We're currently working on the Crafting system that we previously mentioned on October 30th. So far, the Crafting menu is complete, but we're still developing the memories that will be craftable and adding the new loot system to the game.
This update will take a few more weeks to deliver, the main reason being that I (SypherZent) am in the middle of a move. Between packing and scouting new places, my available time for development has been cut short and I'm the only developer for this project. Sure, I tend to outsource certain things like art and voice acting, but I'm the one who does all of the coding, game design, UI/UX, sound effects, special effect animations, debugging, quality assurance, etc. This project is my little baby in a sense, lol. Once I've settled at the new place things should speed up.
In the meantime, here is a preview of the completed crafting screen!
[h3]What Comes Next[/h3]
After the Crafting update we have another update called Encounters. The Encounters update will introduce random encounters between combat waves, which will really spice up the fun! Many new perks will be added, and perks will be contextually divided into three categories: Mind, Body, and Spirit.
These are just three of the nine possible categories of random encounters you'll find between combat waves. With this update perks will be much more common in your travels, opening the door to new builds and possibilities!
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These next two updates are extremely important for Anamnesis, because they add a ton of replayability and entertainment to the whole experience. We aim to have both out by the end of the year. Note that we'll be updating the Early Access Roadmap over the next month to reflect the new timeline. Right now we're playing it by ear since I'm not certain how long it'll take me to finish moving (still searching for a suitable location and the pandemic is making the process slightly more complicated than it should be). Wish me luck!
Anyway, you'll hear from me again in the next two weeks.
Stay tuned!
-SypherZent
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