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Name

 Anamnesis 

 

Developer

 SypherZent 

 

Publisher

 SypherZent 

 

Tags

 

Singleplayer 

 

 Early Access 

Release

 2020-09-22 

 

Steam

 € £ $ / % 

 

News

 18 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 n/a 

 

Steam Rating

 Need more reviews to generate a review score 

Steam store

 https://store.steampowered.com/app/1396350 

 
Public Linux depots

 Anamnesis Linux Depot [199.67 M] 




LINUX STREAMERS (0)




Act 2 is Now Available!

Act 2 and Encounters are finally here! Since the list of changes is long, we'll keep our introduction short. Feel free to read the Patch Notes below.

Also, we now have a website! https://www.anamnesisgame.com/

We hope you enjoy this huge update. In a few weeks, we'll post an announcement with the next steps we have planned from our Early Access Roadmap.



[h2]January 29th, 2021 - Patch Notes[/h2]


[h3]Quality of Life Improvements[/h3]

-Enemies now show the names of the attacks they use.
-Enemies now show the weapon type or element of their next attack beside the dmg indicator.
-Memories will no longer expand when hovered if previous memory effects are still playing.
-Optimized various algorithms for improved performance during combat.
-Optimized the Medal screen: No more slight lag right before a Medal appears on the screen.
-It is now possible to use controller to cycle through Off/Def Combo tooltips in the HeroInfo screen.
-Adjusted Boss rewards to include specific limits if player doesn't have them in their deck.
-Updated UI with location names for each of the Acts.
-Tweaked pseudorandom handlers for the Map options that will appear in each of the acts.
-Map Screen help info has been updated.
-During Event, Camp, and Encounters it's now possible to use keyboard/controller to open menus.
-Limit memories will now have an "L" to signify they are a limit.
-Hero Info screen no longer displays Perks/Curses. Space reserved for Weaknesses display.
-Added new buttons to the top UI: Status Effects and Perks/Curses
-Added Perks/Curses screens with associated keyboard and controller buttons.
-'Burning' status effect description now scales based on new perk effects.
-Updated the Game Credits.


[h3]Functional Changes & Balancing[/h3]

-Added a passive queue to allow for multiple Damage over Time effects to occur at separate intervals.
-Passive Damage like 'Burning' or 'Flaming Aura' now scales based on enemy weaknesses.
-Reprogrammed memory cost handlers to allow for more flexibility.
-'Ignition' now costs 2 (down from 3) and provides Flaming Sword for 3 turns (up from 1).
-'Remembrance' now reduces the cost of the drawn memory by 1 (or 2 if 'Remembrance' is upgraded).
-'Combustion' now costs 3 Spirit instead of 2. Also, damage has been reduced from 24/36 to 18/26.
-'Flaming Aura' status effect now cleanses debuffs when applied. Tooltip has been updated.
-'Golden Block' now works for one turn instead of one hit.
-Added new trackers: memories played (during a battle) and total memories played (during a run)
-Perks are now divided into three categories: Mind, Body, and Essence.
-Removed 'Flaming Sword' status effect from the pool of Random Buffs.
Note: Random Buffs are a possible starter boost as well as an encounter reward.
-Map Screen > 'Camp' > 'Rest' option now also removes player's curses in addition to the healing.
-Map Screen > 'Event' option has been restructured to offer 5 events in each of the acts.
-Map Screen > 'Event' option now allows selection between 3 different events when chosen.
-Map Screen > 'Treasure' option is now guaranteed to give a memory that is Rare or better.
-Map Screen > 'Treasure' option no longer gives Perks.
-Changed the Main Menu, Act 1, and Boss theme songs.
-Events will now appear only three times per act.
-Some Event rewards have been changed.
-Raised the drop rate of most crafting ingredients.
-It is now possible to achieve the 'Precision Kill' medal with passive damage (e.g. Burning).


[h3]New Content[/h3]

-Added Act 2 to the game.
-Added 2 new Act 2 craftable memories for the Fire element.
-Added 2 new Act 2 craftable memories for the Knight class.
-Added new mind perks: 'Pyromaniac', 'Refreshing Rain', 'Water of Life', 'Stone Skin', 'Hotter Flames', 'Lightning Rod', 'Chain Lightning'
-Added new body perks: 'Toughness', 'Advanced Guard', 'Natural Defenses', 'Expert Defender', 'Advanced Reflexes'
-Added new essence perks: 'Divine Blessings', 'Mana Control', 'Strong Hex', 'Strong Bless', 'Overflowing Spirit', 'Spirit Power'
-Added new event-related perks: 'Confidence', 'Power', 'Wisdom'
-Added new status effects: 'Water of Life', 'Mana Control', 'Poison', 'Stupefied', 'Drained', 'Dancing Flames'
-Added new enemy buffs: 'Tank', 'Nimble', 'Anti-Combo', 'Piercing', 'Block Eater', 'Combo Susceptible', 'Stun Immune'
-Added new Limit memory: 'Omnislash'
-Added the Encounters system with 7 types of encounters: Skip Wave, Random Buff, Energy, Food, Mind Perk, Body Perk, Essence Perk
-Encounters are prerolled at the start of the game to prevent save scumming.
-Added Act 2 theme.


[h3]Bug Fixes[/h3]

-Corrected Top UI: The number of the wave is no longer repeated next to the location name.
-Corrected wording of the 'Intimidating Aura' starter buff to reflect that it lasts for the whole level.
-Fixed a bug where Settings and Deck screens were not able to be opened during Camp.
-Fixed a bug where Settings and Deck screens were not able to be opened during Events.
-Fixed a bug where controller's selection button would become unresponsive in Event & Camp menus.
-In Deck Editor, right clicking now enlarges the memory if a memory is hovered.
-Fixed a bug where targeting UI would sometimes persist after deselecting a memory.
-Fixed a bug where next memory wouldn't follow mouse if you had just used keyboard or controller.
-Fixed a bug where Combo Damage memories would multiply instead of add damage.
-Fixed a bug where Spirit Damage memories would multiply instead of add damage.
-Corrected enhanced damage display on Burn Eruption, Combo-based, and Spirit-based memories.
-Corrected damage display on memories when player is afflicted with 'Weakness'.
-Corrected damage display on memories the same turn player received the 'Offense' buff.
-Fixed a bug where Block Consume memories wouldn't update data of other block-reliant memories.
-Fixed an instance where the top UI wouldn't display the Floor information during combat.
-Fixed a bug where game could lock up if you targeted an enemy that just died while it was still fading.
-Fixed a crash associated with a very specific sequence of memories in combination with drawing.
-Fixed a bug where attacks player was weak against were scaling twice instead of once.
-Fixed a display bug where memory tooltips would go off-screen if there were too many (e.g. 'Ignition').
-Meditation no longer adds 1 spirit at the start of a new wave of enemies.
-Player mana now refreshes at start of turn instead of end (this solves a display issue).
-Corrected various issues with controller support where results could vary.
-Enemies no longer take Thorns damage when using Buffs or non-damaging Debuffs.
-Fixed a bug where Skull would sometimes spawn without Ossein Shield.
-Fixed a display issue where scrollbar would cover the quantity of crafting ingredients looted.
-Fixed dead enemies taking damage over time (e.g. Burning) and reappearing momentarily.
-Fixed a bug where Buff cards would reset Defensive combos.


[h3]Known Bugs[/h3]
Note: These bugs will be fixed in v0.2.1.

-It's not possible to scroll down the Victory screen rewards using the controller.
-It's not possible to hover over Medals in the Victory screen to see their descriptions using the controller.


[ 2021-01-29 19:14:57 CET ] [ Original post ]