com.

Early Access Roadmap Update


We mentioned that we were going to change the roadmap slightly to reflect some new systems that are coming. Well, the new roadmap is now available and you can see it on the Store Page! 'Chaos Memories' has been moved to the backburner, and we've listed the Upgrade System overhaul as well as the Crafting System. We've also moved the timing around to reflect our work focus for the next few updates.

Crafting System


The next update revolves around introducing a new system to the game: Crafting! You'll be able to collect loot from the monsters and between your runs (from Main Menu) you'll have access to the crafting menu.
The system will allow you to attempt recipes randomly, but it'll also save failed attempts so you don't have to try them over-and-over. You could find all recipes by process of elimination, or you could simply continue to defeat bosses through normal gameplay. Bosses will have a chance to drop unknown recipes, allowing you to just save your loot until you know what to craft. This crafting system will be expanded as new characters and elements get introduced to the game. For initial launch, there will be four functional recipes introducing four new memories to the game: 2 new Knight memories and 2 new Fire memories. Once all four characters and all four elements are implemented, we're aiming to have 16 recipes per act for a total of 64 possible crafted memories. That's all for this update! We'll have more information on the Upgrade Overhaul and Act 2 once the Crafting System is complete. Stay tuned!


[ 2020-10-30 17:05:21 CET ] [ Original post ]

Anamnesis
SypherZent Developer
SypherZent Publisher
2020-09-22 Release
Game News Posts: 18
🎹🖱️Keyboard + Mouse
1 user reviews (1 reviews)
Public Linux Depots:
  • Anamnesis Linux Depot [199.67 M]

Synopsis

You materialize in a mysterious realm where a titan who goes simply by the name 'Mr. T' welcomes you. "You have returned to the afterlife, I see." Without much explanation, your adventure in this dark and gritty dungeon begins. Face off against bats, snakes, and even the shadows as you work your way to the end of this forsaken world, and earn your right to reincarnate once again!

The word 'Anamnesis'

It refers to memories from past lives. In Anamnesis, the cards are your 'memories'. Each run, you can choose your starter deck of 10 memories. Every time you finish a run, whether you win or lose, you can keep one. Will you remember what it takes to beat the game?

Learn From Your Mistakes

In Anamnesis, each boss has a unique approach to defeating it. A boss may have a shield that only goes away with fire, by dispelling it, or just waiting it out a set amount of turns. The unique combo system also provides special boosts that are character-specific and helps to balance those runs where you didn't get the ideal setup that you wanted. This makes each successful playthrough a fulfilling experience, and on runs where you lose, you'll eventually learn why and come back even wiser!

Less RNG, More Strategy

Unlike other games, Anamnesis focuses more on strategy than RNG. Even if you didn't get the cards you needed to dispel that boss's shield, your combo system has you covered! Each character will have unique memories and boosts that are suited for them to approach every obstacle in the game. This means that defense as well as offense are both important tactical decisions. It's not all about RNG!

Current Features (Act 1)


  • Fully implemented 'Knight' class
  • 13 fully voiced events to experience
  • Over three dozen memories to collect
  • Over a dozen monsters to face
  • A straightforward system to upgrade your memories
  • A perk and curse system that can fundamentally change your experience
  • And much more to come!

Early Access

During Early Access, your feedback is valuable! The game is still being shaped into its final form, and there's room to add even more systems to the mix. For now, Act 1 is complete and the game includes all of the systems from the original vision -- systems from some of our favorite games, like combos and limits. Now, it's time to add even more substance to a solid foundation, and we hope you will join us during this great adventure!

MINIMAL SETUP
  • OS: Any distribution built for x86 or x64 processors
  • Processor: 2.4 Ghz Intel Core Duo or betterMemory: 1024 MB RAM
  • Memory: 1024 MB RAM
  • Graphics: OpenGL compatible graphics card
  • Storage: 400 MB available space
GAMEBILLET

[ 6140 ]

16.97$ (15%)
16.88$ (16%)
3.35$ (16%)
16.79$ (16%)
1.08$ (93%)
8.69$ (13%)
17.79$ (11%)
5.87$ (16%)
10.91$ (16%)
12.38$ (17%)
4.44$ (11%)
4.00$ (60%)
12.29$ (18%)
12.59$ (16%)
26.69$ (11%)
4.24$ (15%)
33.59$ (16%)
13.34$ (11%)
2.23$ (78%)
23.47$ (22%)
18.39$ (8%)
13.34$ (11%)
2.51$ (16%)
21.21$ (15%)
21.22$ (15%)
8.25$ (17%)
16.01$ (11%)
26.69$ (11%)
8.39$ (16%)
25.79$ (14%)
GAMERSGATE

[ 1688 ]

12.74$ (58%)
2.0$ (80%)
1.49$ (85%)
3.83$ (74%)
9.44$ (48%)
7.92$ (74%)
5.0$ (50%)
4.0$ (80%)
19.99$ (20%)
2.43$ (51%)
2.0$ (90%)
16.57$ (45%)
4.4$ (78%)
24.49$ (30%)
3.0$ (50%)
2.7$ (91%)
4.0$ (80%)
4.25$ (79%)
6.38$ (57%)
0.75$ (85%)
5.0$ (75%)
5.0$ (75%)
1.8$ (82%)
1.25$ (75%)
17.99$ (40%)
0.85$ (83%)
16.0$ (60%)
3.0$ (80%)
9.0$ (64%)
4.5$ (85%)

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