





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
SypherZent here. Sorry for the communication delay. I meant to post last week but the moving process took slightly longer than expected. In any case, I'm finally settled at the new location! That means I will be working smoothly once again. Note that the Crafting update is still underway. Four new memories will be added (2 for Knight class + 2 for Fire element), and the new memories have already undergone thorough testing for over a week. What remains to be done are the loot system and the actual crafting process (special effects, sounds, etc.). So, we're aiming for Friday/Saturday of this week to launch v0.1.3 if everything goes smoothly. --- I may have mentioned this before but drop rates for the crafting materials may be slightly low while the game only has one available class. One reason for this is that new recipes will be introduced as new classes are implemented. Out of 20 possible combinations, with only one available class that means only 4 recipes will work. Note that Act bosses will still have a chance to drop the actual recipes, so you don't have to guess every time. As we add new classes, we'll balance the drop rate on materials. Another reason is that people will be able to quickly replay Act 1 over and over which could lead to a large stockpile of unnecessary materials. As we release new acts, we'll add a way of converting materials from older acts to materials of newer acts in order to form a sinkhole for any excess. This should also help unlock stronger crafted memories sooner for anyone who might find the later acts more challenging. We'll be focusing on rebalancing the drop rates of all crafting materials throughout the Early Access period as more content gets added to the game. Stay tuned for the Crafting update!
[ 6084 ]
[ 1345 ]
[ 4067 ]